
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
have you ever wanted to take on a zombie horde from a movie? the whole horde. all at once. every night. great fun!
Casted many spells. Have not reached the last one yet
お勧めしない理由は、操作が煩雑なことに加えて単調な点です。 時間配分的に、ターン制のタワーディフェンスが主なゲーム性ですが、その内容は詰まるところ「強い動きを見つけて、それを繰り返す」だけで、戦略性はそんなに関係ありませんでした。出てくる敵は完全には見えないよう『霧』が張られているのですが、その不確定情報によって、プレイヤーは常に「出てきた敵に対応する」ことだけを求められ続けます。ボスに到達するまでの作業回数が異様に多いため、途中でやめたくなります。(蛇足ですが、ボス合わせて5ウェーブの戦闘と、それ以外の日は街の運営をする位の方が良かった気がします。毎晩、戦い続ける消耗戦の息苦しさは体験できますが、それを突破した後の報酬が用意されていません。) 唯一、戦略性が出そうなスキル・能力値ビルドには、確率の壁が邪魔して思い通りのキャラ育成が出来るかは運次第です。やればやるほど、このゲームはストラテジーゲームではなく、どちらかと言えばローグライクゲームではないかとの考えが強くなりました。 街の建設・分解などの操作は、どのエリアでも最適な動きは常に一つで、動きが出来上がってしまうと、後はそれを なぞるだけの作業です。これはストラテジー要素を入れれば避けられない点ですが、ローグライクを混ぜたことによって、理想の動きを追求することを邪魔されている感覚を覚えました。自分はローグライク要素もストラテジー要素も大好きですが、両方いれるのはミスマッチだと感じました。 端的にまとめると、このゲームは「プレイしている感覚よりも、プレイさせられている感覚の方が強い」ので、プレイ体験として良いものではないため、お勧めできません。ただし、私のプレイ時間を見てもらえれば分かると思いますが、時間は容易に溶けます。 <良い点> ・移動ミスの修正が容易に行える。※スキルの使用は巻き戻し出来ない ・実績のようなもので解放される新しい要素が、飽きを先延ばしにしてくれる。 ・敵の情報がクリックで確認できるため、新種の敵にも対応しやすい。(ボスは初見殺し要素多め) ・ゲームバランスが取れているためか、試行錯誤しながらも意外と進行が止まらない。 ・バグが少なく、プレイに支障がでない。(投げ売り価格で、このクオリティならば嬉しい)
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 23.6K | 96% | $9.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 252 | 96% | — | |
| — | 0 | — | — | |
| $330.7K | 621 | 77% | $9.99 | |
| $93.1K | 168 | 80% | $19.99 | |
| $16.2K | 244 | 76% | $3.59 | |
| $9K | 27 | 85% | $11.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i usually don't bother reviewing games but hot dam is this game fun. it's arpg + base builder + roguelike + final fantasy tactics smashed together and it works really well one caution is games are extremely long. expect to pause and finish runs between 2-3 sittings unless youre playing fast
puto el que no se compre
Gameplay wise one of the most fun tactics style of games ever. Strap in for the long missions, they can get intense.
"Gandalf messed up. And now it's everyones problem." This game combines some of my favorite things seamlessly. It has a hero centered playstyle like the early Final fantasy advent series combined with strategy elements from swarm defence games like CoC or Warcana. You also have Rogue-like power creep happening in the background and perma-death for heroes in each playthrough. The tone is EVERYTHING, a thing all on its own. Everything has consequences and there's no save scumming your way out of a bad decision. The game is brutal and beautiful. The enemy mobs offer just enough variety to not get monotonous while employing your various hero builds. Weapon choices are meaningful, resources matter and the boss fights are relentless, but in a good way. The learning curve has been steep but I am so damn glad I picked this up on sale. 10/10 Would Doom-cast again.
Господа, ахуенчик.Ружо - берем, Посох с ядом- берем, все бонусы на дальность цепочки.Мины товарищи, самый лучшый друг.Я кстати ДЛЦ не могу рекомендовать.Что гномы что эльфы со своими бонусами,особенно эльфы - хуерга та еще.Но вот товарищ мировая скорбь, это надо.Берите господа, часов на 9384757 точно можно залипнуть.Оно того стоит)
I was a huge fan of Final Fantasy Tactics growing up. There are few grid-based tactics games that can match the mastery of FFT. This lacks the depth of a FF, but has awesome mechanics that make it fun to rip through for hours on end.
Esse jogo é o sinônimo de drogas. Não jogue se não quiser se tornar um viciado. Como um entusiasta de jogos táticos, já joguei muitos e digo que esse é muito bom. No geral, não tive dificuldades durante as fases. É incrível a dinâmica de construir sua base, upar os personagens, posicionar os heróis e, quando a noite chega, atacar os inimigos. No entanto, a escolha do jogo ser um roguelike foi muito errada, ou melhor, a escolha da quantidade de noites em cada fase foi péssima. O jogador passa cerca de 4 a 5 horas por run se preparando e aprendendo, para então chegar na última noite, provavelmente perder e ter que voltar do começo. Se fosse uma run mais curta, de tipo 1h ou 1.5h, até seria OK. Mas ver todo o esforço de até 5 ou 6 horas ser jogado no lixo é simplesmente frustrante. Outra escolha péssima foi a curva de dificuldade leve, mas com picos bastante elevados nos chefes. Você passa a run inteira se divertindo, tirando notas “S”, e do nada, na última noite, o boss aparece e você descobre o quão fraco realmente estava. A ideia de incentivar o jogador a focar em defesa e na montagem da base durante todo o percurso desvirtua do que ele realmente deveria se preparar: focar em partir para o ataque e derrotar o boss na última noite. Como não há subchefes nas noites anteriores, não há pistas do que esperar no final. O jogador não aprende os padrões antes da última noite, e quando chega lá, provavelmente vai perder de primeira simplesmente porque não sabia o que o aguardava. Enfim, é um excelente jogo e provavelmente continuarei jogando, mas acho que tomaram decisões de design muito ruins. Definitivamente não recomendo para qualquer um.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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