
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 44.7Kreviews | 82% | — | $49.2M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love the visuals and sounds of this game, the visuals are such a breath a fresh air and it looks so cool. But i cannot get behind the gameplay at all, they designed the gameplay around being a more competitive take on extraction shooters with no other reason at all to play the game. idk why game companies cant understand that you cannot force a game to be competitive at launch you have make the game fun to actually play first.
how brutal this game could be to a new or low level player doesn't bother me, as long as I can start the next game in few minutes. But the problem is that the majority of time in the game, you will be in never ending queue. You have to spend the most of the time in the game for waiting to exprience the game, not experiencing the actual game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
destiny 2 died so marathon could struggle to keep 3k players lol
Marathon is an incredibly saddening game, originally promised as a persistent extraction shooter with in depth character customization, was turned into a hero shooter with 25 minute match timers. The game is devoid of any ambition and plays it incredibly safe, with a budget reaching over 400 million you’d expect it to be grander than even the original vision entailed, but no, you got a hero shooter with a skin shop, and bland maps with some interesting mechanics, I enjoyed a really good run on pinwheel, and cryo was fun, but theres not really much else besides that, I dont think 30 hours is reasonable to leave a review, but all 30 of those hours were full of desperately trying to love this game, I enjoyed when I got into a gun fight, sometimes, talking to people in the wilds happened to be the most fun, meeting random people who also desperately try to love this game. Overall I dont recommend this game, I wish the version of the game I could recommend was the one we got.
Game is made like Valorant but with large maps, 3rd parties, grenade spam. I do not recommend if you have a life outside of gaming.
Honestly love the game. It's one of the most aethestically cool games, with the dopest vibes (each faction oozes with style and mystery for example). But also a game I can't even play. Many other reviewers have already mentioned so I won't repeat, but the general consensus of "1% of pro sweats destroy your chance of really just enjoying the game" (for someone like me) rings true to me. I don't have a problem with PvP, I don't have a problem with extraction games. Both are genres I enjoy and love. But where I'm at in life now, I can't become a sweat player. I can only casually enjoy games. So being unable to take fights because I don't have the ability to consistently bring back any loot (because I'd simply die from sweats) keeps me in a state of losing more, or having only free kits to enter a match. I agree with the game needing a PvE mode. It'd allow folks to enjoy the awesome world that is Marathon. They and enjoy the tight and fun gunplay, which feels so good. Have better chances of bringing home loot and feeling good to have a stash with some nice guns and gear in the 20-40 min that they may have to play the game. Etc. I get the "git gud" sentiment, but realistically, not everyone has the time to develop the skills to enjoy their games at that level. That's why a PvE mode, where you can actually still get gear, and enjoy an epic story, would help a lot of folks jump on Marathon, and simply enjoy themselves. I find it was kind of tone-deaf that the only PvE event they released (Vault Breakers) did not even let you leave with the stuff you picked up! Like...it's not easy to make it out alive. No, instead you get some new form of currency, to buy things that you can only bring into the PvPvE lobbies, where again...you likely will lose. Though you can't just run VB once and get out with enough currency for a full kit that could maybe survive some fights; no, you have to run it multiple times. Though Cryo is a dope map and event...not everyone has the time. Especially when you'll likely lose it all. Let folks keep what they picked up and extracted with. Let them bring those in to whatever match they want to. Another joke to me is the Battle Pass. First, this is a paid game, so why are the passes the same price as free games? Not only that...there's 1 unique skin. One. The rest are recolors. And then there's schemas. You have to buy the guns with currency that you hopefully extracted enough times to afford buying. 10 years of development from a AAA team. I know this comparison is not apples-to-apples but look at Marvel Rivals: It's a free game, yet their Battle Pass has numerous unique skins. This is a paid game with not a lot of incentive for folks to BUY the BP and then to keep playing to at least get all BP items. I hope the game survives. It hurts to see all the "Marathon killed 2 games...Destiny and itself" memes and comments, because it feels very true. I hope Bungie figures out a way (or if they already have, that it's some secret they're holding close to chest and will reveal very soon) to keep game alive, and more importantly...bring in more/back people who will actually love the game, and be able to convince all their friends to jump in
This game has no cohesive identity and has no idea what it wants to be. The gameplay itself is fine and gunplay feels satisfying but it is not fun, extremely confusing, and UI that is so stupid that it honestly should be required coursework for game developers on what not to do. I literally quit mid-match and refunded it realizing that it is just not fun and it is wasting my time.
Only fun in a team and playing the game a ♥♥♥♥♥♥♥. All casual players will not have fun and leave, the game ends up a being a ♥♥♥♥♥♥ deathmatch game but with 20 minutes downtime between fights since queue times are so long
A great game that only appeal for player who have high tolerance for failure/who excel at PvP. This is a game that will not be fun for any average gamer as your progression in this game will be hampered by how good you at in PvP. I cannot recommend this game to anyone who cannot handle high skilled PvP fight at all. This is not an extraction shooter game shown by the marketing but a high stakes Battle Royale game with extra steps.
It feels like it plays amazing, but then you try it and realize what this really was. A big, corporate powered failure. Ziegler came in and turned the beautiful vision of what this game couldve been and turned it into a hero shooter within an extraction shooter. No one asked for this, no one wanted it but its what we got
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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