
Discover the award-winning game that inspired the critically acclaimed television show. Guide Joel and Ellie through a post-apocalyptic America, and encounter unforgettable allies and enemies in The Last of Us™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 109.1Kreviews | 84% | — | $88.1M |
| $69.99 | 138.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como experiencia narrativa y emocional, hay muy pocas obras en esta industria que se acerquen a lo que consigue The Last of Us. Antes de jugarlo, me hubiera sido difícil imaginar que una premisa tan recurrente en los universos postapocalípticos pudiera dejar tanta huella. A veces ahí se halla parte de la magia de las grandes historias, en el hecho de jugar con nuestras expectativas para contar algo sumamente memorable. Aspecto que, junto a tantos otros, fue incluso mejorado en la segunda parte. No sé si mi juicio está nublado, pero han pasado muchos años desde que lo jugué por primera vez y sigo sin poder encontrarle fallos relevantes, menos aún en esta versión que, innecesaria o no, es la mejor forma de experimentarlo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Czech, Dutch, Greek*, French*, German*, Danish, Finnish, Hungarian, Japanese* +13 more
| $59.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was already familiar with most parts of the game because I had watched a few playthroughs on Twitch back then, since I dont own a PS. And I had seen the TV series. Despite all that, Im glad I finally got around playing it on PC. This and the DLC were amazing. Had some small problems playing the game on Bazzite. The Photo Mode did crash my game as soon as i took a screenshot. Taking Screenshots through Steam (F12) did work tho. Also had two freezes midgame. Other than that, great performance. Both 4K FSR3 Quality on my TV and 1440p on my PC Monitor. 8/10
[h1]Самая лучшая игра что была создана человечеством[/h1] The last of us - это лучшая за всю историю игровой индустрии что я когда-либо видел. Студия Naughty dog подарили нам невероятно трогательную историю про контрабандиста по имени Джоел, который когда-то потерял свою любимую дочь и который путешествует вместе с девочкой по имени Элли, которую нужно отдать Цикадам. Смотреть за взаимоотношениями между этими двумя персонажами было очень интересно. Джоел по началу к ней относился равнодушно но со временем привязался этой девочке и начал заботиться как о собственной дочери. Это было показано просто замечательно и в какой-то степени отлично показывает насколько сильны отцовские инстинкты, особенно у тех кто когда-то потерял своего родного ребёнка. Ну ещё хочу отметить Элли. Это самый лучший персонаж этой игры. За этой бедной и несчастной девочкой, которая просто хотела пожертвовать собой ради благой цели, было очень интересно наблюдать. Она сама по себе получилась очень милой и забавной, а когда она рассказывала бородатые анекдоты я постоянно смеялся. Ещё мне она понравилась в DLC Оставшиеся позади где Элли встретила свою любимую темнокожую девочку-подростка с которой она любила играть. Это был очень милое дополнение. И в конце когда Джоел лишает Элли этой возможности принести себя в жертву мне её было искренне жаль. Джоел к сожалению поступил как настоящий эгоист который отобрал Элли у бедных несчастных, а самое главное безобидных Цикад, которые просто хотели сделать вакцину против кордицепса, дав шанс человечеству наконец-то шанс на спасение. Честно признаться, это был самый мерзкий поступок главного героя что я когда-либо видел не только в играх но и в кино. Я действительно не понимаю как человек, который заботился об Элли, защищал её, находил для неё комиксы чтобы она их почитала и показывал ей жирафов, мог так поступить? Почему Джоел не дал Элли выбор ну и хотя бы подумать? Да она в тот момент была под наркозом, но он же ведь мог её разбудить и спросить её об этом. В общем как по мне история в The last of us получилась довольно очень грустной. Это история о том до чего может довести человеческий эгоизм и привязанность к кому-либо и том что бывает когда человек думает только о своём благополучии и благополучии человека к которому он неравнодушен, хотя этот человек об этом не просил и он этого даже не хочет. Элли на мой взгляд не повезло с контрабандистом. Если бы вместо Джоела был другой контрабандист, который дал ей возможность пожертвовать собой то это был бы прекрасный финал истории про этого великого персонажа.
