
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Find something to pry this door open, just kidding actually hes supposed to die and you're supposed to walk around not knowing what the ♥♥♥♥ is going on.
keine deutsche sprachausgabe auswählbar ! lt forum seit update/jahren kaputt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体量小到当时玩了两天就通关了,一场酣畅淋漓的精神折磨,矿区打小怪时四五个小怪一拥而上,旁边有很多钉墙,但那个控制手套最多拉五个小怪就没能量了,近战被平A两三下就死了,而现场有不下十五只小怪,如果没有超多的弹药,根本打不了,但根本没钱买那么多弹药。还有就是BOSS战总共就两个本体一个DLC一个,打DLC的Boss失败复活后居然是上一次开始时的血量,没法返回到上一个加载点购买药剂,导致BOSS碰我一下就死,纯纯恶心玩家。为了最大化场景利用率,你会不断地经历地面塌陷的剧情、找同伴的任务,而且地面塌陷后,竟然相当于进入新的场景,相同的地点又会刷新新的怪,玩了差不多30个小时,其中至少有16个小时是经历和群怪斗智斗勇、走重复走的路。剧情方面:完完全全低脂剧情,好不容易几个小时找到同伴汇合,以为后面会有并肩作战大场面,结果没两分钟同伴坠机死了?!另外一个同伴对我没有丝毫帮助,每次汇合(她走在前面,我走在后面,经常发生我脚底下路断裂摔到一层,然后任务要求我把走过的路再走一遍和她汇合)都是一幅毫无生气的冷脸,我帮过她无数次,她不仅没有任何与我的良好交互,甚至连任何宽慰的话语都没有,表情差到像是在责怪编剧把她写到游戏里面了,毫不夸张地说:这是我过去几年玩过最差劲的游戏,没有之一
号称是死亡空间原班人马打造,只能说死亡空间是天时地利人和才出来的神作,木卫四协议只是对其拙劣的模仿。 这个游戏大部分战斗都是近战,枪械的作用只是在近战打出来弱点的时候给敌人来一枪,要是直接拿枪对着敌人射,一个弹匣都打不掉敌人的头。近战也非常公式,只要ad来回按进行闪避,偶尔按一下s格挡,然后一直按左键攻击,等出来圆圈就右键瞄准左键射击,主角会在和怪物的回合制战斗最后来一个华丽的处决,只不过看得多了会觉得烦,这套系统在一对一的战斗里尚且可以接受,但要是一下子出来两三个怪物就会非常难受,总有一个怪你打不到。死亡空间则是注重枪械射击,通过断肢和念力投掷还有静止立场来快速结束战斗。木卫四在这一点上显得繁重臃肿。 敌人和主角都很超雄,这个敌人明明设计的像僵尸一样,但是攻击还是拳头锤人,恐怖感大减,敌人处决主角的动画也挺有意思的,直接踩头或者把他按在地上殴打。 由于过于注重这个近战系统,游戏的恐怖感其实很少,令人遗憾。玩过死亡空间的玩家肯定能看出很多致敬的元素,比如通风管道的小怪,爬到脸上寄生的怪,各种扒拉在大门上最后被夹死的怪。 没有地图,没有自动寻路系统,经常会出现岔路不知道往哪走。 唯一可圈可点的地方就是画面,制作组超强技术力让画面栩栩如生,断肢效果也好看。
честно говоря потраченного времени жаль, пятикратно переваренный калл "еbanoe govno"
no idea why people blame this game for many things, this is actually so incredible game. definitely made not for kiddos who cannot find where to go without help paths
Honestly dont know why its getting so much hate... I played through the full game plus the dlc and the only "bad thing" in my opnion is the fuses part, which could get very repetitive. Otherwise its a great base game and even better dlc, which i would highly recommend getting with the base game. 9,5/10 would recommend
good game
this game gets an easy recommendation from me. As long as u aren't a shill who just takes all the haters suggestions u will enjoy this game. no, it's not perfect, but it's a whole lot of fun and it looks amazing. The story is great. I'd say my only complaints would be the economy and it still has a few bugs at times. 8/10 easily
геймплей, графика, сюжет - оч круто. оптимизация - средне. баги - есть 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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