
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where is the last spell 2: the latest last spell?
El juego esta bien, solo tiene 2 cosas malas que le veo: Aunque le pongas mucha dificultad, sigue siendo fácil. Los DLC son extremadamente costosos para que dan.
game paling GG
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 15.3K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 252 | 96% | — | |
| — | 0 | — | — | |
| $330.7K | 616 | 77% | $9.99 | |
| $16.2K | 244 | 76% | $3.59 | |
| $93.1K | 168 | 80% | $19.99 | |
| $2.8K | 27 | 85% | $4.19 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm biased: this is exactly what I was looking for. Perfectly. Finally, a tower defense game with the level length and resource scarcity that actually feels like conducting a siege while still being accessible. Preparation matters, execution matters, but ultimately winning is about adaptation and understanding mechanics. Be warned: the levels are long and losing can be rage-inducing. Still, that's part of the fun for me and it encourages you not to just abandon runs because of mediocre RNG. I'm not sure how much the difficulty ramps up with hard mode scaling and DLC (I hear it gets brutal), but I definitely think normal hits the sweet spot between casual and tense.
easy to learn, feels deep after very short time
If anybody bothers to read this, pick up the game when it's on sale. I'd pay 5-10 bucks for it. Solid 4/5 for me. Overall, I'd say the game is pretty good if you have the patience to strategize for it and are willing to lose most of your progress due to bad luck + non-optimal strategy. There is possibility to catastrophically nuke your run with friendly fire if you're not careful or are just pretty unlucky. So far I'm about halfway through the 3rd (non-tutorial) town and nothing has been extremely difficult so far when preparing adequately, but it definitely feels like if I mistakenly lost a hero, then my several hour long run will be lost unless I get lucky. Additionally, boss units feel a bit too random for my liking. This doesn't matter for the 'normal' ones, but the dragons pretty much wiped a corner of my town with very little I could do. That happened when it survived one turn after spawn, which is kinda crazy to me because both parts had 6k hp where usually 2k is pretty tanky for a normal unit. It would be less annoying if there were any indication that they would do that and where. Weapons and armor feel pretty varied and balanced for the difficulty. A few feel pretty weak, but those can be removed from the pool once you learn what they are. It feels really good to get large wipes on fodder units or to snipe a high-hp target when set up properly. It's very rewarding to see plans materialize as expected and this game facilitates that without feeling terribly easy. The actual mechanics are fairly simple and quick to pick up. I can't say much about the divine intervention via boons and unlocks because they just feel like gates that you open when you have the resources. The only real strategy there is which ones to open first. Lastly, it's kind of a shame that this game makes my laptop crash and I have no clue why. If I leave the game running and walk away there's a 20% chance that my laptop has crashed while I was away. This only happens with this game and I don't have any other programs running that would cause issues with it that I'm aware of. So far, this hasn't really mattered, but it'll be a sad day to lose the progress of half or more of a battle because I got some coffee and talked to my wife for a bit. Favorite weapon: Rifle Least Favorite: Powered Staff
喜欢
Its good, not that hard on normal diff, finished whole game no dlc under 40hours
Great game!
I was planning to refund this, but here I am 11 hours in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.