
The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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English localization is still in progress. We expect to provide English support in the update after the release of the Early Access version. We sincerely ask for your understanding and patience.

The Emperor and the State is a simulation game that combines elements of strategy, management, development, and collection. Players will portray ancient Chinese monarchs, governing the country, collecting renowned ministers and consorts from various eras, nurturing descendants, and ultimately building an enduring empire through generations.

Conduct court sessions, handle memorials, and set national policies. The State includes over 20 different Indicators that interdepend and influence each other. By adjusting the relationships between these Indicators, stabilize and promote the development of the nation.
Issue decrees, contemplate strategies, appoint officials, and enforce decrees. Decrees are categorized into seven major types, requiring issuance by the Secretaries of the six Ministry: Personnel, Revenue, Rites, Military, Punishment, and Public Works, as well as the Prime Minister. These decrees contribute to the governance and development of the nation, with most requiring cooperation between the Emperor and ministers through policy proposals.
Making distant friends while attacking nearby in diplomacy. Send envoys to other countries, establish trade relationships, or initiate wars...
Train soldiers, prepare military supplies. When the time is right, seize cities and conquer territories. Influence the course of war by issuing military commands.

Promote education, advance imperial examinations, and gather talented ministers. Through the annual imperial exams and additional special exams, collect historically outstanding ministers and employ them according to their abilities.

The Emperor possesses four attributes: governance, benevolence, valor, and talent. Engage in self-cultivation within various facilities in the imperial palace to enhance corresponding attributes. The Emperor's personal attributes greatly influence the efficiency of governance; therefore, properly schedule daily activities to exercise and improve oneself.

Gather beauties, bestow favor in the six palaces, and enjoy worldly splendor. Confer titles in the harem, bear imperial heirs, and relax to increase efficiency in other matters.

The Emperor is also mortal, and life has its limits. Choose the most talented prince in advance and focus on their cultivation. After the current Emperor's passing, the imperial heir will ascend the throne, and the game will continue! Through generations of inheritance, create your everlasting empire.
Through generations of inheritance, developing national strength, expanding territories, ultimately creating your eternal empire.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
修一下bug,嫔妃生病或是孕之后,才艺颜值数值下降,身体恢复之后,数值钉死在10点
有各种卡住
游戏的机制合理性很高,现实化的同时又有很高的游戏体验,让我找到了传代的乐趣,非常推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼一样的黄白术研究,你必须让它自己隔夜研究才能正常解锁你妈的炼丹室,不然直接卡住未解锁不给你造的BUG,能不能更新一下?老子打了那么久江山还生了个天赋异禀的儿子,回头一看炼丹室没解锁真的是醉了,还有你妈的傻逼电脑好战程度顶天了,明知打不过我,联盟打我一波接一波,妈的只要老子还没结束战斗,就硬是要联盟打我,一路吃到一百多城,还是有小国不要命一样联合打我,敌意说来就来,你妈的外交只能同时派出俩人上限,我亲善你妈个头,BUG一波接一波,你妈的比自己玩的时候不会笑吗?也没有解除BUG的办法,我真的是日了你妈了
遊戲本身概念不錯 可以抽名將抽妃子抽皇子 非常上頭 但細節總是決定成敗 這遊戲細節我只能說拉完了 就算去把自己屬性改滿+底下全名臣也沒救 不去改錢或者肉祭 就是等破產 下面一排建設只大部分城鎮只能蓋一個 第二個要8萬人口就算了 我點了科技要升級我的建設 跟我說人口要18萬才能升2級建設 完全神人設計 我玩了快30年初始人口7.8萬 也才漲到 10.2萬左右 拉個軍隊 民夫一調 恭喜一夜回到解放前 貧困率直接大暴漲 一堆縣城直接降級 每年收入永遠小於支出 用了湊錢也補不齊 土地兼併跟腐敗率嘎嘎亂漲完全壓不下來 一堆國策也完全沒用 連被動加經濟都沒有 甚至國策要啟動還要另外花時間另外研究 另外地圖有夠難分辨倒底能不能走 軍隊拉過去才發現一座大山擋者 有夠浪費時間 估摸著這遊戲設計師大概不怎麼玩自己設計出來的遊戲 不然就是他愛坐大牢
好玩!!!!
it's basically an upgraded version of the DOS game 皇帝.
更新奇慢無比,一整年只更新幾個小版本
比起過去的皇帝,遊戲內容豐富很多 目前仍不建議使用繁體中文進行遊戲&取名字,容易產生BUG 期待後期的更新
也许游戏有很多不足,但是目前还在更新,希望未来能更好!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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