
Grey Hack is a massively multiplayer hacking simulator game. You're a hacker with full freedom to act as you wish on a vast network of procedurally generated computers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.67/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
in 2026 text copy still completely broken every time you accidentally copy line break or space or whatever it doesn't like it just die and will never comeback ctrl+c/v ctrl+shift+c/v right click>copy middle button all broke only fix is close the game and restart it copy/paste broke since 2018
sudo apt install opsec
It’s more mature and detailed than HACKHUB, but it’s also very dated. Some people say the difference is that you can build your own tools, but you can do that in HACKHUB as well. To be clear, I’m **not comparing Grey Hack to HACKHUB’s single-player mode**. HACKHUB’s single-player experience is pretty ♥♥♥♥ and very linear. I’m specifically comparing Grey Hack to **HACKHUB’s brand-new multiplayer mode**, which has only been around for about two weeks. Unless Grey Hack steps up its game over the next 3–4 months and modernizes its desktop icons, OS, and techniques to look more current, adds an easy way to paste code, and supports Vim instead of only VS, I think HACKHUB will eventually surpass it. I’m giving Grey Hack a thumbs up because it’s the most mature MMORPG with a hacker theme out there. I genuinely hope the developers read this and step up their game. Otherwise, they risk losing users to HACKHUB, myself included, once HACKHUB fixes its bugs and finishes developing its multiplayer experience. The difference is pretty significant: **HACKHUB’s multiplayer has been around for roughly two weeks, while Grey Hack has had about 10 years to evolve.**
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no clue what I am doing and Claude.ai is helping. But I feel like Hackerman.
Super impressive that one guy made the game, its really cool. I liked the single player experience, it teaches you the basics on network safety. One BIG DOWN SIDE is, its buggy. Not super buggy, but buggy where it really changes the fairness of the game. I probably won't play it again because of that. Renaming the log file and exiting should still show connection closed, otherwise it defeats the game's purpose. In pvp people abuse this bug to hack others and its untraceable. The game repeatedly tells you that you cant delete the logs and get away with it, so this is not a feature and is a bug that wasn't fixed. The game is like alchemy where everyone learns the game by themselves but doesn't share with others on any kind of wiki, So new players eat dirt while players who know the game just exploit the bugs in the game and hunt new players like hungry rats. Maybe its not for me. Overall, really impressive but honestly quite toxic in pvp because of the these few simple things. Will play again if it gets fixed. Until then, it was a good experience.
This game has the longest "tutorial' part. You will spend first 30-50 hours reading scripting documentation, looking up source codes of default tools, trying exploits from hack shop end eventually writing your own ultra hacking tool. And all of that only to beat lvl0 and lvl 1 missions. So yeah, very realistic gameplay.
I have Security+, Network+, CySA+ certifications and ranked fairly high on one of the large hacking platforms. This is by far a more stream lined and better experience that I've personally used for red teaming. Very well done. In fact it may be better then some of the hacking platforms because of the ease of use and ability to leave the game running and come back when you need to (I have kids so finishing something in one sitting is difficult. I will say that it may be overwhelming as a complete beginner to cyber security/hacking. Def recommend some basics before even with the detailed and well thought out tutorial. Again GREAT JOB! Addicting.
A fun, educational game that teaches the fundamentals of cybersecurity. I've never seen a game go to such lengths to create a virtual sandbox where you can practice both safely and unsafely. Playing this and PC Building Simulator really highlights the lack of good lab environments in higher education. Simply put: this game is a far better lab for learning cybersecurity than the dated online learning management lab systems used by most schools. Not saying a replacement for school just a better lab over 99% of online labs.
One of the most inconsistent experiences money can buy. You got a tool up and running and which you understand? BOOP its gone now. Because ♥♥♥♥ you. You like single player more? BOOP you cant play it anymore, because necessary features became online only. Why? Because we hate you and already have your money. So resprectfully, ♥♥♥♥ you! :) Definetly dont buy before 1.0 and even then I`d at the very least warn against that. The game you buy now may be gone next month.
