
Through victory and defeat, traverse the merciless trials of hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2.3Kreviews | 86% | — | $1.1M |
| $24.99 | 3.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you buy the Standard Edition and support this game early, you get heavily penalized down the road. There is absolutely no option for a fair upgrade to the "Hack'n'Dash Ultimate Edition". Koei Tecmo does not use a dynamic Steam bundle that deducts the price of the base game you already own. This means: If you want the remaining content and costumes later, you are either blocked from buying the bundle or forced to buy everything individually for a multiple of the price. In the end, you pay twice – but that is exactly what we have come to expect from this developer. Anyone who experienced the DLC policy of Dead or Alive knows exactly that loyal fans are treated as nothing more than walking wallets here. An absolute insult to the community. Either buy the most expensive edition right away or skip it entirely. No recommendation due to this anti-consumer pricing policy!
剧情没有,画面粗糙,UI破烂,机制混乱 但就是爽,尤其对于喜欢无双的人,更爽 建议DLC降降价,然后多出点DLC 别搞那些服装和异化角色了,傻子才买 你DLC就把零系列那些双胞胎加进去,把炼金工房系列那些主角加进去,把死或生那些大奶妹子肌肉男加进去,把大航海时代那些船长加进去,把仁王、卧龙系列那些主角、女配加进去,再搞点大蛇无双那些女娲宙斯卑弥呼啊之类的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你这个DLC呀,拆的还不够碎,应该一个英雄一个DLC。卖的也太便宜了,整个DLC全下来怎么才一千多呢,够挣吗?
I don´t know how anyone can give this a positive vote. There is an issue that many players come across that makes the game run in slow motion. There is no fix for this and the issue exists since release but the devs only care about pumping out a DLC-pipeline. Just avoid and no, better Hardware or tweaking options won´t fix this. Easy refund.
Perhaps 6 hours of satisfying gameplay before tedium sets in. Not enough variety to last longer than that, but it's fine for the first couple playthroughs!
[h1][b]무쌍: 어비스[/b][/h1] [hr][/hr] [quote] [h2][b]총점 (Overall score): [/b]🔺5.7/10.0[/h2] Review Date: 2026.06.21 Release Date: 2025.02.13 Genre: Action Metacritic Score: 68 Playtime(Story / Review): 3h / 38h Special thanks to [url=https://steamcommunity.com/profiles/76561198357461553][KOR] HIPTORI[/url] [h3]시놉시스 (Synopsis)[/h3] 염라를 도와 지옥의 권세를 되찾아라 Help Yeomra take back the power of Hell [h3]한줄평 (One line review)[/h3] 삼국무쌍서바이버즈 Dynasty Warriors Survivors [/quote] [quote] [table] [tr] [th][h3][b]Score[/b][/h3][/th] [td][h3][b]Rating[/b][/h3][/td] [/tr] [tr] [th]연출 (Direction)[/th] [td]🟥🟥🟥🟥🟥🟥⬛⬛⬛⬛[/td] [/tr] [tr] [th]음악 (Sound)[/th] [td]🟧🟧🟧🟧🟧⬛⬛⬛⬛⬛[/td] [/tr] [tr] [th]스토리 (Story)[/th] [td]🟨🟨🟨🟨⬛⬛⬛⬛⬛⬛[/td] [/tr] [tr] [th]집중성 (Concentration)[/th] [td]🟩🟩🟩🟩🟩🟩🟩⬛⬛⬛[/td] [/tr] [tr] [th]그래픽 (Graphic)[/th] [td]🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛[/td] [/tr] [tr] [th]감성 (Vibe)[/th] [td]🟪🟪🟪🟪🟪🟪⬛⬛⬛⬛[/td] [/tr] [/table] [/quote] [quote] [h3]장점 (Pros)[/h3] 🔵 무쌍 시리즈의 시원함 + 뱀서류의 통쾌함 [h3]단점 (Cons)[/h3] ❌ 원래도 부족한 스토리가 더 부족해짐 ❌ 20시간 넘어가면 반복으로 인한 지루함이 강해짐 [h3]특징 (Feature)[/h3] ✅ 100명이 넘는 플레이어블 캐릭터들들 ✅ 로그라이트 ✅ 탑뷰 방식의 게임 [/quote] [quote] [h3]도전과제 (Achievements)[/h3] 총 도전 과제: 35 온라인 필요: N/A DLC 필요: N/A 획득 불가: N/A 필요 회차: N 달성 시간: 38h 비고: - [/quote] [quote] [h3]리뷰 (Review)[/h3] [b][개요][/b] 무쌍 시리즈와 뱀서라이크의 만남 무쌍 시리즈를 처음 해보는 사람도 있고 뱀서라이크를 처음 해보는 사람도 있을텐데, 뱀서라이크를 처음 해보는 입장에서 보면 무쌍시리즈와 적당히 어우러지게 만들었다고 생각된다. 그래도 게임에는 스토리가 있어야 한다고 생각하기에 뱀서라이크를 들어만봤지 해볼 생각은 안했지만, 경험해보니 나름 재미있었다. 친근한 무쌍 캐릭터로 적들을 생각없이 처치하고 스테이지를 클리어하여 최종보스를 물리치는것. 그것이 무쌍 어비스의 전부이다. https://steamcommunity.com/sharedfiles/filedetails/?id=3722524812 [i]<대강 이런 느낌 입니다.>[/i] [b][게임 플레이][/b] 로그라이트 특성상 초회차에는 최종보스까지 처치하기는 쉽지 않다. 플레이하면서 획득하는 업형화를 통해 플레이어블 캐릭터를 해금할 수 있는데, 해금할 때 마다 HP/공격력/방어력이 상승한다. 이것들을 모아 캐릭터의 강화를 도모하고, 조금씩 익숙해지는 시스템을 활용해 클리어로 나아가는 것이 관건이다. 피눈물이라는 다른 재화도 있는데, 이것으로 이번 회차 플레이에 도움되는 것들을 구매할 수 있다. 그 중 진형은 어떤 것을 선택하는지에 따라 성능이 차이가 많이 나는데, 익숙해지기 전 까지는 시스템의 자동선택의 도움을 받아 나름 좋은 진형을 선택할 수 있다. 증표를 획득해서 다양한 효과를 얻을 수 있으며, 인게임 정보에 잘 나와 있다. [b][아쉬운 점][/b] 아쉬운 부분은 여러가지가 있지만, 하나만 고르자면 역시 스토리이다. 물론 개인적인 취향이지만, 게임은 스토리를 위한 방법이라고 생각하기도 하는 만큼 중요시하는데, 기초적인 배경만 있을 뿐 스토리의 설명이 없다. 심지어 적들 중 노로이바키라는 몬스터가 있는데, 이 몬스터에 대한 옵션도 별도로 있다. 그런데 정체가 뭔지 어디에서도 알려주지 않는다. [b][결론][/b] 뱀서라이크를 좋아한다면 [권유] 무쌍시리즈를 좋아한다면 [제안] 그 외에는 [고려] [/quote] [h2]기타 참고사항 (Other notes)[/h2] [hr][/hr] [b]- 한글화 (Korea localization)[/b] ⬜️ 완벽 (perfect) ☑️ 한글화가 되어있고 플레이에 지장이 없음 (localized and no difficulty to play) ⬜️ 한글화가 되어있지만 플레이에 지장이 있음 (localized but difficulty to play) ⬜️ 유저 한글화라 추가로 조치 필요 (user localiztion) ⬜️ 특정 사이트에서 구매해야 한글화 (only specific website purchases) ⬜️ 비한글화지만 플레이에 지장이 없음 (not localized, but no ploblem to play) ⬜️ 비한글화이며 플레이에 지장이 있음 (not localized) [b]- 가격 (Price)[/b] ⬜️ 할인 없이 사도됨 (recommended) ☑️ 50% 할인이면 살만함 (if 50% off) ⬜️ 70% 이상 할인하면 살만함 (if 70% off) ⬜️ 90% 이상 할인하면 살만함 (if 90% off) ⬜️ 돈주고 사기는 아까움 (not recommended) [b]- 사양 (Specification)[/b] ⬜️ I9, 32 GB RAM, RTX 4080 ☑️ I7, 16 GB RAM, RTX 2070 (it's me) ⬜️ I5, 16 GB RAM, GTX 1060 ⬜️ I3, 8 GB RAM ⬜️ 웹서핑 가능한 정도 (IE available) [b]- 난이도 (Difficulty)[/b] ⬜️ 저세상 난이도 (afterlife difficulty) ⬜️ 골치 아픔 (hard) ☑️ 연습 필요 (need to exercise) ⬜️ 쉬움 (easy) ⬜️ 클릭만 하면 됨 (just click) [b]- 플레이타임 (Play time)[/b] ⬜️ 500시간 이상 (over 500 hours) ⬜️ 