
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评分:84 游戏非常好,玩法新鲜有创意,战棋经营塔防结合得很好。 但是一局的游戏时间实在太长了,几乎所有问题都出现在这里。 后期游玩流程趋同,高挑战下如果失败,挫败感很强。 局外成长解锁完之后,游玩乐趣骤然下降,食之无味弃之可惜。 由于一局非常长,而开局的随机性非常强,所以开局往往需要roll一个好的局面,我认为这是不太好的设计。 不管是战棋玩法还是经营玩法,都需要很高的注意力和不断地计算而没有可以放松的阶段,长时间游玩非常疲劳。
each run is long, but it is extremely addicting!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyun güzel ona lafım yok, turlar uzun sürüyor ve turun sonunda gidip iki karakterime büyücümle tek atınca ragequit atıp iade ettim. Kfamı skeym. Tür sarıyorsa kesinlikle oynayın...
Fun tower defense type turn base. Pros for me would be every run I tried something new and was relatively surprised how well some combos just work. The progression is smooth, I was always unlocking something every run, and didn't hit any dead ends that route. Cons, the game kind of takes awhile. I would have this up on the side, and getting through a location would take a work day's worth. I'm at the last boss from the 2nd to last area, and I think I'm done. I got 50 hours or so of gameplay, but the problem is at the end the game feels like fun and more anxious than anything trying to beat boss mechanics. I think they need to remove the infinite horde for boss fights, I don't think rushing around the map is as fun as they think it is. It makes for a challenge, but again its not really fun. Regardless I got this on sale, the music is cool, and it kept me busy for a week. There are 2 DLCs, but the base game was enough for me, also they want like $15, which is gonna be a no for me dawg.
Супер атмосферная, сложная и многообразная игра, темболее в таком жанре. Самородок прям. Возможно баланс сдвинут в выбор одних пушек, когда для других требуется реально фулл вкачка. Но если реализовать этот лейтовый билд, то просто диву даешься, какую же орчиху ты собрал. 10 цепных ударов из 10
Good Game
One of the best turn based games out there. If you like hard but rewarding to learn games like the darkest dungeon then you'll love this one.
目前浅玩了13个小时,还是相当有意思,单局游戏大约3个小时左右,游戏中的战斗不是无脑平推,是需要思考英雄&装备&技能搭配组合的,我尤其喜欢装备的设计,不同武器有不同的技能和玩法流派,武器防具都有随机词条,爆出高稀有度的装备能带来的不错的正反馈和游戏体验。
玩的太累了,想玩放松游戏的别动这个。而且有些游戏机制都没有提示的很容易见面杀。dlc就别买了不值这个价
お勧めしない理由は、操作が煩雑なことに加えて単調な点です。 時間配分的に、ターン制のタワーディフェンスが主なゲーム性ですが、その内容は詰まるところ「強い動きを見つけて、それを繰り返す」だけで、戦略性はそんなに関係ありませんでした。出てくる敵は完全には見えないよう『霧』が張られているのですが、その不確定情報によって、プレイヤーは常に「出てきた敵に対応する」ことだけを求められ続けます。ボスに到達するまでの作業回数が異様に多いため、途中でやめたくなります。(蛇足ですが、ボス合わせて5ウェーブの戦闘と、それ以外の日は街の運営をする位の方が良かった気がします。毎晩、戦い続ける消耗戦の息苦しさは体験できますが、それを突破した後の報酬が用意されていません。) 唯一、戦略性が出そうなスキル・能力値ビルドには、確率の壁が邪魔して思い通りのキャラ育成が出来るかは運次第です。やればやるほど、このゲームはストラテジーゲームではなく、どちらかと言えばローグライクゲームではないかとの考えが強くなりました。 街の建設・分解などの操作は、どのエリアでも最適な動きは常に一つで、動きが出来上がってしまうと、後はそれを なぞるだけの作業です。これはストラテジー要素を入れれば避けられない点ですが、ローグライクを混ぜたことによって、理想の動きを追求することを邪魔されている感覚を覚えました。自分はローグライク要素もストラテジー要素も大好きですが、両方いれるのはミスマッチだと感じました。 端的にまとめると、このゲームは「プレイしている感覚よりも、プレイさせられている感覚の方が強い」ので、プレイ体験として良いものではないため、お勧めできません。ただし、私のプレイ時間を見てもらえれば分かると思いますが、時間は容易に溶けます。 <良い点> ・移動ミスの修正が容易に行える。※スキルの使用は巻き戻し出来ない ・実績のようなもので解放される新しい要素が、飽きを先延ばしにしてくれる。 ・敵の情報がクリックで確認できるため、新種の敵にも対応しやすい。(ボスは初見殺し要素多め) ・ゲームバランスが取れているためか、試行錯誤しながらも意外と進行が止まらない。 ・バグが少なく、プレイに支障がでない。(投げ売り価格で、このクオリティならば嬉しい)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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