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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很棒的一部,没有了以往那些折磨人的奇妙的小游戏,尤其是没有的人物收集信息,终于不用把能对话的npc全部来一遍了这个非常赞,战斗和建模也有了质的飞跃,如果你是连续吃完了闪轨4连再来玩这部,就会有一种单车变摩托的感觉。 总的来说新人入坑从这一部开始是不错的选择,因为轨迹系列的世界观剧情基本是互通的,如果没玩前面的难免会有看不懂的情况,但这部处理的还不错,哪怕你是小白也不至于看的一脸懵逼,空轨现在也重置了,往后其他可能也会重置,愿意等的也可以等重置再补前面,或者能接受远古画风的话,也可以直接补前面几部了解之前的剧情和世界观。
零之轨迹后比较完整的系列第一部,人物塑造也好,可惜了头开的好,后几部没跟上水准
史
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 63 reviews with recorded playtime.
3D化后最好的轨迹
새로운 궤적 꽤 재밌었음
非黑也非白,更不是灰色,而是如黎明接纳一切的黎色
一如以往的軌跡作品 一如以往令人深刻的角色描寫 一如以往的故事追看性 一如以往的玩得不能自拔
豪玩
戰鬥:9分; 尤其是nightmare難度玩起來真的上頭,原野戰鬥和指令戰鬥可以説總結了前几代軌跡的特點進行揚長避短,戰鬥體驗很棒。 劇情:4分; 無窮無盡的注水,不明所以的對話,劇情給人强烈的負反饋,用重複 平鋪 沒爆點的内容耗盡軌跡粉的熱情,無聊到了一個極點。劇情假深刻,寫黎恩走灰色路綫但到了關鍵抉擇又開始收著寫,不敢寫真灰。 羈絆:3分;羈絆關係給我最大的感想就是三個字“差一點”,不管是萬事屋的衆人還是灰色地帶黎恩的人脈關係,都像熟悉的陌生人,黎軌塑造的人際關係是先給你一個“已經是朋友"的設定,然後在此基礎上給你補一些無關痛癢的互動美其名曰羈絆系統,這一點跟前幾代軌跡差遠了,全程玩下來我一直都忍不住駡。 環境:8分;光影和抗鋸齒以及人物建模都不錯,地圖設計也還行,bgm也沒有走偏軌跡路綫,玩下來還是比較舒服的。 綜上所述,黎一綜合評分6分;這一部可能是一部優秀的rpg,但一定不是一部真正意義上的軌跡
師姐你好棒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $12.99 | |
| $1.1M | 2.2K | 89% | $12.99 | |
| $1.1M | 3.5K | 57% | $19.99 | |
| $1.1M | 1.9K | 90% | $19.99 | |
| $1.1M | 3.9K | 75% | $7.99 | |
| $1.1M | 2.1K | 93% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $885.3K | 790 | 76% | $59.99 | |
| $816.3K | 765 | 78% | $34.79 | |
| $1.3M | 572 | 97% | $53.99 | |
| $972.4K | 1.1K | 84% | $23.99 | |
| $5M | 4.8K | 93% | $49.99 | |
| $1.2M | 1.3K | 73% | $39.99 |