
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Callisto Protocol – Eine beeindruckende Hülle, aber ohne den entscheidenden Funken Als großer Fan von Science-Fiction-Horror und Spielen, die eine dichte Atmosphäre erzeugen wollen, bin ich mit hohen Erwartungen an The Callisto Protocol herangegangen. Die ersten Bilder, die Präsentation und die ganze Inszenierung haben viel versprochen. Eine düstere Gefängniskolonie auf dem Jupitermond Callisto, beeindruckende Grafik und eine beklemmende Horror-Atmosphäre – eigentlich genau die Zutaten, die ein großartiges Spiel ausmachen könnten. Leider hat mich das Spiel bereits nach kurzer Zeit nicht mehr richtig gepackt. Es sieht fantastisch aus und schafft es, eine bedrückende Atmosphäre aufzubauen, aber hinter der beeindruckenden Fassade fehlt mir das Wichtigste: ein Gameplay, das mich motiviert weiterzuspielen. Die größte Schwäche ist für mich die Spielmechanik. Besonders das Kampfsystem, das eigentlich ein besonderes Merkmal des Spiels sein sollte, hat mich eher frustriert als begeistert. Das ständige Ausweichen, Blocken und Timing der Angriffe fühlt sich nicht so befriedigend an, wie es vielleicht gedacht war. Statt spannender Kämpfe entsteht häufig das Gefühl, gegen die Steuerung und die Mechaniken selbst zu kämpfen. Gerade in einem Horror-Spiel sollte man sich bedroht fühlen – aber nicht durch ein umständliches Kampfsystem. Viele Begegnungen verlieren dadurch ihre Spannung, weil ich weniger Angst vor den Gegnern hatte, sondern eher genervt von der Art, wie die Kämpfe ablaufen. Anstatt eines intensiven Überlebenskampfes entstand bei mir oft Frust. Auch die Abwechslung fehlt mir. Viele Abschnitte fühlen sich ähnlich an, und nach einiger Zeit stellt sich eine gewisse Monotonie ein. Die Umgebung ist zwar unglaublich detailliert gestaltet, aber die Welt wirkt eher wie eine beeindruckende Kulisse als ein Ort, den man wirklich entdecken möchte. Dabei muss man dem Spiel zugutehalten: Technisch und optisch ist The Callisto Protocol beeindruckend. Die Grafik gehört zu den stärksten Aspekten des Spiels. Die Charaktermodelle, Animationen und die düstere Atmosphäre zeigen, wie viel Arbeit in die Präsentation geflossen ist. Man merkt, dass hier ein großes Budget und viel Liebe zum Detail vorhanden waren. Doch eine gute Grafik allein reicht für mich nicht aus. Ein Spiel muss mich emotional erreichen und mich dazu bringen, unbedingt weiterspielen zu wollen. Genau dieses Gefühl hatte ich bei The Callisto Protocol leider nicht. Es gab keinen Moment, in dem ich dachte: "Ich muss wissen, was als Nächstes passiert." Stattdessen habe ich mich oft eher dazu motiviert, weiterzumachen. Besonders schade ist das, weil die Grundidee so viel Potenzial hatte. Eine einsame Gefängniskolonie im Weltraum, unbekannte Kreaturen und eine düstere Geschichte hätten die Grundlage für ein herausragendes Horror-Erlebnis sein können. Aber die Mechaniken verhindern für mich, dass dieses Potenzial wirklich ausgeschöpft wird. Fazit: The Callisto Protocol ist ein Spiel mit einer beeindruckenden Präsentation, einer starken Atmosphäre und einer hervorragenden Grafik – aber für mich fehlt die Seele und vor allem der Spielspaß. Die Kämpfe fühlen sich eher mühsam als spannend an, die Motivation zum Weiterspielen bleibt aus und das gesamte Erlebnis konnte mich einfach nicht fesseln. Ein Titel, bei dem man deutlich sieht, was möglich gewesen wäre. Leider bleibt am Ende eher der Eindruck einer wunderschönen Hülle zurück, der das entscheidende Element fehlt: ein Gameplay, das begeistert und einen nicht mehr loslässt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even at the lowest graphics settings with anti-aliasing disabled, I still encountered performance issues and could not start the game past the main menu, it would immediately close before the prologue gets rendered. Shame, I saw Markiplier's playthrough a while back and thought this would be a fun game to try to find out the rest of the story. Since I found it on sale a couple months ago, I thought I'd get my chance to. Perhaps another time when I'm able to afford stronger hardware. In the meantime, for the mid to weak setup laptop users who want to play this game, it's next to impossible. I've tried everything. Good luck if you can manage with similar to my pc specs.
