
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 15/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.5Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Затягивает похлеще героина. Ждём вторую часть в виде настоящего градостроительного симулятора на пару миллионов жителей
[h1][b]「王様がガン見しないと、誰も働かない!―超絶ブラック職場の防衛は『視線』がすべてを解決する」[/b][/h1] [h1]ストーリー[/h1] あなたは王様だ。玉座にふんぞり返り、自国の領土を見渡している。しかし平和な時間は長くは続かない。 呪われた墓地から地獄の深淵まで、予測不能な敵の軍勢が城を目指して押し寄せてくるのだ! 急いで農民に小麦を刈らせ、採掘場で資源を掘らせ、兵舎で弓兵を訓練して防衛網を築かなければならない。だが、この国の国民には致命的な欠陥があった。彼らは生粋の「サボり魔」であり、[b]王様が直接監視(ガン見)していないと、秒で仕事をサボるのである。[/b] 迫りくる敵を前に、王は休むことなく領土中へ「視線」を送り続けなければならない……! [h1]概要[/h1] 王様となって城を防衛するローグライトな拠点構築・タワーディフェンスゲーム。 最大の特徴であり、すべてを狂わせているのが「王の視線(King's Gaze)」というシステム。 城内のグリッドに農場や兵舎を配置していくのだが、[b]王様の視界(ハイライトされたマス)に入っている施設しか稼働しない。[/b]プレイヤーは限られた視界をあっちこっちへとせわしなく動かしながら、資源の生産と軍隊の配備を同時並行でこなし、敵のウェーブを凌いでいく。 [h1]感想[/h1] [b]「玉座に座る究極のワンオペ工場長。目が回る忙しさが謎の中毒性を生む傑作」[/b] 「見てないと誰も働かない」って、どんだけ終わってる国なんだよ!とプレイ開始3秒でツッコミたくなるが、このワンアイデアがゲームとしてめちゃくちゃ面白い。 最初は「水汲み場を見て、はい次は農場を見て…」と余裕ぶっていられるが、施設が増えて敵の猛攻が始まると一変する。「あっちで兵士を生産したいのに、こっちの木材が足りない!でも視界は一つしかないし、よそ見したら全員ピタッと手ぇ止めるし!ああっ、城壁が殴られてる!!」と、リアルに目が回るようなパニックに陥る。 王様というより、監視カメラに張り付く警備員か、超絶ブラック職場のワンオペ店長みたいな気分だ。 ローグライト要素もしっかりしており、ゲームオーバーになっても持ち帰ったポイントで「視界の形が違う新しい王様」をアンロックしたり、パッシブスキルを強化したりできる。「次はもっと上手く立ち回れるはず」というループが強烈で、「あと1回だけ…」と深夜まで国民を監視し続けてしまう謎の中毒性がある。 ただ、新しい要素をアンロックするためのポイント(メタプログレッション)の貯まり方が結構渋いため、序盤は何度も同じような敗北を繰り返す「稼ぎ作業」になりがちなのが少し気になった。 とはいえ、この価格帯で数十時間は軽く溶かせるボリューム感と、他に類を見ない秀逸なシステムは称賛に値する。究極の「監視(マイクロマネジメント)」を体験したいドMな王様候補には、ぜひ玉座に座ってみてほしい。 [h1]評価[/h1] 【GOOD】 ・「見ている間だけ稼働する」という斬新すぎて笑える、でも奥深いゲームシステム。 ・視線を動かすだけのシンプルな操作ながら、脳汁が出るほどの忙しさと戦略性。 ・多彩な王様やアップグレードが用意されており、リプレイ性が高くコスパが抜群。 【BAD】 ・[b]サボりすぎな国民。[/b] 王様がよそ見した瞬間に全員が息を合わせたようにピタッとサボるので、イライラを通り越して笑えてくる。 ・[b]アンロックの渋さ。[/b] 強化ポイントの貯まりが遅く、軌道に乗るまでの序盤のプレイがやや作業になりがち。 ・[b]1プレイの長さ。[/b] 終盤のウェーブになると1ランに結構な時間がかかるため、サクッと遊ぶには向かない。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The unforgiving difficulty spikes of a roguelike do NOT pair well with a game where runs can easily last multiple hours. When you micromanage (and this game requires a LOT of pausing and micromanaging) a 3+ hour run, only to get curb stomped by the last boss because he has four times the health you were expecting, and all your units that served admirably all game long just melt, and then all your barracks units melt too, and the boss STILL has more than half his health bar, well that's the kind of rage quit that makes me never want to touch a game again. It would be one thing if a run was 30-60 minutes like a typical roguelike. But three hours just to get a surprise ass whooping like that? I have better things to do, and I'm on disability.
I'm new to steam, and I was nervous about what game to pick. But this game has been a blast so far.
Biri bizi gözetliyor
Love this game, will never stop playing!!!!!!!!!!!!!!!!!!!!!!!!!! Its such an amazing game in all the tagged genres. Please give it a try.
优化很差的增压游戏。
Чертовы кривозубые крестьяне не хотят работать, приходится пускать их в ожесточенные боя с гоблинами. А зачем это? Ну... А почему нет?
Игра не "ВАУ" конечно, но очень даже неплохо. Отдельно поражает как разработчики стараются поддерживать игру, что в наше время редкость.
Quite entertaining. Played during a long flight once and helped distract myself from the turbulence. Its now my go-to game to relax.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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