
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]An overpriced, mediocre "Dead Space" prison escape convict.[/h2] [b]Not worth the money, even in sale. The worst melee/CQC in modern games that I've played.[/b] [h3][u]Pros+[/u]:[/h3] [list] [*] Character models; lighting and audio add to claustrophobic mood; gore. [/list] [h3][u]Cons-[/u]:[/h3] [list] [*] Terrible melee combat (which is very bad when a game relies heavily on it); cheap jumpscares; boring, short campaign and low replayability. [/list] Visually nice, highly atmospheric action-horror game that ultimately fell short of being the masterpiece Dead Space fans expected. Divisive melee combat, lack of genuine scares and an ending locked behind paid DLC kind of killed this game. Can't recommend, even on sale (do it on your own risk). It's a 6/10.
Oyunu alalı 2 yıl oldu kötü yorumlardan sonra oynayasım gelmemişti anca şimdi denemek istedim. Biraz hakkı yenmiş gibi şu ana kadar kötü bir şey görmedim, optimizasyonu da gayet iyi düzeltmişler sanırım. Oyun akıyor gidiyor, sürükleyici daha sıkılmadım devamında ne olacak diye merak ettiriyor. Korkunç değil, oyuncuyu korkutamıyor açıkcası bu benim için iyi bir şey çünkü dead space oynayamıyordum çok geriyordu. Bunda yakın dövüş, kaçınma olması bi nebze rahatlatıyor. Korku bekleyenler için eksi bu tabii ama korkudan ziyade hikayeye aksiyona odaklanmak isteyenler için keyifli. Atmosferi, grafik kalitesi, vuruş hissi güzel. Ortalama üstü bi oyun bu kadar gömülmeyi hak etmemiş.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра ни без минусов. НО c классным игровым дизайном и большим потенциалом для развития.
Захотел попробовать современный ААА, а получил ААААЙЙБАЛЯЯЯЯ (=кучу говна прямо в лицо)! Итак, топ-3 самых ублюдочных решений в протыкалисто: 1. Кисель вместо управления - нажатие клавиши или движение мышью еще не всегда приводит к движению перса, то есть побежит у тебя гг, не побежит, куда камера будет показывать, куда прицел смотреть это вообще в половине случаем не то, на что ты можешь повлиять. Мб это для консоле-особенных сделано, не знаю, но злит очень сильно. Кто это придумал, тому, а точнее тем (как минимум один ebанат придумал, и еще один согласовал), желаю с таким управлением весь личный транспорт иметь, причем пожизненно. 2. Несмотря на графоний анрила5 все вокруг кажется очень искусственным, и уровни-коридоры только усугубляют. Даже в дедспейсе такого не было 3. Кроме кор-механики "два раза уклонился - атаковал" больше ничего нет. Нет, конечно, есть стрелковое оружие, грави-перчатка, но смысла от них почти нет - грави перчатка поможет скинуть вражин с платформы, стрелковое - побеждать двухголовых минибоссов, и то только потому что тупо нечем сделать это быстрее. Кое-как дотянул до финального босса, чисто на морально волевых, но чет больше не хочется, наелся киселя этого. Жаль нельзя сделать рефанд. Итого по Протыкалисто: пятикратно переваренный дедспейс
It's hard to talk about callisto protocol without repeat what everyone else are saying about the game. So i will try to summarize it without taking to much of your time. The first few hours are pretty fun, then it gets less and less fun as the game goes on. There are things here and there that could have been praised if they haden't been done before (and better) by other games (dead space and last of us are the first ones that comes to mind). Also while being a horror in space (a classic concept which i very much enjoy) It's a very unfun game to play. Also, random crashes and lets end it with a cliffhanger ending to sell dlc. Put simply this game is not fun. People were hoping on the next dead space, to that i say go play the remake of the first deadspace, a amazing remake that will make you fall in love with the game all over again. I got my copy of this game on a sale for like a fiver, and i whould not pay a cent more than that.
My two cents? Haters are full of excrement. Game is good, very atmospheric and well put together. Story is admittedly a little bit generic but I wasn't bothered by that. Crazy good value on sale. kinda like getting more dead space
Даже купив со скидкой игру я все равно ее возвращаю, потому что этот троекратно переваренный кал просто не работает. Не грузится главное меню если не отключить интернет. А смысл тогда ее покупать если можно скачать пиратку которая будет работать? Тем более игра одиночная. Кал калыч
This game is heralded as a $168 million failure, meaning it sat at the absolute bottom of my backlog. The score sits between a 5.5 which feels like too low for this game. The combat didn't vibe with people, and the animation locks definitely annoyed players. That being said, I loved this game. My only real mechanical complaint is that the inventory gets cluttered particularly in the beginning. The combat is a bit janky, but I actually like it. I also liked the combat of SNES's Secret of Mana 2, so maybe I just like janky combat or have brain damage. Because the game places a heavy emphasis on melee, you need to lean away from punches by holding left or right, and there is a block mechanic that damages enemies if you invest in the upgrade. When there is more than one enemy, you are forced to manage distance by throwing them/heavy attack into spikes, or blasting them away to focus on another. Once enemies start to mutate, you need to get some shots off quickly to stop the process, or they grow stronger with more health. Meanwhile, the stealth is hilariously terrible in the best way. It has lightning-fast animations, and the only noise that triggers enemies is running. Stabbing them while Jacob yells and violently kicking their corpses for supplies somehow won't alert a guy standing five feet away. Visually, it’s fantastic. You can absolutely see the Dead Space DNA in the health gauges and kinetic glove. However, there is one thing this game does better than Dead Space and Alien: Isolation: there is no map. The game relies entirely on environmental cues and camera angles, and it is incredibly refreshing to navigate intrinsically without staring at a mini-map or holding a button for a line on the ground to follow. The voice acting is solid, the atmosphere is dreadful, and it is gory in the best way—the video game violence is delivered in droves. I also appreciate the simple weapon upgrades. They are super limited and focus on basic, clear milestones like recoil, damage, ammo capacity, and alt-fire. I don’t need a 2.5% incremental fire-rate increase; just condense it and let me move on. Lastly, the game allowed me to use my pistol as a viable enemy- and boss-killing weapon. In these types of games, I hate being forced to switch to more advanced weapons (think Dead Space or Resident Evil 4). I think that feature may have skewed my opinion in a more positive light as well. While I wish there was more boss variety, the core package is great. It sits so much higher on my subjective rating scale than I ever expected, and I genuinely wish there were an expanded sequel.
5.5/10 一切都是对《死亡空间》的拙劣模仿,只学到了美术风格,其他的真是啥也不学啊。玩过死亡空间系列的人你很难不拿这游戏去做比较,我们以前吃的真是太好了。
Скажу прямо. Хотите пустить время, деньги, и память на устройстве коту под хвост. Покупайте не задумываясь. А Я посидел 14-15 минут на главном экране без худа и остальной херни, называемой интерфейсом. Поиграть не смог, и в итоге строчу этот отзыв. Аривидерчи.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49M | 45.4K | 94% | $59.99 | |
| $49.1M | 70.1K | 83% | $29.99 | |
| $49.1M | 64.2K | 77% | $39.99 | |
| $48.9M | 49.4K | 86% | $39.99 | |
| $48.8M | 144.8K | 95% | $19.99 | |
| $49.3M | 161.7K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $53.5M | 53K | 97% | $47.99 | |
| $170.6K | 587 | 86% | $14.99 | |
| $41.8K | 171 | 77% | $11.99 | |
| $12.7K | 43 | 77% | $14.99 |