Dead Space 4 вышел. но его забыли переименовать? Или Глен Скофилд изобрёл нового духовного приемника Мертвого Космоса? Ладно, пусть будет. Внимание, спойлеры будут, как минимум на механики. Я пришел обзор на игру делать, а не tits (не синицы) мять. Сюжет по классике жанра начинается с падения, катастрофы и эпидемии и закручивается по ходу игры. Не скажу, что вау, но ничего, проходной. В стилистике подобных тайтлов. Графика кайф, неон, огонь и ржавый металл. Как будто на Найт Сити из Киберпанка сбросили то, что сбросили на Хиросиму и Нагасаки. Оптимизация, кстати, присутствует. Боёвка - моё потное почтение. Тут вам и электрическая палка, которая месит врагов и огнестрельное оружие, ситуативное в частности. Даже начиная с первых глав было тяжело, когда на тебя идут враги, количеством больше одного. Пока гасишь одного - тебе уже откусывает голову мрак, подошедший сзади, кайф. Система ближнего боя - сочнейшая. Я сначала подумал, что это соулслайк и вышел посмотреть теги, но нет. Тут и сочетание уворота, блокировки, контратаки и удара. Прокачка оружия, предметов первой необходимости, крафт патронов и аптечек. И конечно, всё это нужно гриндить. И палку улучшать. И зомбев бить. много зомбев. Много бить. Но мало, за 10 часов пройти и основной сюжет и режим Бунта. не хватило еще часика 3-4, сюжет будто прервали и закончили на кульминации. В общем и целом рекомендую, обсираться по углам и вспоминать Мертвый космос вы будете.
Это хорошая игра, и в неё весело играть. Весело наматывать чертей на вал, весело п*здить их дубинкой и отстреливать тентакли. Графика и звук на уровне, а мувмент персонажа и лицевые анимацияии вообще а*уй, на голову выше, чем в том же ремейке Dead Space. А вот за что можно пожурить игру, так это неоправданное обилие вентиляционных шахт с узкими проёмами, через которые нужно ползти и протискиваться, протискиваться и ползти. Подышать, потом опять ползти, ещё чуть-чуть протиснуться и наконец-то снова ползти. Общее впечатление это не особо портит, но когда перепроходишь игру, то начинаешь откровенно зевать. Если подытожить, то берите, особенно по скидке. Особенно если любите жанр survival-horror, тут всё что надо есть. 7.5/10
Кайфовая игра, явно не заслужила всего негатива к ней. Атмосфера очень понравилась. Вся эта ходьба по засраным коридорам заброшенной космической станции с кучей мутировавшей органики. Все как мы любим. Боевка отличная импакт чувствуется от каждого выстрела и напаса. Хоть однообразие и есть в боевке, мне не надоела до самого финала. Сюжет есть и слава богу, это тут не главное. Лично мне бы очень хотелось вид от первого лица и побольше бы уклона в шутер.
[h1]TL:DR Deadspace 4 (out of ten)[/h1] [b]PERSPECTIVE[/b] Looking Glass Studios (LGS) must be shuddering. Callisto Protocol (CP) is a reminder that when we stand on the shoulders of giants and geniuses we need to innovate and improve. Otherwise we are shallow copies. Cheap knock offs. However, in this case not even that considering the price of this game. LGS developed games like System Shock, Ultima Underworld. Historical games, developing 3D worlds when Doom was still 2D. The genre invented in 1994 also led to the Bioshock series and more recently Prey. Innovation, strange worlds (Under the sea city and flying cities) and environments. Memorable games. Exploring technology, AI, philosophy, race relations… [b]Shodan. Would you kindly. Elizabeth in Bioshock Infinite…[/b] CP is developed by some guys involved in Deadspace (Glen Schofield). A good game that reignited the genre. Some innovation there too. Horror. The weapons. Cut scenes. Some story telling. The monsters. Deadspace 2 is probably my favourite of these new kids on the block. But CP was not developed to improve or equal its ancestry. It was developed to showcase the power of the consoles it would be played on. Hence the game is 70% visuals and 30% gameplay. We’ve become a shallow bunch. In 1983 you could play a game called Dragon’s Lair in the arcade. Awesome cartoon graphics (see above about graphics) but the gameplay was shallow. Predetermined path. Quick time events that had to be memorised or certain death. How far have we come in 40+ years? Like Deadspace 3, CP has these story moments where you must move, press “X” at the right moment, or instant death. In one sequence I died 10 times because it was outside and the weather hid from me the safe spaces in the environment. The ancestral games of the past had complex inventories, a lot of freedom to explore etc. CP gives you only six inventory slots for the first half of the game and many, many times blocks you from going back. A completely linear game. This new homage to System Shock has a strange save system that where you reload after an exit and find yourself not in