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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
戰鬥:9分; 尤其是nightmare難度玩起來真的上頭,原野戰鬥和指令戰鬥可以説總結了前几代軌跡的特點進行揚長避短,戰鬥體驗很棒。 劇情:4分; 無窮無盡的注水,不明所以的對話,劇情給人强烈的負反饋,用重複 平鋪 沒爆點的内容耗盡軌跡粉的熱情,無聊到了一個極點。劇情假深刻,寫黎恩走灰色路綫但到了關鍵抉擇又開始收著寫,不敢寫真灰。 羈絆:3分;羈絆關係給我最大的感想就是三個字“差一點”,不管是萬事屋的衆人還是灰色地帶黎恩的人脈關係,都像熟悉的陌生人,黎軌塑造的人際關係是先給你一個“已經是朋友"的設定,然後在此基礎上給你補一些無關痛癢的互動美其名曰羈絆系統,這一點跟前幾代軌跡差遠了,全程玩下來我一直都忍不住駡。 環境:8分;光影和抗鋸齒以及人物建模都不錯,地圖設計也還行,bgm也沒有走偏軌跡路綫,玩下來還是比較舒服的。 綜上所述,黎一綜合評分6分;這一部可能是一部優秀的rpg,但一定不是一部真正意義上的軌跡
终章too much water,不如命名为第六章。
你再糊一点呢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 63 reviews with recorded playtime.
无数毒点,这玩意绝对不是一个好游戏,但是,如果你想玩jrpg,玩这个就对了
玩了前面的所以轨迹,然后到了黎之轨迹,把各种菜单改成了一坨屎,交互非常不友好,本来原来的各种菜单很简洁,点开装备栏和物品栏结晶回路这些,现在全改了,看着就恶心,而且不知道是不是换团队了还是怎么的玩法也变了,回合制就回合制你改尼玛的手动乱操作,变成四不像了,坨屎一坨,文件也只有10个G左右文本比前几作少了很多,大部分人都不能对话,原来是都能对话,明显是懒得做各种路人的对话,总的来说这一作就是屎,有脱坑的意愿了,最好的轨迹就是闪之轨迹之前,空轨三部曲加上零轨和碧轨,后面的都不行
豪玩
非黑也非白,更不是灰色,而是如黎明接纳一切的黎色
여궤 최악이란 평 봤지만 그냥 재밌네 ㅋㅋ
总体玩法变化很大,但是正向的。
为了总有一天,终将归来的你。剧情上还可以,但是这个反派反复逃反复打也是没绷住,喜欢内战又有些圣母
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $883.6K | 1K | 76% | $59.99 | |
| $817.2K | 1.1K | 78% | $34.79 | |
| — | 0 | — | $71.99 | |
| $972.4K | 1.1K | 84% | $23.99 | |
| $5M | 4.8K | 93% | $49.99 | |
| $1.2M | 1.3K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $12.99 | |
| $1.1M | 2.7K | 59% | $19.99 | |
| $1.1M | 2.2K | 89% | $12.99 | |
| $1.1M | 2.3K | 86% | $9.99 | |
| $1.1M | 2.1K | 93% | $17.99 | |
| $1.1M | 1.7K | 90% | $17.99 |