
Force of Nature is a Sandbox game that combines Action, Adventure, RPG, Strategy and Management genres
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the name of this game. It feels intriguing 😊
За 22 рубля вполне играть можно, но нужно ли? Кто-то говорит про вылеты, у меня пока с этим проблем не было. В начале действительно придётся попотеть и не стоит лезть на рожон, потом чуть попроще. Игра требует очень много времени и сильно скучает. Нет красивой графики, красивого мира или чего-то такого. Да и души в ней нет, ничего такого, чтобы вам её рекомендовать. Только для любителей майнкрафтов и всяких крафтингов.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German*, Spanish - Spain*, Portuguese - Brazil*, Dutch*, Hungarian*, Korean*, Czech*, Japanese*, Simplified Chinese*, Turkish* +3 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сейчас попробую собрать мысли в кучу и выдать какой-то вердикт этому проекту. С одной стороны — очень залипательный выживач, а с другой — игрушка, которая чем дальше, тем всё сильнее и сильнее начинает душить вас. Первые часы играются прям отлично. Бегаешь, собираешь ресурсы, открываешь новые рецепты, строишь базу, выращиваешь еду, потихоньку продвигаешься дальше по карте. https://steamcommunity.com/sharedfiles/filedetails/?id=3601937971 Но чем дальше играешь, тем сильнее начинают вылезать проблемы. Главная моя претензия — вода. Её вечно не хватает. Она нужна вообще для всего. Грядки, крафт, животные, готовка — всё постоянно жрёт воду тоннами. Несмотря на огромный океан\реку под боком, герой может брать воду только из колодцев, количество которых жёстко ограничено уровнем персонажа. В итоге 60% времени ты бегаешь по маршруту: колодец — грядка — стол повара. И так по кругу. К механике энергии тоже есть вопросики. Ладно, она тратится на ведение боя — ок, в целом логично. Но, блин, почти любое действие требует энергии. Если во время вылазки вы не рассчитали расходники, есть риск застрять посреди лесной чащи с нулём энергии. А естественный реген ужасно медленный. Иногда появляется ощущение, будто в игру прикрутили полоску энергии из мобилок. В итоге вместо исследования карты ты постоянно жрёшь, пьёшь кофе, готовишь еду пачками и пытаешься хоть немного продвинуться по сюжету. Обычная вылазка выглядит примерно так: накрафтил 50 кофе, 50 еды, собрался в путь, чуть-чуть прошёл вперёд, а потом толпы монстров высосали из тебя вообще все ресурсы, и ты снова идёшь фармить. И вроде игра неплохая. В ней есть уют, приятная атмосфера, и сам процесс развития базы сделан весьма добротно. Но со временем начинаешь дико уставать от бесконечного гринда и фарма ради фарма. https://steamcommunity.com/sharedfiles/filedetails/?id=3601937389 Штош. Force of Nature — игра с классной идеей и приятной атмосферой, но очень спорным балансом. Если любите гринд, постоянный крафт и медленное развитие базы — возможно, затянет надолго. Но лично меня под конец она скорее задушила, чем увлекла.
End game is a real disappointment but the early and mid game grind is where it gets its charm. the crafting is pretty in depth, exploration is fun. Base building is where the game fails. Sadly because its also the best part about the game it really leaves you wanting more. From my understanding the game was unfinished or rushed. You can really feel it in your soul. Id recommend to put your time into another survival game or looter, crafter type game. You will just be left with a feeling of disappointment and wishing you played something else.
É muito, muito desafiador! com certeza não é para quem fica entediado ou irritado com facilidade.
If I could give this game a HIGHLY NEGATIVE review I would, because there's some good here but it is overshadowed by a ton of noticeable bad. I started Force of Nature in the hopes that it would be a good distraction away from other games I was playing, but I was really let down by the sheer lack of quality of life, heavy grind, micromanagement of crafting, and extremely poor combat. In my first session, I got up to level 6 and the cracks were already showing. Eventually after a bit of fiddling, I got the bow and loosed my first arrow into the local wildlife, after which I put the game down because I can already see this game becoming a slog to play. As a small pittance, I returned to the game to get the first shard and Level 7 in my second session. However, this attempt just solidified the core reasons as to why this game isn't for me. On trying for the shard I geared up and got a ton of healing and stamina recovery, as without those items it would of taken twice as long and led to far more deaths as player regeneration at base takes absolute AGES to recover. Also, I avoided combat the best I could, because of the inflated enemy health pools it takes quite a few hits to take down a single foe. After getting to the shard, I encountered the concept of enemy aggression chaining while trying to lure foes out with the bow, as hitting one enemy gets three more on you without question and is a death sentence. Taking a death to two level 4 bears swarming me at once and getting hit with a PERMANENT loss of gear with no way to get it back was another nail in the coffin. Once getting back to the shard, I collected it, leveled up, returned to base (via constructed portal), and quit the game. Outside of the above qualms, the game doesn't crash which is nice, but set those expectations REALLY low because there's a level of "This is my first project" quality. It should also be a case study on "How not to design a game" which is an achievement in itself.
A very fun and charming game. The developers put a lot of effort into the game. It might not be the BEST, but it's still a solid choice if you're looking for a survival crafter to pass the time.
É um jogo muito bom de fabricar itens, a principio. Só pelo fato de não desgastar as ferramentas, não estragar comidas, não ter peso máximo e tudo mais, essas são mecânicas que só deixam o jogo cansativo e trabalhoso e não acrescentam nada de divertido, algo que nesse jogo não existe, mas isso não significa que ele seja fácil. Você tem que grindar e pegar um mundo de itens e para upar cada nível tem que cumprir um conjunto de missões e pegar um fragmento. O problema desse jogo é que os inimigos são muito fortes e suas defesas não aguentam, só ataca alvo único e em alguns momentos tem vários bichos te batendo, o que te obriga a fabricar um monte de comidas, flechas e poções, e gasta tudo muito rápido. Tem que tomar um cuidado extremo para não chamar muitos também e não morrer, é o tempo todo no sufoco e isso cansa demais. Felizmente dá para usar certas estratégias, os monstros enroscam nas árvores e você pode tirar vantagem disso. Dá para fugir também, se você apertar o esc ou tirar do foco o jogo pausa, e aí é possível salvar e sempre que você faz isso reaparece na sua base são e salvo. Volta tudo, mas pelo menos você não morre e não dropa nada. Você tem que avançar nas florestas até um ponto onde está o fragmento e pegá-lo para upar, mas lá é cheio de monstros e para ficar mais fácil de voltar depois leve os materiais e monte um portal mais próximo que der dele. Existe dois biomas principais um com calor e outro com frio e você precisa fabricar armaduras específicas para usar neles. O jogo é legal mas é bem cansativo e difícil, precisa ter muita paciência e ir avançando passo a passo. O modo hardcore só habilita depois que você terminar o normal, a única diferença basicamente é que se você morrer o save é deletado (faça um backup da pasta do mundo de tempos em tempos para não correr esse risco).
génial!
buenas este es para mi un super juegazo me entretiene mucho es para jugarlo con tranquilidad y divertise
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3M | 30.7K | 78% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $273.8M | 549.4K | 94% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 |
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| $1.2M | 1.8K | 88% | $13.39 | |
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| $1.2M | 2.5K | 85% | $12.99 | |
| $1.2M | 2.8K | 90% | $19.99 |