He jugado recientemente Uplink (2001) Hacknet (2015) y ahora Grey Hack (2017). El mejor de todos es Hacknet, pero Grey Hack incorpora una cosa que los otros no tienen, el reto multijugador. Lo que me motivó a comprarlo fue la sensación de estar expuesto a otros jugadores. A pesar de ser un juego, el riesgo a dejar un hueco por donde otros jugadores puedan entrar y arruinar tu partida es REAL. Además muchas reviews positivas lo definian como el simulador de hacking más real. Pues bien. El juego es brillante en cuanto a concepto. Pero en la ejecución falla estrepitosamente, seguramente con la excusa de ser "early access" pero 9 años son suficientes para terminar un juego, y en este caso el juego está sin acabar y mal rematado. Explicaré porqué. -Tutorial. Tiene bugs que impiden completarlo en algunos casos. En mi caso pude completarlo pero no fue gracias a las explicaciones del juego. Es demasiado dificil y aunque explica algunas de las mecánicas fundamentales del juego, la curva de dificultad y sobre todo la mala explicación del tutorial pueden hacer que cualquier jugador desista en la primera hora de juego. -Mecanicas de juego. Básicamente son dos. Puedes acceder a la consola de comandos, entrar en la máquina objetivo, encontrar un fallo de seguridad que normalmente un exploit debido a una librería desactualizada, COMPRAS (sic!) el exploit en una tienda, lo aplicas... y ya eres hacker. La otra opción es entrar en la máquina de manera parcial, encontrar un correo, y enviar un juego que contiene un troyano que nos facilite el acceso remoto a esa máquina. El resto de mecánicas como el sniffing están casi fuera de juego. En mi caso no las he utilizado. -Campaña o modo historia. NO EXISTE. No hay hilo argumental. Entras al juego y tu única misión es hacer misiones repetitivas para subir tu nivel y ganar dinero para mejorar tu hardware. Puedes hacer misiones como hacker para proteger a delincuentes (black hack) o misiones para la policía (white hack). Puedes intentar hackear a otros jugadores, y puedes intentar hackear páginas web NPC. Por lo demás el juego está VACIO. No hay nada que hacer salvo subir de nivel y ganar un dinero que no podrás gastar en nada. -Criptomonedas. El juego permite crear, comprar y vender criptomonedas. El concepto es buenisimo pero ESTA ROTO. No funciona. Puedes crear una wallet, e intentar comprar o vender monedas pero al final encontrarás una parte del juego que no te permite avanzar. Además, cada moneda tiene su propia APP para operar con ella, y es prácticamente imposible encontrar dichas apps. -Entorno NPC. Todas las máquinas NPC son idénticas. Tienen el mismo sistema operativo y tan solo se diferencian en cuanto a exploits y configuración de cada LAN. Por lo demás siempre vas a encontrar ordenadores vacíos con las mismas carpetas y la misma configuración. En algunos casos puedes acceder a cámaras de tráfico, CCTV de oficinas, o bases de datos de escuelas o de la policía, pero no hay mucho que hacer en ellos. Los LOGS de estas máquinas son una broma. Solo anotan conexiones, redireccionamientos y shells establecidos. No suelen anotar desconexiones ni otros detalles como acceso a ficheros o aplicaciones lanzadas. Siempre que envías un correo con un troyano a una persona desde su mismo dominio, esa persona ejecuta el archivo SIEMPRE y de manera inmediata. -Las URL y dominios están generados de manera procedural generando nombres absurdos y repetitivos. Y el uso del terminal es incómodo y lleno de limitaciones que no son reales. Después de jugar Hacknet este Grey Hack se siente mas antiguo y peor diseñado a pesar de ser más moderno. COSAS POSITIVAS: -Se pueden hacer scripts, y hay algunos en Discord MUY BUENOS pero con ellos el juego pasa de ser un aburrimiento complicado a ser un aburrimiento extremadamente fácil. -Hay misiones CTF creadas por otros jugadores y un canal de chat donde poder preguntar dudas, pero en mi caso solo ha servido para que alguien intentase colarme un troyano. Poco ambiente. En definitiva. Grey Hack debería costar 5€ máximo, pues es un juego vacío y roto. El concepto es maravilloso, pero no es mas que un boceto de lo que el juego contiene finalmente. No puedo recomendarlo salvo que el precio sea notablemente menor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $51.3K | 81 | 60% | $16.99 | |
| $23.1K | 42 | 88% | $12.99 | |
| $20.1K | 52 | 77% | $9.90 | |
| $1.7K | 8 | 100% | $5.99 | |
| $8.7M | 26.1K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $9.99 | |
| $1.1M | 2.1K | 93% | $17.99 | |
| $1.1M | 2.3K | 86% | $9.99 | |
| $1.1M | 2.9K | 92% | $13.99 | |
| $1.1M | 1.7K | 91% | $24.99 | |
| $1.1M | 3.6K | 93% | $12.99 |