
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 15/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.5Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
how about actually teaching what to do. nothing like going to youtube right away to figure out what to do, that's what we like. only half wit devs set up their gamer's experience like this. terrible first impression. refunded
"Researching" new barracks to defend the kingdom or ingame improvements when in a run, now costs 30 currency in the wave. The balance is not adjusted to keep new even basic resources behind a pay wall that was not there just breaks progression from a vanilla start without having anything unlocked. Who approved this without testing? Previously you could get 200 or 1000 resource patch by just investing/ sinking in time. The only downside to this was that you lost a building slot that could be producing something better to help survie. Now it additionally takes 20 purple coins for basic barracs or resource patches (200) that are better spent at the shop every 3 waves than researching buildings. It costs 30 purple coins for advanced (1000) resource patches or advanced barracks. but why would I ever spend them on this when I have cheaper options every 3 waves? Just invalidated a progression tree within waves that the previous patches, at least the higher difficulties were build around. Yes the reward didn't give you what you were looking for, its allright. spend a minute researching at the table and recover the run that way. Now? when the first rewards arent exactly the things you were looking for tough luck and restart the game. If thats your cup of tea, dont mind me. The game is now forcing 1 or 2 exact viable game loops onto the player that get stale very fast. It also moved the research table / station into a nieche where it previously was an essential building that you already paid for by sacrificing (depending on the king) 1/5 or 1/8 of the production capacity for. Now you also have to pay for it which devalues it that it isn't worth it any longer. As the game is right now, I can't in good conscience recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
算是一款玩法上蠻新穎的肉鴿類型塔防遊戲,每位國王的能力迥異,也有很多兵種跟建築跟神器,可以去組合搭配,並不會覺得玩個幾個小時就玩透了遊戲的感覺。 但是這款遊戲應該是那種相當對腦波的類型,因為玩起來其實不輕鬆,難度曲線上升的的幅度是很有感的,而且新手教學也不是很完善,必須得花前面4-5個小時去探索遊戲,了解玩法跟機制之後才會開始慢慢有趣一些。 另一點是作業感有點重,尤其是局外成長,這次改版之後我個人佛系慢慢玩的話,局外科技全開也大概花了60小時左右,整個過程會覺得蠻冗長的,而且很多相當好用的顧問或是科技都在蠻後面的,要挑戰高難度的話,勢必得把這些功能農出來才會有辦法打。 還有一點比較看個人的是,當你發現某個套路很強,可以穩定過關之後,願不願意去找一些新玩法來換換口味,因為老實說遊戲內兵種的平衡沒有做得很好,強勢跟弱勢分別很大,如果願意嘗鮮的話,這款會比較適合你,不然就是會變成很像都在玩一樣的內容而已,尤其高難度容錯率比較少的時候。 不過總結其實是推薦的,因為價格也不高,特價的時候購入應該算是蠻划算的,對塔防遊戲有興趣的這款會是不錯的選擇,慢慢體會的話基本上都可以玩個4-50小時跑不掉。
第二关墓园无法推进,直接运行一下就卡死,也查不到解决问题的方法,官方群也是没人审核通过的,第一关是可以正常玩的
挺有意思的,肝了两周总算满成就了,问题是兵种偏科太厉害,英雄熬过前期无脑雷法+奶妈+白独角,省资源平推就行了
Игра не "ВАУ" конечно, но очень даже неплохо. Отдельно поражает как разработчики стараются поддерживать игру, что в наше время редкость.
是个相对完善小品级独立游戏,但是卡池污染太严重了,大部分中后期加入的卡纯粹时陷阱没有任何作用,导致越后期的关卡越看脸
[h1][b]「王様がガン見しないと、誰も働かない!―超絶ブラック職場の防衛は『視線』がすべてを解決する」[/b][/h1] [h1]ストーリー[/h1] あなたは王様だ。玉座にふんぞり返り、自国の領土を見渡している。しかし平和な時間は長くは続かない。 呪われた墓地から地獄の深淵まで、予測不能な敵の軍勢が城を目指して押し寄せてくるのだ! 急いで農民に小麦を刈らせ、採掘場で資源を掘らせ、兵舎で弓兵を訓練して防衛網を築かなければならない。だが、この国の国民には致命的な欠陥があった。彼らは生粋の「サボり魔」であり、[b]王様が直接監視(ガン見)していないと、秒で仕事をサボるのである。[/b] 迫りくる敵を前に、王は休むことなく領土中へ「視線」を送り続けなければならない……! [h1]概要[/h1] 王様となって城を防衛するローグライトな拠点構築・タワーディフェンスゲーム。 最大の特徴であり、すべてを狂わせているのが「王の視線(King's Gaze)」というシステム。 城内のグリッドに農場や兵舎を配置していくのだが、[b]王様の視界(ハイライトされたマス)に入っている施設しか稼働しない。[/b]プレイヤーは限られた視界をあっちこっちへとせわしなく動かしながら、資源の生産と軍隊の配備を同時並行でこなし、敵のウェーブを凌いでいく。 [h1]感想[/h1] [b]「玉座に座る究極のワンオペ工場長。目が回る忙しさが謎の中毒性を生む傑作」[/b] 「見てないと誰も働かない」って、どんだけ終わってる国なんだよ!とプレイ開始3秒でツッコミたくなるが、このワンアイデアがゲームとしてめちゃくちゃ面白い。 最初は「水汲み場を見て、はい次は農場を見て…」と余裕ぶっていられるが、施設が増えて敵の猛攻が始まると一変する。「あっちで兵士を生産したいのに、こっちの木材が足りない!でも視界は一つしかないし、よそ見したら全員ピタッと手ぇ止めるし!ああっ、城壁が殴られてる!!」と、リアルに目が回るようなパニックに陥る。 王様というより、監視カメラに張り付く警備員か、超絶ブラック職場のワンオペ店長みたいな気分だ。 ローグライト要素もしっかりしており、ゲームオーバーになっても持ち帰ったポイントで「視界の形が違う新しい王様」をアンロックしたり、パッシブスキルを強化したりできる。「次はもっと上手く立ち回れるはず」というループが強烈で、「あと1回だけ…」と深夜まで国民を監視し続けてしまう謎の中毒性がある。 ただ、新しい要素をアンロックするためのポイント(メタプログレッション)の貯まり方が結構渋いため、序盤は何度も同じような敗北を繰り返す「稼ぎ作業」になりがちなのが少し気になった。 とはいえ、この価格帯で数十時間は軽く溶かせるボリューム感と、他に類を見ない秀逸なシステムは称賛に値する。究極の「監視(マイクロマネジメント)」を体験したいドMな王様候補には、ぜひ玉座に座ってみてほしい。 [h1]評価[/h1] 【GOOD】 ・「見ている間だけ稼働する」という斬新すぎて笑える、でも奥深いゲームシステム。 ・視線を動かすだけのシンプルな操作ながら、脳汁が出るほどの忙しさと戦略性。 ・多彩な王様やアップグレードが用意されており、リプレイ性が高くコスパが抜群。 【BAD】 ・[b]サボりすぎな国民。[/b] 王様がよそ見した瞬間に全員が息を合わせたようにピタッとサボるので、イライラを通り越して笑えてくる。 ・[b]アンロックの渋さ。[/b] 強化ポイントの貯まりが遅く、軌道に乗るまでの序盤のプレイがやや作業になりがち。 ・[b]1プレイの長さ。[/b] 終盤のウェーブになると1ランに結構な時間がかかるため、サクッと遊ぶには向かない。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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