
Travel by train through a dying world. Look after your passengers, keep your train operational, and make sure you can always reach the next station. Make your way through swarms of infected at each station. Explore mysterious and abandoned stations looking for supplies and survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 6.7Kreviews | 88% | — | $538.7K |
| $14.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小时候在电视上看人家主播玩,一直想玩,也是圆了儿时的的小心愿,游戏也是好游戏 2025 8 3 14:19就在刚刚我将这部续作DLC也完成了,意犹未尽啊
It's a fine game, but conflicted in a couple of ways. Pros: - Good atmosphere. - Most of the hand-made pixel art is well done (there's also a lot of background assets which are scaled down higher res images, but it does help the hand-made stuff stand out). There were some minor issues like pixels being stretched on the sides of the main characters arm near their body when looking up and down, but not much of a distraction. - Nice attention to detail (little things like the footstep sounds changing depending on where you are). - Doesn't overstay it's welcome, 3-6 hours of playtime. Cons: - Conflicted storytelling. Most of the exposition comes through dialogue of people you pick up and drop off during the course of the game, but when you're walking around doing mini-games to keep the train moving or getting things for them you miss out. If you choose to wait around and listen after reaching your destination, their health + hunger meters tick down. There are some smaller messages for you in the levels you scavenge through, but the most interesting stuff is the character interactions. Also, you rarely get to see what your character is saying - just the response of the person you're speaking to. - Combat. Combat is pretty trivial once you realize that 4/6 of the enemy types can be beaten by walking backwards and punching. There's also a 'charged punch', but it was inconsistent to trigger, and I don't think it really did any more damage compared to just punching in that time. Punching also made ammo a non-issue. - Linearity. Not necessarily a bad thing, but brings problems. The game tries leaning into 'survival' elements like where you have a limited number of health kits you can either use on yourself or people in your train, but since you can restart whenever (with a very generous checkpoint system) you don't have to use a single health pack on yourself if you don't want to. The levels are also static, so there's no replay value besides going for achievements. If it wants to be a survival game, I don't think it leans hard enough into your resource scavenging, or choosing between you and the train. - The crafting wasn't a bad thing either necessarily, but I didn't realize it was in the game until I was going to the last safe zone. The train sections aren't mechanically demanding, but you don't really have the time to sit down and explore the menus to find it. Needing to handle the train mini-games and passengers also cut out the time I had to read the stop descriptions. - This is personal a pet-peeve, but I find level design where you go around a giant loop just to get a key right before a locked door at the start of the loop kind of silly. Even just saying' this is a one-way door' would've been fine with me. Maybe having a locked door might be easier for programming reasons. Even more silly is how often you're walking through peoples apartments and their only response is 'hi, how's it going'. That's just a personal thing I find silly, not a real issue. - Rough