
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 44.7Kreviews | 82% | — | $49.2M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Game That Killed Bungie. So I thought I would try this and see what it was like before it ended up being killed off due to low player counts. The TLDR is that even if you ignore all of the drama surrounding this game, there are serious matchmaking issues due to low player counts. I spent more time waiting in queue than I did playing, and found what little I did play to be underwhelming at best. They replaced what looked like a good PVE mode with an ordinance heist event, which makes very little sense. Imagine going through multiple specific runs and actions only to get some grenade launcher that you cannot even reload or add to your vault. What was Bungie thinking? Overall, the Bungie of the past no longer exists, so you can skip this. Another addition to the Concordian saga. For the good, the gunplay seems alright, and I liked playing against some of the PVE enemies, though most of the time, the game seems like they just repeat the same enemies over and over. It isn’t like Helldivers 2, where the enemies each fill a niche, and you have to work together to eliminate them. I can tell the PvE is an afterthought. It is playable for the most part, matchmaking issues aside. For the not-so-good, I do not like the art style and would have preferred something more realistic. I had one crash to desktop while waiting for a match. Speaking of which, I spent more time waiting for players to fill a lobby than I did playing. The game currently has roughly 3,000 players on Steam, so it makes me wonder: 18 days out from season 3, will this game even survive as is? It must be taking a ton of money to run servers nobody is using, on top of the 300 million+ Sony spent acquiring it. What a shame Destiny 3 had to die for this. The inventory system feels just tacked on, with a lot of the items not being something you can use in a meaningful way. As this was designed as a PvP shooter first and foremost, it is most efficient to wipe entire lobbies and extract. For new players, this can mean playing against highly experienced players and ruin entire runs. I can see why the player base has not expanded much, as being killed before extract or having all your loot constantly taken is not much fun. I wish Bungie had designed onboarding better for new players. There is not much of a story to speak of, and the world-building is background noise at best and is underdeveloped. It is very obvious that Marathon was intended to be PvP, and everything else is secondary. I wonder how Bungie came to the decision that releasing a game that isn’t free-to-play and is only PvP is a good idea. That and making a PvP-only extraction shooter. Both are bizarre decisions given the current gaming landscape. The DLC is just skins and credits. Totally missable. Here are some videos if you want to see how bad the state of the game is. The former Bungie C-level execs have cashed out, and most of the workers have been laid off. They are even leasing their former offices. Marathon will go down in history as the game that killed a beloved studio. What a shame. It makes me wonder if Bungie as it exists today even has a future at this point. https://www.youtube.com/watch?v=j0vJX4x6BCQ https://www.youtube.com/watch?v=7DUYpuqN60k One can't forget how the collector's edition did not even come with a game code: https://www.youtube.com/shorts/pcEAC11s2MQ Or how Bungie stole other people’s art for the game: https://www.youtube.com/watch?v=Yh8GyCiuzCs This is especially terrible as the art director followed the artist on several platforms. He had to have known what was going on. Overall, I only picked this up to see what all the fuss is about. Buy Helldivers 2 instead if you want a decent game that is somewhat similar but without the needless inventory stuff and PvP tacked on. I give this game, for what little I was able to play, a 4/10 due to the poor matchmaking, poor onboarding for new players, meaningless inventory items, crashes and lack of meaningful PvE. Even if it was free, it would be too much in my opinion. I do not know what they were thinking pricing it at 49.99 CAD. RIP Bungie.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"gamers" got handed the best pvp game since titanfall 2 and decided to try and kill it cause it was gay and woke or whatever. you all deserve nothing
The setting is incredible, the shells are insanely cool, the gunplay is peak, but it is an extraction shooter. The gaming community is witnessing a strange trend. Extraction shooters are being released at a rate not seen before and some people are beginning to realize something. People ruin games. The evidence of this is being demonstrated not only in marathon but also in Arc. Arc has been infected with cheaters the same as Tarkov. The only reason Marathon isn't infested is because it doesn't have enough players for anyone to care. This game should have never been an extraction shooter. At least not one that includes pvp. There isn't a cheating problem in this game, there is a skill discrepancy in this game. I have played casually since the server slam, mostly solos because none of my friends wanted to play Marathon. At first it was awesome, the vibes were desolate and dystopian, I was invested in filling my stash to ascend to higher levels of gear. Now? The