大名鼎鼎的美末1,确实是顶级的叙事、剧本和画面,代入感非常强,人物塑造的很全面,Joel和Ellie的关系过程刻画的很自然,尤其是最后的选择,让玩家产生了自己的思考,在打完dlc章节后或许会有不一样的想法,看到了ellie是一个很坚强的孩子,而不是一个只需要被保护的存在。没有特别宏大的音乐衬托,但电影感很强,完全符合对末日的想象,全程有种末日和对明天不确定的压抑感,对比别的丧尸游戏没有特别恐怖,但是作为fps玩家必须要说枪械手感和人物移动非常烂,只能说是一部更看重剧情的游戏,叙事体验配合上顶级的画面太棒了,非常值得玩,如果价格再低点就更好了。
An absolute masterpiece from start to finish. The story and characters grip you from the very first minute, and the emotional payoff is unmatched. Earning the 100% completion was an incredible journey that felt rewarding every step of the way. If you haven't played this yet, do yourself a favor and experience it. 10/10
乔尔和“好人”相去甚远,又或者说他是一个彻头彻尾的坏人, 但我很难用好坏去评价乔尔,因为他身上最可怕的一点,恰恰是他很像一个真实的人。 他为抢劫杀过人吗? 大概率是的。 杀过无辜的人吗? 医院里的医生就是最典型的例子。 为了生存做过很多恶吗? 游戏已经给了足够多的暗示。 如果把这些事情单独拿出来。 他完全可以成为另一个故事里的反派。 可偏偏,我陪着他走了一路。 我看过他失去女儿。 看过他一点一点重新学会在乎一个人。 所以当他做出最后那个决定的时候,我不是在看一份犯罪档案,我是在看一个我认识的人。 这就是这部作品厉害的地方,它用无可挑剔的叙事手段,让你去理解乔尔为什么会变成这样的一个人,而不是赞同。 理解,不等于原谅。 理解,也不等于支持。 只是你终于能够说:如果我是他,也许……我也会变成这样。 很少有游戏能让我玩两遍,原版一次,重制版一次。所以我会说这游戏不是我玩过最有趣的,但绝对是最完整的游戏之一。 它没有任何革命性的玩法,没有跌宕起伏的剧情,没有波诡云谲的阴谋,没有惊天动魄的牺牲。游戏结构简单的像是一部公路片。 但这样很好,实际上非常好。 它几乎没有一句废话的台词,没有一个多余的场景,甚至那些看似无关紧要的聊天,笑话书,长颈鹿。 都在做同一件事情—让艾莉和乔尔慢慢成为彼此生命的一部分。 所以剧情是极其容易预测的,乔尔会这样做不是因为编剧需要,而是玩家需要。 但我觉得这游戏最厉害的地方,不是玩法不是剧情也不是叙事—— 而是长颈鹿。 因为那一刻,游戏突然停止了。 没有敌人,没有任务,没有倒计时,没有奖励,你甚至可以马上离开。 可大多数玩家都会站在那里。 看很久。 那一刻,游戏相信:玩家愿意和角色一起发呆。 这是很奢侈的一件事。 它没有用爆炸、反转、Boss战去抓住你的注意力。 它只是让一只长颈鹿慢慢走过去。 而你愿意停下来
Simplesmente uma obra de arte! A atmosfera desse jogo, por mais que seja apocalíptica, ainda tem um Q de aconchegante com a natureza tomando tudo. A história é emocionante e o jogo tem um fator replay muito bom. Esse é um daqueles jogos que você PRECISA jogar!
one of my all time favorites.
