
The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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English localization is still in progress. We expect to provide English support in the update after the release of the Early Access version. We sincerely ask for your understanding and patience.

The Emperor and the State is a simulation game that combines elements of strategy, management, development, and collection. Players will portray ancient Chinese monarchs, governing the country, collecting renowned ministers and consorts from various eras, nurturing descendants, and ultimately building an enduring empire through generations.

Conduct court sessions, handle memorials, and set national policies. The State includes over 20 different Indicators that interdepend and influence each other. By adjusting the relationships between these Indicators, stabilize and promote the development of the nation.
Issue decrees, contemplate strategies, appoint officials, and enforce decrees. Decrees are categorized into seven major types, requiring issuance by the Secretaries of the six Ministry: Personnel, Revenue, Rites, Military, Punishment, and Public Works, as well as the Prime Minister. These decrees contribute to the governance and development of the nation, with most requiring cooperation between the Emperor and ministers through policy proposals.
Making distant friends while attacking nearby in diplomacy. Send envoys to other countries, establish trade relationships, or initiate wars...
Train soldiers, prepare military supplies. When the time is right, seize cities and conquer territories. Influence the course of war by issuing military commands.

Promote education, advance imperial examinations, and gather talented ministers. Through the annual imperial exams and additional special exams, collect historically outstanding ministers and employ them according to their abilities.

The Emperor possesses four attributes: governance, benevolence, valor, and talent. Engage in self-cultivation within various facilities in the imperial palace to enhance corresponding attributes. The Emperor's personal attributes greatly influence the efficiency of governance; therefore, properly schedule daily activities to exercise and improve oneself.

Gather beauties, bestow favor in the six palaces, and enjoy worldly splendor. Confer titles in the harem, bear imperial heirs, and relax to increase efficiency in other matters.

The Emperor is also mortal, and life has its limits. Choose the most talented prince in advance and focus on their cultivation. After the current Emperor's passing, the imperial heir will ascend the throne, and the game will continue! Through generations of inheritance, create your everlasting empire.
Through generations of inheritance, developing national strength, expanding territories, ultimately creating your eternal empire.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏
以前还能统一全球,现在就统治一直不够,太晕了。差太多了,就不让人通关,太不合理。调整一下数值吧。
好难,但是好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
黑屏了
這遊戲會黑屏無法玩 有人一開始就黑屏,有的人像我玩了100多小時才出現 但不管如何都是重大商業誠信問題 人家付了錢卻完全無法玩簡直詐騙 請要消費的人慎重考慮清楚 已經消費的人可試著從steam去檢舉不要讓自己權利睡著了,
更新确实慢,虽然有bug,但是能玩
如果你是DOS时代《皇帝》的老玩家,那你一定会对《皇帝与社稷》倍感亲切。这款由独立制作人“涂途”开发的作品,从骨子里就透着一股复古策略游戏的硬核劲儿——它不是那种让你一键点点点就能坐拥天下的爽游,而是一部真正需要你“上朝理政、权衡利弊”的帝王模拟器。 游戏开局,你需要亲手制定国家和君主的初始属性,随后坐上龙椅,统率以丞相和六部为核心的满朝文武。从提拔人才、大赦天下、检查腐败,到开拓疆土、后宫选妃,史书和影视剧中能想到的帝王日常,这里几乎都有所呈现。 最让我着迷的是它硬核到近乎苛刻的内政系统。国家社稷包含超过20种不同的属性,它们之间互相依存、互相牵制——经济发展上,“在岗率”过高虽能加快产业效率,却可能导致更多贫困人口;政治治理上,官员的“士庶比”直接影响皇室威望与腐败程度。连监察反腐制度都做得相当细致,相当映射现实。每一次政策颁布都像在走钢丝,稍有松懈,就可能“千里之堤毁于蚁穴”。这种烧脑的制衡感,让我找回了当年在DOS前“一坐就是一整天”的沉迷体验。 游戏的细节也相当丰富。你可以通过科举选拔网罗历朝历代的王佐之才;可以在后宫开枝散叶、考察皇嗣;甚至可以钻研炼丹之术,追求祛病消灾、延年益寿。音画方面,悠扬大气的配乐为帝王生涯增添了不少沉浸感。 当然,作为一款抢先体验作品,它的内容量还有待填充,部分系统也比较粗糙。但正如开发者所说,正式版还需要1-2年的打磨时间,而游戏至今仍在持续更新——这份诚意本身就值得肯定。 总的来说,《皇帝与社稷》是一部野心与诚意兼具的帝王模拟佳作。 它能让你切身体会到“当皇帝”绝非坐拥三宫六院那么简单,而是一场关乎国运的持久博弈。如果你喜欢硬核策略、钟情历史题材,又愿意陪一款有潜力的作品共同成长,那这张龙椅——值得你坐上去试一试。
bug也太多了,更新一下就有一大堆bug,旧档还没法玩。算了,类似帝成2的游戏太少了,制作组多努努力,多完善下后宫,还有能不能加太医,治病靠炼丹也太难崩了。
玩起来还是很有趣的,就是不sl太难了,另外,我真的没遇到评论区强调的崩溃、黑屏啥的,支持下
比起過去的皇帝,遊戲內容豐富很多 目前仍不建議使用繁體中文進行遊戲&取名字,容易產生BUG 期待後期的更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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