most I do is queue in as a free kit twice a week. Why? The top 1% of skilled players are being dropped into lobbies with casuals running free kits. Purple and gold geared players with 4 and 5 ticks of shield health that your inferior free gun has to chew through to even attempt to kill them. It's beyond unfair. The saddest aspect of this is integrating SBMM would hurt the game even more because queue times would get even longer. Thus the downward spiral this game is on. Over the past couple months they have attempted to attract casual PvE players with a sad attempt at a roguelite mode called Vault Breakers. Solve the puzzles, open the vaults, and retrieve a weird immersion breaking currency to upgrade the kit you would bring in. You did not get to keep the gear you found. WHICH IS INSANE. What difference would it have made? The sweats already have a stash filled with purples and golds. Would it have been that terrible if we would have been able to keep the gear and actually stand a chance against the 1%? We still invested hours into learning Cryo Archive, a beautiful labyrinth, to be able to find anything in the mode. The cherry on top? It was "experimental" and they removed it. Now the game is back to catering to the top skilled players who are playing a mini battle royale while the rest of us are playing shell death simulator. You might as well have an audio track of Gene Wilder's Willy Wonka screaming, "IT'S ALL THERE, BLACK AND WHITE, CLEAR AS CRYSTAL! YOU GET NOTHING! YOU LOSE! GOOD DAY SIR!" This game is the slow, sad death of Bungie. I expect a End Of Service statement in the following months. Do not waste your time or your money.
It's sad that this game is designed to die at this point. Despite all the hate it got at launch, I actually enjoyed it. The art, atmosphere, and most of all gunplay are all great. Unfortunately, it seems like they spent on their money on fancy cutscenes and advertising. The game launched without duos and now it's here as a rotating map modifier instead of an actual mode. This is not a casual extraction shooter like Arc Raiders. You die very fast. That would be fine, if it didn't clearly try to attract a mainstream audience. The quests suck and are so tedious; even after the Season 2 changes. Are extraction shooters just allergic to good progression? Well Marathon is apparently. The game has so few players right now, it takes 5+ minutes to find a match and it goes one of two ways. Either I play the whole match without ever seeing another player, or I instantly die without having a chance to engage in real gunfight. I really wish this game had succeeded, but considering the amount of money they put in it seems only a matter of time until they shutdown the servers since they clearly lost a lot of money on the game. Very little point in starting the game now unfortunately.
Dead game and soon to be buried by developers. Season 3 delayed by months + announcement of no more seasons afterwards, only periodic content updates which likely won't come. This is after radio silence for weeks. Bungie is done with the game. Save your money.
The game was fantastic, and was Bungie’s ball to drop. The ball has been dropped. Maybe we will find it picked up again in December, but at this point we are hoping for a no man’s sky level of a comeback. Good luck to the devs and thanks for some great times
destiny died for this pile of garbage
I have played a good amount and supported bungie since the beginning. Good gun play kept me around but tonight 8/28/26 was the last straw for me. As a solo queue player, who has tried their discord.(Stopped because it's full of rage bating toxicity.) I can fully say 1,317.6 hours is it for me. From the toxic community to the matchmaking system. I wouldn't recommend this to a person who like me goes at it alone and even with a team its a hard recommend. Maybe in 6 months if the game is still around. But I fully believe this toxic community will kill it sooner. Don't waste your time.
destiny 2 died so marathon could struggle to keep 3k players lol
A sad case of a great world ruined by the genre of game. The lore and art style for Marathon is fantastic unfortunately bungie decided to make this an extraction shooter that plays like a battle royale. The maps are so small that any action involving fighting the npcs results in everyone on the map running to your location sending you back to the lobby. Bungie tried to make a pve mode but there isnt really any point in running it. Getting new weapons and loot can be fun in some games (ie. Destiny or Borderlands) but in Marathon there isnt really a need to get new guns as rarity is based of mostly attachments, but since there is no story progression outside of contracts and small lore items (which I liked the lore items) there isnt any meaningful progression, which makes me feel as though I havent done anything with the time I put in. This problem is made worse that everything resets at the end of a season. All of your loot and all of the contracts you completed are reset and you do the same quests over again. I wish this game was either a story game or a looter shooter like Destiny and with Marathons life likely coming to and end, I hope that we get something with the art and lore instead of throwing all of it away.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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