English localization. Probably not the dev's fault (at least not entirely), but it is noticeable. The game was made competently enough (especially for being nearly a decade old), so I want to reiterate I don't think it's a bad or broken game. But would I recommend this to my friends who like survival games? No. Would I recommend it to my friends who like narrative games? Probably not. Would I recommend it to my friends who like action games or action platformers? Definitely not. I commend the final station for trying new things and mixing genres, but it wasn't enough for me. Maybe it will be for you.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, French, Simplified Chinese
| $14.99 |
| 878ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十来块钱,四个小时通关,dlc部分还没打完,算是给小时候的童年打个补票吧,游戏本身只能算中规中矩,但是我玩的很满足,圆了小时候在电视上没看完这游戏的梦。
Sadly underwhelming. I love the game premise, story, and art. But the gameplay is a bit disappointing. Maintaining the train isn't interesting, and you get the occasional text messages. The passengers chat but you're too busy taking care of the train. The could've been a great game where the train becomes a haven from all the spooky stuff outdoors, and you get emotionally attached to the train as you take care of it and it takes care of you. I hope the devs revisit the idea and reach its potential
夯爆了 童年回忆(有没有人是和我一样小时候看GTV游戏竞技频道才来买游戏的) 玩就完了 游戏手感非常不错 尤其是拿大喷子射爆怪物
Ничего непонятно, но очень интересно. Стабильно раз в год возвращаюсь к этой игре
[h3] 绝望的使命,平凡的英雄[/h3] 小时候看楼主玩的应该算的是我的童年回忆了吧CTV电竞频道 [hr][/hr][h3]故事概括:[/h3] 在《最后一站》所描绘的濒临崩溃的世界里,你扮演的 并非天生的英雄而只是一位被紧急征召的正在休假的普通火车司机 游戏的起点看似肩负着宏大使命驾驶火车-运送一件被军方称为至关重要 的货物,穿越已被神秘感染摧毁的些地区并尽力营救沿途零星的幸存者 最初的指令是前往山城威尔斯特里姆但那里早已沦陷你的铁轨从此延伸 向未知的、布满怪物的废墟,旅途本身就是一场生存考验,火车是你的 移动避难所,你需要维护它在车厢内小心分配资源,并照料那些你决定 带上车的幸存者,他们的健康与你的旅程息息相关,每一次停靠,你都 必须离开相对安全的车厢深入死寂的城市搜寻燃料与零件用有限弹药和 手中的扳手对抗蜂拥而至的感染者然而,比生存更早浮现的是层层叠叠 的谜团。你逐渐发现,这场灾难或许并非单纯的病毒其源头可能与某种 药物”有关你运送的货物,本身也是充满疑点,从一枚核弹到一个被寄予 厚望名为“守护者”的巨型战争机器-但这些官方的宏大方案最终都失败了 世界末日的真相在残存的文档和对话中显得愈发复杂和绝望然而驱动着 主角穿越这一切绝望的并非拯救世界的责任,而是一个极其私人与朴素的 愿望:《回家》在整个旅途中他不厌其烦地尝试用站台的电话联系某个人 这份无声的牵挂,是在无尽黑暗中的唯一缆绳直到最后,当火车历尽艰辛 终于抵达他的家乡时,玩家才会在巨大的震撼中明白他心心念念的原来是 自己的女儿,至此故事的内核完成了彻底的转向,它从一个关于末世运输 的任务,骤然收束为一个父亲穿越末日赴死的归家之路,可悲壮之处在于 这条归家路注定无法抵达圆满的终点。早在旅程中段主角或许就已经在某 个不为人知的地下区域,不幸被感染了病毒当他最终踏入家园看到的却是 居民们已变异成拥有苍白瞳孔的“新人类”他拖着行将崩溃的躯体回到家口 吐黑血-颓然倒下-至死也未能见到女儿最后一面一位贯穿始终的神秘旅人 见证了他的终点并许下会照顾其女儿的承诺,让这位父亲得以在无尽的 遗憾中获得些许安宁因此最后一站真正“刀”人心魄的力量,并非来自于 英雄主义的胜利而是来自于它对渺小个体面对庞然命运的深刻刻画主角 没有拯救世界他甚至没能拯救自己和家园他的全部旅程,是在系统性灾难 的碾压下一个普通人为了守护心中最后也是最珍贵的一点念想对女儿的爱 与承诺所付出的全部努力与最终牺牲他的故事是一曲献给所有在绝境中 仍为所爱之人亮着微光负重前行之平凡灵魂的悲壮挽歌这份在宏大悲剧 背景下闪耀具体而微的人性光辉,正是游戏让人久久难以释怀的深度所在 [hr][/hr]在曾经的旧时代有很多精品游戏但是这一款其中之一,最后一站 小时候电视最爱看这个本来都不知道叫什么名字,剧情脉络不是很清晰 不过游戏模式哪怕现在也是蛮新颖,像素风也一直是我喜欢的类型 不管是这款游戏的本质还是它在童年带给我的快乐都值得我的一个好评 [hr][/hr][h3]旧时代的神作,新时代的前辈[/h3]
已经通关三遍了,第一次知道这游戏还是在电视上,至我的青春,真希望他的结局不是这样
因为小时候看过GTV楼主播过所以来玩的,总体还不错,就是结局有点仓促
данную игру можно назвать шедевром, несмотря на простоту геймплея и прочее. почему? да все просто. она невозможно насыщенна атмосферой апокалипсиса и какой-то огромной силы извне, ну серьезно. играется она легко, с некоторыми косяками конечно, куда без этого, но какая же там сильная атмосфера чего-то угнетающе-грядущего, и сюжет интересный с очень... а хотя, лучше купите, поиграйте, вы не пожалеете ни копейки, потраченной на этот продукт я сплю и мечтаю когда по этой вселенной выйдет хотя бы книга, потом фильм и ещё больше всяких приколов. она достойна, очень достойна этого
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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