
Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management lets you create diverse and powerful builds for each run. With every new attempt, start from scratch and loot strategically to craft dominating setups and become the ultimate power hunter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
There is a mysterious tower in this world that replicates all sorts of objects from other realities, creating an indefinite space full to the brim with monsters, strange creatures, people, and loot. You have found yourself in this reality, and now it’s your path.
Entering the tower, you find yourself in fierce battles that require valuable loot items - armor, magic rings, weapons, and much more. These are essential tools for developing your unique builds while clearing the tower's floors.
Defeat enemies and earn gold, which can be spent on new loot items. Continuously manage your loot to become stronger right in the battle by absorbing the mythical power of the items you discard - even if for a mere moment, but with dedication it’s enough to ascend to near godhood and kill whatever twisted creature stands in your way.
Use potions and tomes to boost your power, seek out reforged items for unique and enhanced gear, and banish excess loot to refresh the shop with better options. Make the most of every item and be ready for any enemy.
Combine loot strategically to craft dominating builds and become the ultimate power hunter. Balance between strengths and weaknesses to maximize your power to the fullest extent.
Key features:
150+ unique loot items with many variations of characteristics that have a synergistic effect to create unique builds
27+ stats like Toxicity, Strength, Wisdom, Faith, Recovery, and more, which can be combined with loot and keystones for a unique strategy and tactics
10 characters with their abilities
Simple, addictive, and challenging gameplay
High replayability at any time
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the best arguments for going back to the model where a game gets developed, goes gold, and is never updated after that date. It was like they started squeezing a lemon, got the juice, but wanted more and kept squeezing until it was nothing but pulp and rind. It was a great game. I hope they can either go back to when it worked, or push through this mess and come out with a totally new but still viable game on the other side. You could have stopped, and then started working on Megaloot 2 if you had a new vision. I'm sorry that it's gone this way.
It is sad that i can NOT reccomend this game. It used to have character and balance. with each update everything kept making less sense and the balance was thrown off the window. Co-op is also unstable at times. I always give second and more chances but as time goes on it is evident that this game kept dissaponting me. I wish for this game the best and maybe return to the original version i once loved! Kind Regards.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DONT BUY THIS GAME. IF WERE GOING OFF THE CREATORS THATS ALL THE INFO YOU NEED They litterally refuse to explain anything. They say this in the game because they want it to be an adventure or some ♥♥♥♥♥♥♥♥♥. they don't fully explain there mechanics so you die alot on runs you shouldn't if they explained certain things. it turns from an adventure loot game into just kill this guy first kinda puzzle.
For the amount this game changed in a short time, from minor things like nerfs and buffs, to major things like removing huge systems and how items work. I feel like it's a lost cause, it was fun at a point, but it's just changed so much that I can't recommend it to anyone. Here are a couple systems that got simplified in later patches beyond update 1.19: 1. The removal of skilltrees, instead every character has a passive and an active ability, the skilltrees already had this stuff 2. The simplification of the item set bonuses, before every item set had a bonus specific to that set which you mix and match if you had the items, but in recent updates the dev removed the majority of set bonuses, making it so that only a few item sets give set bonus ***WHEN COMBINED WITH OTHER SETS OF ITEMS*** If you want to get this game, then play an earlier patch, I recommend 1.19. As in my opinion is where the game peaked in its mechanics, as there was a lot of depth, and the build crafting was pretty good. Every update after 1.19 was a big drop in depth, as the dev started simplifying stuff for no reason, I'm not sure anyone was complaining about the depth of the gameplay.
Игра могла бы стать шедевром в очень нишевом жанре. Сначала, в первый час, так и казалось: вот сейчас буду билдиться, продумывать, считать урон от сборки. И что ж, я считал, продумывал, роллил. Но где-то на 30-м этаже (из 100) игра просто смачно плюёт в игрока и даёт понять, кто тут главный А главный тут — тот чел, который эту игру разработал. Задумка, безусловно, очень и очень крутая: автобатлер (где выбирать можно только цель, остальной бой идёт автоматически), но при этом нужно под конкретного персонажа собрать предметы, есть небольшие возможности побаффать персонажей иными способами, а также разочек прокачать новую способность Но на деле ванильная версия в принципе неиграбельна. Если коротко: чтобы пройти игру до конца (а это сотый уровень), нужно выбрать один билд, и никакой другой. Я тыкался, пытался, но — 30% шмоток — это стартовый мусор. Более того, этот мусор будет падать вам в лейтгейме, и его никак нельзя заблокировать. Остальные шмотки представляют ценность, но по факту дальше 90-го этажа на них пройти нельзя. Остаётся по сути два билда, которые дадут возможность пройти с 97 по 100 этаж Но это только начало, ведь собрать билд недостаточно. Нужно каким-то образом выбить улучшенные шмотки для этого билда, а они падают либо в сундуке (из которого мне НИ РАЗУ не