200시간 이상 (over 200 hours) ⬜️ 50시간 이상 (over 50 hours) ☑️ 10시간 이상 (over 10 hours) ⬜️ 10시간 이하 (under 10 hours) [b]- 버그 (Bugs)[/b] ☑️ 완벽 (perfect) ⬜️ 플레이에 지장 없는 사소한 버그 (minor bugs) ⬜️ 클리어는 가능하지만 짜증나는 버그 (clear is possible, but annoying bugs) ⬜️ 심각한 버그 (critical bugs) [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3729068941 [i]<In-game screenshot>[/i] https://store.steampowered.com/app/3178350/WARRIORS_Abyss/ [i]<Steam store link>[/i] [quote] 제 리뷰가 취향에 맞으신다면 [url=https://store.steampowered.com/curator/40752991-danpyo/]제 큐레이터 페이지[/url]를 팔로우 해주세요. [/quote]
This game is so abysmally bad that it made me realize how bad the roguelite genre is as a whole. This game has maybe 5 hours of content and 10,000 hours of grind. You can beat the highest difficulty boss on your first day of playing this game. The low number of sealing options only make the game more grindy and more random. You should be able to purchase seals. Even if the conversion rate was some insane number like 100,000 for each seal with a 2% multiplicative stacking price increase for each seal bought, you could at least still improve your build that way and actually give the currency some use once youve purchased all the characters from the character tree. Builds in this game are too varied and many of the characters just have bad passives or abilities. Your build will tear through hordes of enemies like butter but you are only tested with the bosses and they are mostly just a test of attrition. If your build is bad but you can dodge even remotely well, you can just dodge the boss and struggle for a full 15 minutes in the final fight. If your build is good, I have melted the boss in under 15 seconds. The combos and gameplay are too simple and too casual friendly. Theres nothing in the game that rewards you for perfect timing. Theres no parrying, just dodge and attack. Theres no depth to the gameplay. You could EASILY play this game one handed.
派手でスカッとするかもしれませんがそれに慣れてしまえばあとは同じことを繰り返すだけの脳死ゲームです。 エンマという案内人との会話で発生する選択肢も無意味です。 またステージ&敵(ボス)モンスターにて魅力的に見せる演出が一切ない為、一部の敵を除いてどんなキャラを殴ってるのかほとんどわかりません。操作キャラもたまにアップにすれば良いのに。 また20時間ほどでトロフィー回収作業に入りましたが 「5回敗北する」「10回敗北する」「20回敗北する」は屈辱的でした。
I really hope this game's success inspires other game companies to do something similar. I've been complaining for ages that game companies no longer make fun little experiences like this any more. It's a simple, fun, and cheap love letter to the Warriors franchise. The gameplay you know and love slotted into the roguelite genre. Well worth the price for anyone who is a musuo fan.
