
A Giant Strategy Sandbox experience set in Warlord China. *Tons of playable factions! *Communist insurgents, * Boxers like rebels, *Greedy warlords, *Mongol riders, *A mad russian baron, *Shanghai gangsters, *And armored trains!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
投身革命即为家,血雨腥风应有涯。 取义成仁今日事,人间遍种自由花。
虽然创意很好,但是由非中国人来完成这部游戏,好像有点难度。作者的初衷是好的,为了宣传中国近代历史,但是,由于是非中国人,所以对中国近代史的某些细节把控的不是很好。另外一点就是,看了游戏内的很多设定,好像并不是为了中国玩家所设定的,其面向的更多是欧美或世界上其他地区的玩家,因为游戏中很多的提示、教程、说明都是针对不了解中国历史的人,而非了解中国近代史的中国人。所以,对于作者对华友好的好心,作为中国人,我很赞赏并肯定,不过,对中国玩家不太友好这点,我也不能否定。感谢作者帮助中国进行正面宣传,谢谢~
能出个联机吗,我想跟兄弟一起玩
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Korean*, French**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉这个游戏有点无聊,逃兵数值上面也不是很合理,中国历史上的小军阀往往会把精力瞄准在一个省里,游戏里ai的侵略度疑似有点太高了,应该表现为先完成一省统一再去侵略,其次是马家军侵略度太高了,人机的话应该不动如山
说实话很几把无聊,看着大实则空,和数字占领类游戏没什么区别甚至爽感还不如。各种指令花样繁多比如发展领地看着很牛批,实际上屁用没有完全不如抢。而且他妈的,你一个军阀游戏要搞这种人数限制,你很多势力开局就他妈一个人,还他妈要慢慢攒什么狗屁人脉招募,弱智极了,我勒个人情社会给这老外学到精华了。人物也是同质化严重也就名字有点区别,我七年前玩的三国时代都比你有沉浸。你问三国时代是什么大作?那是4399免费像素战略,里面有雁行阵长蛇阵弓兵骑兵步兵,还有不同武力值武将激情互砍抓俘虏,一不小心就阵斩敌将,比这傻逼好玩多了
挺硬核的历史模拟游戏,入门挺累的,对上电波了就会比较喜欢吧
The concept is great, but the game needs more work. I'll probably keep playing here and there because the time period is really interesting and the developer has clearly already put great effort into the making of this game. The game mechanics also don't seem bad at all. The reason I'm saying I wouldn't recommend buying the game is that it seems like an early access game to me. My first experiences with the game were: - Could only change music volume in-game (the music is great btw) but had to turn down volume in volume mixer anyway because effects volume was too loud. - Loaded into the tutorial and was confused for 15 minutes because I didn't know what I was supposed to do; it turned out the tutorial was bugged and restarting it loaded it normally. - UI felt confusing (not horrible but quite bad), the UI just doesn't feel like it's up to the level of a fully released game and for example after moving my army on a district it took a while to figure out where I can take control of the district, as clicking on the district wasn't the right answer but rather finding the buttong in the army actions. Reports are just a column of text that is kind of hard to read. - Couldn't figure out whether you can change the scrolling speed of the map, at least in-game there wasn't an option in the settings, it was really sluggish. I didn't play for even an hour and I ran into all these issues, which in my opinion shouldn't happen since the game is apparently supposed to be fully released and costs 25€. I hope the developer keeps working on it because I like the project and the concept is really good, just doesn't feel like a fully released game that I could recommend anyone to buy right now.
Rise of the White Sun differentiates itself from other grand strategy games by embracing it's historical era fully. Every character and army has a level of loyalty to you, even if it is not your character or army. Every social class in every town also has a statistic determining how much they like you. Resources are scarce, and oftentimes armies don't even have enough rifles for their own men, much less artillery guns and machine guns. Other warlords serve themselves solely, which can be used to get them to desert to your side. This also applies to your allied warlords, who may betray you if you're doing poorly, or sustain themselves by looting your towns if you're doing well. This creates a ruthlessly pragmatic gameplay style that is unlike any game I've ever played. However it is not without downsides. The controls and mechanics are fairly unintuitive but more importantly confusing, which can largely be contributed to the lackluster tutorial that does a very poor job of actually explaining the fairly complex game(I'd recommend joining the Discord for advice). Despite this it is packed with content, there are plenty of factions to choose from and many have completely unique mechanics and playstyles. Making the game very replayable, and overall I'd recommend it to fans of grand strategy games or people interested in the Warlord Era.
Game has some neat ideas but the game also doesn't want to tell you anything A leader is speeding up building construction? Nice! How much?... Doesn't say. That's fine, this is a military game not a building game! We attack with an army! Our army falls back. Why? Hmm... says they got hit by artillery and crumbled. Ok, we'll raise morale to full and discipline then attack! Same result, same text. What could it be? Bad luck? Maybe we need more soldiers? Maybe more artillery? Maybe more rifles? Maybe we need two armies to attack back to back? Maybe the Leader is a sucky general?? Who knows! Doesn't say. Its hard to recommend it as a strategy game when you can't form a strategy without any numbers.
其实就是军旗类型的游戏,因为有不少debuff所以玩的时间延长了,政治性反而不强,游戏模式还是有点限制的,只能操控七个角色,感觉就是上限给你限定死了只能有7个人做指挥,如果合理搭配一轮可能最多占领4个地块,感觉没有其他玩家吹的那么神和好玩,核心玩法还是文明系列的那种,个人不是很感兴趣,我还以为是宗主国那种的游戏,感觉一般般吧,适合喜欢文明系列的玩家,这游戏剧情挺少的。
Players by region
Where this game's players are, estimated from review languages.
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