the place you left but a completely new area and unable to go back. [b]The Review[/b] The place: A prison The monsters/ enemies: Robots and diseased biophaged zombies The plot: Escape The innovation: Beyond the awesome graphics, disgusting horror scenes blood and gore Callisto Protocol follows the same genre like Deadspace and System Shock, but this time places you in a prison overrun by mutant zombie flesh eating creatures. The graphics are gorgeous and if you have mates, invite them around to showcase your gaming rig. The prison is dark, beautifully lit. Each step careful, monsters can jump out at any time to scare you into buying new pants. You will liaise with a few people to get out alive. The camera angle just above and to your right. Movement is steady. You can jump over barriers but only some barriers. You can jump up to a ledge, but not all ledges. You will crawl through tunnels etc all in a linear fashion making your way through the story in a one step forward one step back pattern. The developers bought in some real actors to represent the main characters and it’s done very well. And better than in Deadspace 1 you will engage more with other people, but for some reason those interactions won’t last long. Something always happens. The game engine can’t handle a companion. Until you find your flow, combat can be scary and if you fail, the developers blew vast amounts of resources on your kill screen. Pure evil and disgusting. Your best bet is to stay alive. The game relies heavily on melee combat, movement left or right, BEFORE, the enemy whacks you works well. It’s not based on timing and you normally engage one at a time, the evil spawn of hell monsters like queuing (this was a post launch patch). You can pick up data logs that are woefully short giving some backstory to what happened in the prison. Unfortunately, since the game is set in a prison, rather than Citadel Station the various environments are gloomy, but sometimes you can walk through sewage for a change. You even go outside onto the planet surface for a while. I am sure the developers went for a scary tense slow paced game and they almost got it. Whether you, the player, want 25 hours of that is another thing. Very rarely does the pace change. Inventory management is diabolical making me think the game design forced it upon them. Later on you can find better guns and upgrade your single melee weapon. Stations to craft and buy items are well spaced but usually difficult to go back to since the game is 95% linear. Often locking you out of the room you just entered from. The story is pretty good for games that ain’t that good. It makes sense. I am 15 hours in and it feels like 50 hours. And I play real slow. Explore each corner. On the second last chapter. And I am done. In comparison: Prey, 90+ hours Deadspace 1, 38 hours Deadspace 2, 74 hours Buy it if you’re rich, have friends, adore bad horror games, or on sale around £20 And if you really like the game you can buy the ending in a separate DLC. I am disappointed. Look at my profile picture. [b]For me, back to Prey or Deadspace 2. Or even System Shock remake.[/b]
This game has the atomsphere similar to Dead Space. Happened on a station in SPACE where everything goes haywire when some madman try to be god. Nevertheless, it had some unique melee combat which is different from Dead Space. This causes having to skim on the bullets as there is limited inventory space and so forth. This makes me melee more than performing shooting as you will be wasting bullets as it is needed to fight the final boss and the mini bosses where you simply cannot melee. Another problem i found it has is the "telekinetic" ability. It is simply not enough..... This limit my game play to mostly silent kill or melee kill which is 90 percent of the time... Storywise it is ok. One standout is the graphics which is very very good. Hopefully one has a good pc whien picking up this game. I rate it 7.5/10 as i did enjoy myself with it.
其实游戏质量还可以,但是剧情一般般,而且太短了配不上首发售价,如果剧情dlc融合进本体我会给它更高的评价
Поломанный, забагованный консольный мусор. Ничего не работает без костыльных механик, боевка абсолютный шлак, игра даже сохранения адекватно не способна записать. Я софтлочился несколько раз из за того, что двигал взгляд персонажа не в сторону, куда лочится камера по скрипту и просто застревал. В каждом нарративном моменте игры виден отпечаток dead space без существенных обновлений, а местами - откровенный плагиат, похоже что это все, на что автор способен. Скримеры говно унылое btw.
Not Deadspace but its close enough to semi-scratch the itch. Though now I'm going to play DS again. 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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