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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
给新轨迹开了个不错的好头,空零碧之后难得一部能心平气和玩到通关,不那么想吐槽的好游戏。战斗系统也不出所料地大改,轨迹的战斗真是一代一个样,而且越来越好玩。本作还难得能在轨迹见到三角关系性(雾)而且运镜也太会了,让人忍俊不禁。
准确地来说是中评,很粉丝向的jrpg,虽然法老控在这一作的系统上做出了大量革新,方便了新玩家入坑,但是叙事节奏还是有些让人昏昏欲睡,很多演出还是太公式化+过于站桩了,不过总体来说是个好故事
bgm很好听,剧本写得很扎实,序章刚结束,范恩变身的那段特别燃
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 63 reviews with recorded playtime.
無法理解jrpg動不動就賣3A的價錢,遊戲劇情跟對話卻沒啥深度
为了总有一天,终将归来的你。剧情上还可以,但是这个反派反复逃反复打也是没绷住,喜欢内战又有些圣母
轨迹系列近几年的大成之作,揭开了共和国篇跌宕起伏的剧情,甚至当作独立作品也同样值得入手,剧情上延续了轨迹系列对于人与人感情的细腻处理,画面呈现也在3D建模有一定的进步,单周目50-60小时的总时长也恰好在不会觉得冗长的区间
不錯玩
好玩
黎之轨迹是法老控用新引擎做的轨迹,整个游戏系统和玩法相比之前的轨迹来说是大改了,但是改得挺好玩的,战斗和构筑很有乐趣(相比前作多了动作要素而且配回路的玩法再回归的同时做出了创新),后期配好回路更是直接变成爽游,游戏性是可以的。画面和演出也是有进步,建模也更精美了,女角色好看男角色很帅,二次元这块做得不赖。音乐方面,有几首音乐蛮好听的,主界面和决战的BGM令我印象深刻,剑女的专属BGM也是。 然后是故事这一块,这游戏的叙事方法较为公式,剧本方面也比较平,没有很多伏笔和反转,核心爆点对我来说不算多惊艳——因为我玩过类似剧本的游戏,所以我无法给出高分。可是它也不算差,起码这游戏把故事讲好了,在JRPG游戏领域应该是中等水准。黎轨的人物塑造不错,主角团的每个人还有主城的各种NPC都挺有记忆点,最终BOSS战时听着BGM看着主角团的各位,我感觉很燃很感动。 有一点不得不提,这一作终于不把玩家当小宝宝了,情节设计和故事基调偏黑暗和成人,在之前的轨迹里路人角色下落不明大部分情况下能毫发无伤地归来,在黎轨里面这些路人可能早就在发臭了。 这一作还设计得十分人性化,任务引导和地图引导很明确,我玩得时候没有迷失过,玩老轨迹我还会卡任务这一作完全不会;还把之前轨迹里面大量的收集要素简化了,老轨迹有非常多的收集要素,不看攻略会漏一大堆东西,黎之轨迹不看攻略的话也能拿快满;前作一大堆乱七八糟的小游戏(我玩着烦),黎之轨迹也全没有了,甚至连钓鱼都没有,就只有主线和支线,我是很喜欢这种不会被主玩法以外的其他玩法干扰我看故事的RPG体验,这一点我给十分好评。 缺点就是轨言轨语太多,谜语人太多,我这个老轨迹玩家有些对话的时候都感觉迷惑,新玩家看了直接一头雾水,而且法老控还会靠这两法宝来水剧情拖游戏时长;还有流程设计同质化严重,每一章的整体流程一模一样,属于是套闪之轨迹第一部的公式做游戏;以及最终章太墨迹而且重要信息故意藏着掖着想要急死玩家,这一点我不喜欢。 总体而言,黎之轨迹给我的游戏体验挺不错的,玩法好玩,剧情偏王道虽无新意却也没硬伤,玩的时候小部分情况使我烦躁,大部分情况我很开心,玩完以后该有的热血、感动、怅然若失等等情绪都没少。评价标准满分100分我给80分的游戏,很推荐喜欢JRPG的人游玩。不过虽然新玩家直接从这一部入坑轨迹也没啥问题,游戏体验也是好的,顶多看不懂一些谜语对话,但是会影响补前作轨迹时的游戏体验——少数几个地方剧透了前作的关键点。
[h1]一次不同寻常的轨迹之旅[/h1] [h3]没想到有一天轨迹能在一部里面讲完一个还算完整的故事[/h3] 跌跌撞撞也算是从空轨一路玩到现在了,回想整个过程,感觉除了完结篇和番外篇,他就没有能够在一部游戏里面给出一个比较完整的结局的。每次主角到最后不是消失就是被抓,要不就是不知道从哪里来的新势力打爆,反正肯定要埋下悬念。 虽然这部也不能说完全结束,毕竟后面肯定还有创世还有谜团没有解开,但是至少目前还算是大家暂时进入大战之后的休整期。 但是剧情感觉还是有一些问题。[spoiler]感觉他能够一部里面讲完一个故事,归根到底还是因为没有剧情写了,光是打阿玛塔这个组织就来来回回打了两遍,流程都差不多,跟爬塔一样,不过最后好歹还是介绍了一些背景(范恩没想到你来头这么大,前面几部打了那么久的魔王没想到你就是其中一柱),也就算了。[/spoiler]从感情上来说,这次也没有明显侧重的意思,感觉主要还是毫无悬念。[spoiler]说白了就是官方锁的太死,感觉其他人毫无竞争力。基本上锁死亚妮艾丝学妹了,连青梅艾蕾因都没机会,从最后大战里面,首先创世塔差一步没进去,最后解放范恩的时候被拒之门外,这感觉已经不是暗示了。最终青梅还是打不过空降吗*^*[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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