
Relax and unleash your creativity in this new city building puzzle game. Create amazing landscapes and discover wide range of structures with special abilities. Enter the world of beauty and tranquility with the panoramas of your own creation and don't forget to pet your new animal friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.88/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 1.4Kreviews | 89% | — | $538.8K |
| $10.59−47% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Use of AI not disclosed even though it's blatantly obvious in the main menu screen "art". Unfortunately only noticed this after having this game for years. I used to enjoy this game but you can find mindless fun anywhere, this isn't anything special. And it's definitely not worth giving your money to people who can't even be bothered to put effort into making a game or paying real artists.
Don't let the Hex tiles fool you - this is *not* a Dorfromantik clone. There's much deeper strategic gameplay going on here, with long-term choices being made about what can be placed where for maximum points. Great as a puzzle game, less so as a calming cozy city builder.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Polish, Portuguese - Brazil
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this because I read it was different than Dorfromantik. It is exactly the same as Dorfromantik--the hexagonal tiles of different environments giving you points based on matching tile type, rewarding you with little structures and animals. The music is similar. And this uses AI images in the splash page. I had a good enough time playing I guess but it's just Dorfromantik but a little worse in every way. And I already own Dorfromantik.
Pros: Its pretty and fun to watch Cons: Finished in 15 hours - it became just an interminable slog to get all 73 structures built to complete the game. The rewards for finishing - none that I could see! No recording of my score, unlocking of new structures. No incentive to play this game again. Maybe they will add additional content in future releases.
Pan'orama is one of my favorites of the genre. It remains rather classical to the whole hexagon grid map building, but instead of ramping up in difficulty as you gather more points, things get less punishing as you progress and unlock/place more buildings. I also like that instead of a set point goal to consider a session won, it's measured by discovering and placing all available buildings on the map - this gives you a bit more control of how long you want a session to last (I've built enormous maps, taking my time, but also finished things very goal-oriented way by planning ahead which buildings to use). If you do crave a challenge though, there is a challenge mode! Good balance of fun, relaxing and challenging. (Also cats! Must click on all the cats!)
it's a really nice game. the gameplay loop is nice and relaxing and the music basically puts you to sleep with how relaxing it is. for anyone that wants to unwind from a stressfull day, this game is perfect.
Love Dorf Romantik, thought this might be able to scratch a similar itch. It's fine, not as well structured as Dorf Romantic, doesnt set its hooks into your brain as much. Went through once, unlocked al the buildings, don't have a real urge to play it again. Fun enough to pick at lazily at the end of the day.
A tile-based landscape puzzle that looks a lot like a Dorfromantik clone but really isn't! It has its own mechanics, style, unlockable building structures & cute animals to pet for extra points. It's a perfect game to unwind with. Follow [url=https://store.steampowered.com/curator/46120374] SupaIndio's Steam Store Page[/url] for more reviews and recommendations.
Not worth playing because you cannot continue building your city after you win. Let alone after you lose.
Well, it was a quite disappointing experience. I wanted to play something interesting, chill and cosy similar to ISLANDERS or Reus. Something which plays like a board game, with some planning and strategy, but not too overwhelming. So, to be honest, the only good thing about this game is that it looks beautiful. During my first run I had a lot of fun just placing stuff around, enjoying how it looks. When it comes to game's complexity it's a disaster. My first run took about 2h to complete, and that's enough to see ALL the game has to offer. There are only 3 main groups of buildings, and pretty much no strategy involved. You get x2 points from placing water? You place water. You have "upgrade all forest around the building" - yes, you just place forest tiles around it until you fill the area. And that's it. I felt quite shocked how short, braindead and linear the gameplay was. So I tried playing the challenge mode. Challenge mode massively increases the point requirements for progression, but you get some permanent upgrades persisting between the runs to compensate that. The most points-efficient playstyle makes the map looks like a chaotic mosaic, everything else makes you lose since there are simply not enough tiles to fill the high points requirements. Play the game -> lose -> get perma upgrades -> numbers go up, game plays the same -> repeat until you have enough upgrades to score ~700 points from placing a single tile. It's all ending up being repetetive grind instead of any being challenge. After 8 runs, with enough upgrades, I could win this mode in like 3h of repeating the same ugly pattenr over and over again. idk, the game is probably worth getting on -90%. Playing it once or twice is all it takes see all the content and move on.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 81 | 85% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $538.7K | 6.7K | 88% | $3.74 | |
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| $538.2K | 2.9K | 77% | $6.99 | |
| $538K | 543 | 86% | $24.99 | |
| $539.5K | 2K | 90% | $14.99 | |
| $539.5K | 1.2K | 94% | $18.99 |