
Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management lets you create diverse and powerful builds for each run. With every new attempt, start from scratch and loot strategically to craft dominating setups and become the ultimate power hunter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
There is a mysterious tower in this world that replicates all sorts of objects from other realities, creating an indefinite space full to the brim with monsters, strange creatures, people, and loot. You have found yourself in this reality, and now it’s your path.
Entering the tower, you find yourself in fierce battles that require valuable loot items - armor, magic rings, weapons, and much more. These are essential tools for developing your unique builds while clearing the tower's floors.
Defeat enemies and earn gold, which can be spent on new loot items. Continuously manage your loot to become stronger right in the battle by absorbing the mythical power of the items you discard - even if for a mere moment, but with dedication it’s enough to ascend to near godhood and kill whatever twisted creature stands in your way.
Use potions and tomes to boost your power, seek out reforged items for unique and enhanced gear, and banish excess loot to refresh the shop with better options. Make the most of every item and be ready for any enemy.
Combine loot strategically to craft dominating builds and become the ultimate power hunter. Balance between strengths and weaknesses to maximize your power to the fullest extent.
Key features:
150+ unique loot items with many variations of characteristics that have a synergistic effect to create unique builds
27+ stats like Toxicity, Strength, Wisdom, Faith, Recovery, and more, which can be combined with loot and keystones for a unique strategy and tactics
10 characters with their abilities
Simple, addictive, and challenging gameplay
High replayability at any time
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game keeps everything obscure just for the sake of it being obscure. Nothing is explained well, enemy intentions are only known if you mouse over them, rarity means nothing, numbers go into ridiculous fast ... it is just not for me
Muss leider sagen bin sehr enttäuscht. Durch die Updates wirklich nicht mehr so wie es überall gezeigt wurde und auf Youtube ist das Spiel seit 10 Monaten ausgestorben. Müsst ihr wissen.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this pretty heavily at launch (the vast majority of my recorded time), consistently hit a wall where it was unfun and felt impossible to get past so I put the game down for a while. Recently had the urge to pick it up again and see what changes have been made, and unfortunately the game feels even more difficult and unintuitive. Despite trying a couple different characters and armor set combos I couldn't get a run going very far. As others have said, it's rarely clear how exactly the different stats and elements are working together, or why sometimes multi-attacks pop off and other times they don't, or how you easily beat one room and the next get wrecked. Back at launch I might have recommended this even if it was frustrating at times but in the game's current state I wouldn't recommend this at all. Hard to say if future patches will bring clarity to the game or just further complicate the mechanics, which makes me hesitant to revisit the game again.
The game has a lot of character and is well developed. What I liked: - Interesting mechanic at the base of the game - Strong visual identity - Superb implementation of audio effects What I disliked: - It took me virtually no time to get to a point in the game where I felt the balance was completely off and I would just need a lot of luck to progress - Voluntary lack of tutorial. I would like to be able to be introduced to the game mechanics at least once. There are so many passives that I don't understand what I am doing exactly.
game is dead, no updates and kinda broken
Früher war alles besser.
It's a great game, but unfortunately it's dead there haven't been any updates for about half a year, some of the bigger updates were, to be honest, pretty lousy, and now it's unplayable. The early versions were way better.
MegaКалл
Honestly a bit unsure as to why this game has mixed reviews. I played this game in both the demo and modern era and honestly still find it interesting. The premise is incredibly interesting and refreshing, making it feel less like every other roguelike. Never did I think reorganizing my inventory and clicking a button would feel so interesting.
A wonderful inventory management rougelite that gets you to think about your build, your decisions, the enemies you choose to fight, each time you enter to dungeon. Each time you fall down, you want to get right back up and start a new run hoping this time you will reach floor 100.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 57 | 65% | $3.99 | |
| $474 | 4 | 75% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $706.8K | 1.3K | 78% | $14.99 | |
| $540.1K | 2.8K | 44% | $9.99 | |
| $2K | 34 | 82% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 88% | $9.99 | |
| $1.1M | 2.9K | 78% | $24.99 | |
| $1.1M | 1.2K | 61% | $29.99 | |
| $1.1M | 1.1K | 67% | $29.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.3K | 71% | $19.99 |