
The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ахуеная игра всем советую
操作性不如2代
Estava um tempo que nada para jogar e adorei o jogo pqp muito foda, inclusive obrigado ao amigo que deixou uma forma de deixar o jogo em pt-br se não fosse ele eu nem tinha comprado o jogo. Valeu amigo <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 89.3K | 88% | $5.99 | |
| $8.1M | 14.8K | 52% | $19.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8M | 21.7K | 91% | $14.99 | |
| $8M | 10.3K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 4.2K | 83% | $9.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $1.7M | 4K | 83% | $11.99 | |
| $1.4M | 2K | 48% | $19.99 | |
| $550.8K | 1.2K | 87% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来很喜欢这个系列,但是吧,工作组好像解散了,游戏也没有更新了,现在挺一般的
Nice
да
길드 2 유저로서 길드 3 여러 버그를 극복하고 돌아온 점, 난이도는 있습니다
detaylı ama güzel
fun
très bien à jouer avec un groupe d'ami et avoir du temps pour finir les long scénarii. que du bonheur!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.