
The Last Hero of Nostalgaia is a satirical action-adventure, brought to life by a twisted and wicked tale. Featuring hard but fair combat, *full character customization, unique battle armor and engaging narrative mechanics rich in lore, Nostalgaia plunges you into almost certain death at every turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.2Kreviews | 78% | — | $1.1M |
| $24.99 | 531ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图很复杂,一周目跑不明白。但是魂味特别足,值得整一下子的~
I'm getting nostalgaia to times when i used to play actual games.
这是一款魂类游戏的忠实玩家才会喜欢的游戏,如果没玩过魂类游戏,那请不要游玩。如果你是,那这个游戏可以让你回忆起魂类游戏刚开始的美好。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very silly and very fun game. A little buggy at times but overall well worth it
Çok tekrar eden bir yapısı var
Ho giocato The Last Hero of Nostalgaia interamente in co-op con un amico e, al netto di alcuni difetti, è uno di quei giochi che consiglierei soprattutto a chi è davvero appassionato di Souls. La cosa che mi ha colpito di più è che ha davvero lo spirito di un Soulslike. Non si limita a copiare superficialmente Dark Souls: alcune bossfight sono molto ispirate, c’è una buona varietà di armi e abbastanza incantesimi da permettere build diverse, e il level design punta tantissimo su una mappa interconnessa piena di shortcut. Forse addirittura troppe: a un certo punto diventano così tante che è difficile ricordarsi dove portino tutte e la mappa può risultare un po’ caotica. Rimane comunque un level design interessante, anche se in alcuni punti avrebbe avuto bisogno di essere rifinito meglio. Storia, lore e umorismo sono probabilmente tra le cose riuscite meglio. I riferimenti agli altri videogiochi, e soprattutto alla saga Souls, non mi sono sembrati messi lì semplicemente per fare fanservice: spesso sono integrati direttamente nel mondo, nella storia e nelle battute. Il gioco è chiaramente un tributo ai videogiochi e riesce a essere ironico senza distruggere completamente l’atmosfera. Molto bella anche la meccanica del “ricordo” delle armi e delle armature, probabilmente una delle idee più originali del gioco. Il problema è che viene gestita in maniera abbastanza confusionaria: spesso non è per niente chiaro dove bisogna andare per far ricordare un determinato oggetto e personalmente mi è capitato più volte di non avere idea di cosa stessi cercando. Tecnicamente ho incontrato anche qualche piccolo bug, collisioni strane e qualche glitch capace persino di farti finire sotto la mappa. Nulla che mi abbia rovinato l’esperienza, ma il gioco avrebbe sicuramente beneficiato di un po’ più di rifinitura. La parte che mi ha convinto meno è invece il DLC. È piuttosto corto, offre poco contenuto e in certi momenti prende forse un po’ troppo alla lettera il lato più fastidioso dei vecchi Dark Souls: enemy placement aggressivo, gruppi di minion che ti massacrano e runback verso i boss che diventano più frustranti che difficili. Avrei preferito qualcosa di più sostanzioso e meno basato sul riempire il percorso di nemici. Detto questo, considerando anche il prezzo, per me rimane un’esperienza che vale assolutamente la pena provare. Se siete fan diehard dei Souls, qui dentro ritroverete davvero una parte dello spirito di quei giochi, filtrata attraverso un'identità propria, tanto umorismo e un amore evidente per la storia dei videogiochi. Non è perfetto, è un po’ grezzo e alcune idee potevano essere sviluppate meglio, ma The Last Hero of Nostalgaia è un tributo sincero ai videogiochi e soprattutto alla saga Souls, e giocato in co-op mi ha lasciato decisamente un bel ricordo. In sconto vale assolutamente tutti i soldi. P.S. il boss segreto finale del dlc è nascosto dietro alla quest piu intricata e missabile che abbia mai visto, ovviamente ho dovuto seguire una guida per farlo. Perchè??
Инди-соуллайк игра, которая пытается казаться В общем, негативные обзоры на игру имеют место быть, потому что ключевое в индюшатине - минимальное количество самоповторов и скоротечность прохождения. Гемплейно - это именно первый Соул (Храм огня, город нежити, звуковое сопровождение в ряде гемплейных механик), но безусловно, разрабы смотрели на весь Дарк Соулс, от которого тут и большинство. За отсылку к коровьему уровню ДИ2 - респект. Кооп немного не рабочий, оно и понятно, там сетевой код сделанный за 2 банки огурцов, которые пролежали в холодильнике со времён Сталина, но имеет место быть. Локации довольно тесные, а поэтому напарник нужен для ускоренного прохождения уровня. Далеко на отсылках не уедешь, поэтому если перепробовали все соулсы и уже особо не знаете, во что побегать - по скидке однозначно брать и на пару вечеров вас хватит. Механика с воспоминанием предметов, привязанных к конкретной локации (и костру) - однозначно лайк. 8 из 10
大型武器跟小丑一样,耗精高伤害一般还打断不了敌人的多少攻击,前摇比命长,要不是有出手韧连小兵都能打的你回不了手,还有这傻逼狗,你转你麻痹的圈呢傻逼,宫崎英高都设计不出来这种疯狗,作者你妈比宫崎英高多还是怎么滴?
The combat isn't where it needs to be - fighting just feels [i]really[/i] bad: [list] [*] Your weapons feel shorter than they visually appear. [*] Hit boxes are so precise that, even if you're locked on and 2 inches from an enemy, you can miss depending on what part of their animation your target is in - [i]extremely[/i] noticeable/reproducible on the golden knights. [*] Every enemy in this game will kite around you. If you walk away, they follow, if you walk towards them, they back up, and if you try to roll in to catch them you'll miss. So the definitive strategy is to just hold your shield up and walk directly against them for like 5 seconds until they [i]finally[/i] swing at you. It's incredibly monotonous, and it's now clear to me [i]why[/i] games like Dark Souls give normal enemies very basic, predictable AI. [/list] The level design and exploration isn't great either - lots of Souls style shortcuts - too many actually, to the point where it's genuinely disorienting. The game doesn't have enough assets to visually distinguish areas, so when you put 5 shortcuts in a single area it becomes really hard to tell where you've been and where you haven't. You can't fall off of most ledges either - there's tons of invisible walls everywhere which just makes exploration feel even more stifled. The story/humor doesn't really land for me either. There aren't any funny deaths in Nostalgaia. The irony is that Dark Souls 1 is legitimately a funnier game than this parody, not due to its writing but due to all the well timed balls rolling down staircases and enemies creeping up behind you to to nudge you off a ledge. Humor is subject, but this game feels like it was written by your friend's dad. What's even more subjective is my opinion, which is that you shouldn't play this game.
เกมดีมากแต่เสียอย่างคืออาวุธใหญ่ตีช้าแบบมากๆ ช้ากว่าดาบ black knight ในDark Souls 1อีก แล้วhit boxของอาวุธเราที่ใช้ก็เรียบไปกับอาวุธเลย ฟาดไม่โดนมีร้อง Bomba clat แน่นอน
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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