выпадало нужное), либо у торговца (это можно контролировать, если к лейтгейму забанить весь магазин), либо с победы над врагом (то же самое, что и сундук, только ещё хуже — улучшенные шмотки выпадают редко). Допустим, захотите забилдиться в берсерка — соберёте предметы, будете их улучшать. И умрёте под конец игры. Почему? А потому что просто не хватит характеристик — единственный способ собрать этот билд — через улучшенные предметы с оверстатами. Ну или вот: хотим собрать лейтгейм шмотки и перебилдиться. А фиг вам — лейтгейм почти не будет падать, умрёте ещё до ребилда. А почему? Потому что повышенный шанс в магазине именно на те шмотки, что у вас уже одеты (или в инвентаре) То есть Megaloot — это одна из самых дырявых с точки зрения баланса игр. Повторюсь, задумка интересная, именно менеджеров инвентаря мало. Но сама идея менеджмента здесь убита: предметов слишком много, и большая часть из них тебе не нужна. Что нужно было делать? Всё просто. Делим партию условно на три зоны: 1–30 уровень, 30–60 уровень, 60–100 уровень. В каждом уровне убираем мусорные шмотки и добавляем новые — более сильные и статовые. А также даём возможность выбрать направление шмоток: маг, воин, ассасин и т.д. То есть добавляем игре предсказуемости Окей, с базой разобрались. Но есть у игры и куча других косяков. Например — UI. Абсолютно мерзко вообще менеджерить в игре. При наведении на предмет зачем-то ВСЕГДА срабатывает лоудер. Нафига? Что там грузят, данные с сервака? Мне не нужен лоудер, мне надо быстро увидеть всё о предмете, особенно когда я вижу его в первый раз. Сам интерфейс — просто ад. Закупать, обновлять, проверять — одна боль. Два часа игры — и уже мозг плавится от количества бессмысленных действий Персонажи — отдельная песня. Слабо, очень слабо. Как я говорил, для корректного прохождения контента надо ЗАРАНЕЕ знать, что будешь собирать. И персонажи тут вообще никак не помогают, они будто одинаковы (кроме одного). Все чары с радостью съедают один и тот же билд и чувствуют себя хорошо. Рисовка — сделана очень лениво, предметы слишком похожи друг на друга и никак не хотят различаться Что по итогу? Отличная задумка будто намеренно плохо реализована, в трейлерах есть контент, которого в игре нет (вырезали, похоже), механик не хватает Рекомендовать ли эту игру? Большой вопрос. Я лично поиграл часов 5 и пошёл в мастерскую, где есть расширения, которые хотя бы немного улучшают экспириенс от игры — будь то ребаланс или бесконечные жизни. Но по факту ванильная версия удовольствия почти не даёт, она слишком сложна из-за глупости, а не из-за челленджа
This game makes no sense. You start multi hitting but have no idea why, some time your life goes to a 1m others it says at 15k, same thing for armor. Passives and abilities are clunky and not fun. Multiplayer desyncs all the time you end up fitting completely different enemies. There is no skill tree that I have been able to find, no clue where it would hide since there are like 3 buttons on the main menu.
schade hab das spiel bei hänno gesehen und wollte es mal testen doch durch die ganzen updates ist es nicht so wie ich es mir vorgestellt habe ist nicht schlimm bloß nicht meins.
Не слушайте клоунов которые засирают игру. Они просто не умеют в билдостроение и синергии. Либо вообще не разобрались в системе, и даже не в курсе что закалки (рамки) с предметов можно снимать и перековывать на другие предметы. Очень интересно пытаться запихать все сеты так чтобы оно работало, искать скалирования на одних предметах, чтобы заталкивать их в другие. Короче всем рекомендую, игра топ для тех кто любить искать и воплощать синергии механик
"There is no tutorial, we believe you should learn this game from experimentation and not instruction" the game starts with, then proceeds to throw random UI glyphs at you that have no intuitive meaning, forcing you to die many times in the first couple fights to learn the order of operations you need to take to even function at the very base levels in the game. I could figure it out but having died twice in the first fight before realizing you can and should shop before even entering the first battle, then dying in the second fight to a stunlock I clearly need to learn a different mechanic to handle, I'm just like "Naw, I'm gonna go play something that actually instructs me so I can have fun BEFORE the spading phase"
I haven't played in a while, but came back to check it out and I'm honestly extremely disappointed with how different the game is. I'll try to summarize this as painlessly as possible: - Multiplayer got added, yay! But now you have to start a lobby to play single-player, huh? - The clarity of various effects has seen no improvement despite having very nice tooltips. This is worsened the further you get in a run. - There /was/ a system to alter your run - you could pick some extra damage, wisdom, etc. for your character - that has now been removed entirely. - Some characters still feel incredibly useless, so it doesn't feel like balancing has really been a focus for the game. It makes me question why so much has changed if not to make the game more balanced and enjoyable? Overall, I think this game was great, I loved the concept and the artwork. I don't think that the devs had the concept fully fleshed out, so they played with it, and they played too much. It has killed my enjoyment of the game and I cannot recommend purchasing it in it's current state.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 57 | 65% | $3.99 | |
| $474 | 4 | 75% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $706.8K | 1.3K | 78% | $14.99 | |
| $540.1K | 2.8K | 44% | $9.99 | |
| $2K | 34 | 82% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 88% | $9.99 | |
| $1.1M | 2.9K | 78% | $24.99 | |
| $1.1M | 1.2K | 61% | $29.99 | |
| $1.1M | 1.1K | 67% | $29.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.3K | 71% | $19.99 |