Um roguelite 3D Warriors. Para quem está começando a usar roguelite, seus níveis, construção e progressão pelas masmorras do jogo são resetados se você vence, morre ou desiste. O jogo é muito focado no ciclo de jogabilidade. E para um jogador que pergunta sobre roguelite vs. roguelike, o jeito rápido seria: Roguelites: Hades, Slay the Spire, Rogue Legacy, Risk of Rain 2, Nova Drift, Balatro, Vampire Survivors, Halls of Torment, etc. Roguelikes: Fatal Labyrinth, Azure Dreams, Shiren the Wanderer, Trilion: God of Destruction, The Guided Fate Paradox, Touhou Genso Wanderer O que eu gostei/gostei: Jogabilidade Builds Rejogabilidade Meta-progressão (a cada 50 níveis acumulados para um herói = mais atributos, desbloquear mais heróis = mais atributos, recompensas de outros modos de jogo oferecem passivos e atributos diferentes, adquirir a arma de um herói e transcender oferece outras opções de construção) seu elenco de heróis e diferentes ângulos para abordar se baseiam em cada um deles Personalizando a playlist com base na área e no chefe, e depois poder selecionar entre suas playlists Um número extenso de tutoriais e ajuda dentro do jogo Número crescente de modos de jogo de dificuldades mais altas, jogadas designadas e aleatórias com modificadores de desafio, um modo contra-relógio e um modo sobrevivência. Outras coisas sobre este jogo: história mínima. Embora haja lore escondido na seção de registros que você pode desbloquear, pois ela relaciona nosso empregador e as situações em que ele esteve e/ou está. Variedade de inimigos e chefes – Até 8 chefes, sendo que 4 dos chefes são iguais a cada jogada História mínima do personagem – A extensão é uma biografia e a descrição da arma deles quatro biomas temáticos do submundo Sem multiplayer Você pode visualizar heróis (que atuam como passivos e/ou habilidades durante uma jogada) e refazer os heróis se não gostar da seleção fornecida, mas atualmente não há recurso de Banir para remover esse herói do pool Atualmente, não é possível resetar ou desativar a maior parte do seu meta-progresso (por exemplo, alguns jogadores queriam desativar seus níveis acumulados para não serem poderosos demais, outros não querem o novo aumento de ataque que vem com desbloquear sua arma, e outros só querem ser mais fracos em geral com acesso ao elenco completo – já que desbloquear mais jogadores também aumenta os atributos de todos os heróis. Personagens foram lançados como parte da compra do jogo base. Os DLCs são cosméticos por cerca de 0,50 a 3,00 USD por fantasia, agrupados para que não apareçam 200+ DLCs na loja e criem drama e confusão dessa forma. Os preços dos DLCs ainda não chegaram a outros estúdios, cobrando de 5,00 a 40,00 USD por fantasia para visibilidade comparável. Mas você ainda verá alguns barões do drama falando do assunto "cosméticos opcionais são muito caros!" Se você é um desses barões do drama, me dê seus emojis de palhaço e Funnys. Outros comentários: Para jogadores que querem conseguir todas as conquistas, o jogo pode levar cerca de 25~60 horas. Se você estava procurando completar toda a progressão meta, as maiores dificuldades com todos os heróis e a maior dificuldade dos Salões de Treinamento, você está esperando centenas de horas se permitir. Antes do patch de 3~4 de julho de 2025, essa estimativa era de 2000+ horas. Apesar de toda a progressão extra no meta aplicada aos jogadores e novos heróis adicionados, também foram adicionados alguns recursos de qualidade de vida que vão reduzir essa estimativa em várias centenas de horas. Não pretendo jogar TANTO tempo. Acho o jogo divertido para uma ou duas jogadas todos os dias ou dia sim, dia não. E só estou tentando algo que ainda não fiz ou ajustando algo que já tenho, mas mais o primeiro. Ainda assim, consegui jogar 300+ horas só com o preço base e sem DLC. Com certeza aproveitei esse jogo inesperado e sem sombras.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $217.9K | 1.2K | 78% | $10.00 | |
| $9.8M | 26.8K | 91% | $10.49 | |
| $2.7M | 7.8K | 82% | $14.99 | |
| $8.2K | 60 | 53% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 93% | $17.99 | |
| $1.1M | 1.9K | 90% | $19.99 | |
| $1.1M | 3.6K | 93% | $9.99 | |
| $1.1M | 1.7K | 91% | $24.99 | |
| $1.1M | 3.6K | 93% | $12.99 | |
| $1.1M | 2.7K | 59% | $19.99 |