juegazo, me lo platine en 40 hs es mi juego favorito y se la chupo a joel, juegazo 1/10
提示!!! 剧透! 剧透! 剧透! 重要的事情说三遍 [spoiler] 就用最残忍的方式击碎了所有美好。病毒爆发,秩序崩塌,烟火人间瞬间沦为炼狱。乔尔眼睁睁看着女儿莎拉在乱世中逝去,稚嫩的生命终结于无序的枪声,这份刻骨的悲痛成了他余生无法愈合的伤疤。 二十年后的末日世界,没有法律、没有道德、没有温情,感染者到处都是,幸存者相互猜忌、掠夺、厮杀,文明被彻底碾碎,只剩下赤裸裸的生存本能。此时的乔尔,早已被岁月与苦难磨成了坚硬的外壳,冷漠、麻木、防备一切,活着于他而言,不过是机械的苟延残喘,毫无温度与希望。 而艾莉的出现,是这片荒芜废墟里,闯入的一束最莽撞也最珍贵的光。 旅程的开篇 乔尔的任务只是护送这个免疫女孩, 换取物资与生存的筹码。 这只是一场冰冷的交易 看了地图真的是横跨美国, 可横跨美国的漫漫旅途, 早已悄悄改写了一切, 他们穿过杂草丛生的废墟城市, 踏过冰封刺骨的雪原, 躲过狰狞恐怖的感染者逃过人心叵测的幸存者追杀 ,一路风雨 ,一路绝境, 两个孤独的人, 彼此依偎 ,彼此救赎。 年少的艾莉,见过末日最残酷的模样,却始终保留着纯粹、勇敢与赤诚。她会在绝境中调侃解压,会心疼满身伤痕的乔尔,会对未知的世界抱有微弱的期待,会拼尽全力守护身边之人。她的鲜活与热烈,一点点融化了乔尔冰封多年的内心。那个只为活着的冷漠硬汉,慢慢学会了牵挂、学会了温柔、学会了再次去爱。失去女儿的他,在朝夕相伴里,早已把艾莉当成了自己的孩子,是荒芜余生里唯一的寄托,是支撑他活下去的全部意义。 这段旅途最动人的从不是惊险刺激的求生冒险,而是绝境中滋生的羁绊。末日里没有绝对的善恶,每个人都在苦难中挣扎求生。心怀大义的马琳,背负着拯救全人类的使命;坚守职责的医生,渴望终结这场末世灾难;可乔尔所求的,从来都不是拯救世界的宏大理想,他只想守住自己失而复得的救赎。 故事的结局 火萤基地的手术,可以牺牲艾莉一人,研制出病毒疫苗,拯救千千万万身处末世的人类,这是世人眼中最正义、最正确的选择。可对乔尔而言,这个拯救世界的代价,是再次失去唯一的光,是亲手葬送自己的救赎。他的过去,回忆,都在刺痛他,他不能再失去自己在乎的人了。 杀杀杀,带着艾莉逃离了所谓的“救赎之地”。他自私地撕碎了全人类的希望,只为留住一个他视若生命的女孩。很多人争论乔尔的选择对错,可当你走完这一路颠沛流离,见证过他们生死与共的羁绊,便会懂得:拯救世界是宏大的道理,守护自己的全世界,才是最本能的人性。 末日里,大义常常冰冷无情,唯有偏爱滚烫真诚。所谓高尚的牺牲,对旁观者是伟大,对亲历者却是毁灭性的残忍。乔尔背负着自私的骂名,背负着无数人的遗憾,用一场近乎偏执的反抗,守住了人性最后的温度。他对艾莉撒下善意的谎言,那句郑重的“I swear”,重得压垮人心。这是他余生背负的秘密,是他心甘情愿的罪孽,也是他穷尽一切换来的温柔。 游戏最后,艾莉一句轻声的“OKAY”,藏着试探、怀疑,也藏着释然与默契。两人并肩走向夕阳,旅途落幕,世界依旧破败,但两颗孤独的灵魂,终于有了归宿。 [/spoiler] 线性很强 叙事手法很到位 Things happened, and we move on
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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