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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情还不错
噩梦1周目完结撒花 单看黎轨1写的确实蛮好的,排除轨言轨语的注水来说起码算是有始有终讲完了故事和为续作开了个头(续作写成啥样了就另说了 主要角色相对闪1少了导致每个人篇幅也稍微多了点,连接事件和范恩互动补了角色性格又没有羁绊那种支线强行卿卿我我主线不熟的感觉了观感好了很多,支线部分几乎只有4spg没有小游戏硬塞里面拿成就让主线体验更加连贯了 最惊喜的应该是战斗的部分,原野无缝指令先制晶片导致小怪战爽度很够,噩梦魔装鬼战对比闪的骑神战正反馈也够强,是非常有趣的快速回合制游戏了 喜欢轨迹的玩了不吃亏
虽然不少毛病已经藏不住狐狸尾巴了但还算优秀的共和国开篇,可惜就目前来看很难体面收场了,希望不会如此
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 63 reviews with recorded playtime.
我是空轨老粉,远古时期因为法老放弃PC转战PSP在原版空轨三部曲后只在在PS VITA上完了美版的闪轨1但是我实话说真的不喜欢那种低配PERSONA学院风从而放弃了这个系列,因为通关1ST重制版而买了黎轨想试试重新尝试目前最新的剧情线起点并给2ND重置发售前找个代餐。总体来说游戏是好的,长度和剧本完成度都在线 (非收集癖全任务60小时左右) 黎轨的正反两面轨迹味非常重,丰富的NPC叙事,挤牙膏又精细的主线剧情,马后炮的BOSS桥段还有各种台面下的那个人的轨言轨语拖时间在这里全部统统呈现,但这也是轨迹的魅力(诟病)所在. 游戏系统方面完全没有短板,非常耐玩,音乐和声优整体也是优秀的,不过希望FALCOM在以后的作品不要再搞只有一个人有配音+配音随便断点的设定,能花钱请这么多大牌声优不要在用这种很伤体验的省钱方法. 人物方面黎轨有一个结构性短板,就是一章一个新队员直到终章的设定,而且可控角色数较高。 所有角色单拿出来都没有任何问题但是这种结构很容易会让先加入的队员后续剧情失焦+晚加入的队友实际可用时间太少。 如果是空轨3这种本身是以游戏度远远超过超越剧本长度的话超庞大角色池是OK的,但是黎轨1明显是单线长剧情导致我最后两位队友为了一些个人奖励之后再没用过。 我是很喜欢这一篇的男女主角和他们的叙事选择,范恩人设讨喜虽为男主但是玩家对他的了解不多是逐渐展开,亚妮艾丝颇有空轨公主的感觉。事务所的各位也是性格丰富多彩. 现在正在通黎2,而且我知道黎2和界轨(尤其是黎2)的风评其实不是很好,但是我还是有信心FALCOM可以给范恩,事务所的各位还有所有玩家一个对得起他们的结局. 希望2ND大卖, 希望界轨2能快发售.
If you're fan for the series, then you won't disappoint. If not, this is a good entry point for the series since it's the start of a brand new arc.
补情怀~~~
就轨迹的三个男主来说 相比之下 范恩是最富有魅力的一个
创轨打完后就很期待黎轨,早就听说黎轨很优秀,战斗系统之前无意间看到了也是感觉很有意思,创轨后日谈中的剑女专场加bgm更是十分吸引人,打折后直接光速拿下加通关 首先整体评价是的确比起闪轨好不少,和创轨一线吧,差粘土人一线,然后剧情还是很有意思的,职业的地下万事屋也不再是其他几作刻意沾边游击士,很是自然,但还是有点水的嫌疑,感觉节奏稍微慢了点,但比闪轨好了不知道多少,最重要的是不再是童话玩闹了,序章就有阵亡,直接震惊我,反派最后更是全都遭到报应,光凭这点黎轨在我这儿主观和粘土人一线 音乐整体水平感觉下降了,顶尖水平还是在线,主题曲,魔装鬼bgm,剑姬怒涛这些还是很不错(剑姬怒涛我一开始真以为是剑女bgm,创轨当bgm,剑女初次登场也是bgm,但后续比较凸显信念的时候这首歌出场不少,原来不是剑女bgm) 画面换引擎了,看着还好,但战技和魔法的华丽程度差闪轨一线,可能是刚换引擎 战斗系统即时加回合无缝切换,无加载进回合大大好评,这创意简直天才,配被动和回合中自由移动也是很有意思,也有了站位特效和仇恨值设定 缺点也有,首先就是马克希姆这个角色的存在,我感觉他就是用来恶心玩家的,我反正被恶心到了;然后就是终章非常拖时间,本来倒数第二章大逃杀就已经很像终章了,我当时还很好评,觉得有两个终章水平,结果真正的终章拉了,打那个魔石是真拖呀,还好几个地区都要打,直接给我干出倍数了,本来之前都原速玩的(前面的作品我基本常驻倍速),这里实在受不了,简直折磨,就想着赶紧通关打完,而折磨完后进大结局的经典迷宫(塔),这个也是拖得很,很长很长,我也是倍速不停,这里打完是真解脱了,后面纯享受,结局又好起来了,我评价非常高,我又和解了(粘土人都没有和解这个环节,全程享受,闪轨开始和解,唉) 最后小菲成年后好漂亮,玲也是,但我感觉菲更惊艳,然后黎轨女角色我最喜欢师姐,又可爱又飒(九十九飒)又强(剧情强,平原攻击也是独一档的强) (说真的我本来都有点想黎轨打完就跑路了,首先是前面这缺点恶心到我了,然后黎2评价纯烂,界评价也好不到哪里去,后续作品越来越积重难返,剧情感觉很难好起来,但通关时长却是越来越长,然而这几个角色挽回了我,我是真想继续看看师姐小菲和前面几作喜欢的角色呀,主线是不抱希望了)
中规中矩的一作,剧情清汤寡水,人物刻画基本没有,全是照搬之前作品主角的设定,好不容易习惯了闪轨的回路又回到之前的了,好好的剧情插入一些可有可无的支线被搞得细碎,魔装鬼强的太离谱,其他角色显得有点多余
学妹太香了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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