
Play as a mighty Blood Wizard on a quest to escape a death-loop of psychedelic dungeons. Slay disgusting creatures using a large array of bladed weapons and unnerving spells, harness the power of cursed rings, find mysterious treasures, and learn the secrets of the universe you are trapped in.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This ♥♥♥♥ that game Greg Heffley play called "Twisted Wizard."
one of the most rewarding roguelites to play, even though it is extremely punishing of ignorance and lack of skill 100%ing this game didn't feel like a slog through meaningless annoying achievements, it just felt like another run that i hoped to be lucky or skillful enough to complete i hope the dev updates or works on a similar project such as this
This is art so abstract and beautiful that only a non-neurotypical person could create it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favorite games, but I will say that it can be very difficult, and it gets a bit dull repeating the same section repeatedly. Other than that the vibes are entirely immaculate, and (almost) overwhelmingly dungeon crawler. I've never seen or experienced anything like it. I can smell the mold, and damp gore as if it were a scented candle actively burning in my room. The crunch and static options in the settings are amazing, but the crunching also applies to the text, which can be a little annoying, but there is a sweet spot. The static option has remained around the highest setting for my entire playthrough so far, it's awesome. I didn't get to go into many of the key games blind growing up (Minecraft, Undertale, etc.) however most of the mechanics stand to make it feel like I'm genuinely exploring, growing, and learning as if I was actually an amnesiac relearning something I've already done. The magic system seems entirely useless most of the time, and often isn't used (if at all for some). As such, all of the spells tend to be entirely situational (at least until you level up health and blood usage during spells). The most useful spells so far have been golems (unmatched), and cursed weapon. Summon food is cool too for camels and Kenneth. The potions are cool too, as it forces you to memorize what tends to be good, and what tends to be bad. Honestly, I really wish there was merch so I could show my love and appreciation to the game's creator without having to bootleg something myself (as the case with many other pieces of media).
This game is hard. Achieved the first ending, and although progress through the game feels extremely rewarding (in the sense of the [i]permanent upgrades[/i] you can get for your character) I couldn't help but notice that I was never at that perfect spot in the middle of a roguelike run in which you feel like you can push all the way to the end but you are not absolutely OP so much so that it trivializes the game. In my case, 10 hours in, I am still in fear of losing the run going into the next room no matter what my setup is at that moment. Now this, some might love, [b]but I don't[/b]. I want to feel like I am getting stronger as the run goes on and I have not felt that yet in any of my runs, therefore I end up closing the game after a failed run out of frustration, leaving a taste in my mouth of "wow with this setup I really should have been able to do more damage/receive less damage". Getting to the end felt like blind luck rather than skill.. It might be a skill issue on my end, I dunno. With that being said, the game clears all the checkboxes aesthetically and the gameplay IS fun. I bought it full price and I recommend it as such. It is a very good game.
Did a quite a few runs and managed to get an ending, feels like there's a fair amount to hunt around for in regards to secrets and lore, worth picking up especially on sale. Although it is fairly difficult it will give you the tools to make future runs easier. Kinda cruelty squad visual mixed with DND on LSD
It's not terrible, that's not really my problem. What I dislike is that the game never reaches its full potential as it were. It has a solid foundation, gameplay and everything wise but never really goes much past it. Ends up feeling like it's unfinished or has parts missing. Also, the bosses are very boring.
style over substance
excellent
удали гномов проститутка,как я должен их убивать с билдом на мечь без кольца на выстрелы.Всю твою родослувную ♥♥♥♥
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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