
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While its "abdomination" to XCom strategy series (Laser Squad, UFO enemy uknown, TFD, XCom 1, Xcom 2) as separate game I love the FBI 60s US setting and some mixed FPS/strategy aspects. If on discount, give it a try, you might be surprised!
Clumsy controls, bullet sponge enemies materializing from nowhere, repetitive boring gameplay, absolutely horrendous AI, platitudinous writing, poor voice acting, has really nothing in common with the classic or modern XCOM games apart from the alien invasion "plot". Crashes constantly. Tactical element is supposed to consist of commanding your team, but the team members are more suicidal than Andy Riley's bunnies, incessantly running amok into the firing line of every enemy. A Cold War era top secret agency fighting UFOs would make for a very interesting premise, but this game fails at every aspect. For a turn-based strategy game in similar premise sans aliens, try Phantom Doctrine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Перед нами игра совмещающая в себе вселенную XCOM и геймплей Mass Effect ( укрытие, управление отрядом, главная база все это прямо взято из МЭ). Мы играем за агента Картера который состоит в бюро и нам предстоит столкнуться с врагом поопаснее чем коммунизм (действие игры происходит в период холодной войны). У нас есть основной сюжет цель которого так же как и в тактической версии игры XCOM противостоять инопланетному вторжению. У нас есть своя база "БЮРО" где мы между заданиями можем пообщаться с другими агентами , раздобыть полезную информацию и узнать кого что волнует. Между миссиями основными у нас будет возможность выполнять побочные миссии ( выбирая их так же на карте как и основные). Тут так же мы можем набирать команду по специальностям, прокачивать их, руководить через паузу во время боя. В игре присутствует и разнообразие противников и оружия и различные тяжёлые моменты в которых нам предстоит с умом выбирать команду и стиль боя. Поклонникам Масс Эффекта или XCOM (желающим поиграть в любимой вселенной в другой оболочке) игру рекомендую, не пожалеете.
Picture this, it's been a long, tiring day and you just arrived home after work or school. You scroll through the latest sale, scroll again and then scroll some more and you go watch a stream instead. However, this time you decide to go to your old backlog or venture to older games and back to a simple era where games felt different. This was The Bureau: XCOM Declassified for me. If you are coming from the typical turn based isometric view then you won't find nothing similar in here, but to be fair it's well worth to give this one a try specially if you just want more XCOM and are willing to go to a third person mode with plenty more action. The game takes you back to the 60's where you are assigned to find much more than you were expecting. You will face a decent variery of enemies, you will learn new abilities from them, you will try and experience a different weaponry. It's you and two team members against your enemies and victory will happen if you keep you and your allies in cover, provide order to focus on certain enemies first while also using every ability to your advantage, and yes, both you and your allies will have plenty to learn and test on the enemies as you level up yourself as well your allies from different classes. When it comes to the variety of locations and the creativity of main missions you may not find nothing out of the extraordinary in here, but still it's a very enjoyable ride to go through. You will have your main missions ready to go but it's wise to explore and talk to your team after each mission at HQ. You can level up and dispatch team members to do some of the work for you and you can also expand your gaming hours by investing in optional side missions. These missions do not overstay their welcome and never reached a point where they took too long or to a point where there was too much to do so the quantity is spot on for quick and light gaming sessions. The 60's vibe feels honest when it comes to the locations and the outfits of your agents. The music and some side effects, for some reason reminded me of some episodes of the TV show called X-Files when they showed older scenarios of things they also could not explain. At about 10 hours I had done pretty much all there was to be done which means I haven't felt overwhelmed with boring tasks but also felt engaged on the story from start to finish. Performance wise I had no issues with the game aside of some error on my second session. It was very easy to solve this by copying the latest driver to the game's folder (there's a guide explaining this, don't worry). If you exclude that, I had a steady 60 FPS experience with no drops to a game that still holds up with modern games (if you keep your expectation in check, considering that this is still a game from the PS3/360 console era). Take your time, use cover wisely, try alien guns and don't forget to give proper commands to your squad and you will have a good time with it.
The Bureau is a great concept - I always like it when iconic series shift genres - but it's very bland and not much fun. It dares to ask the question, "What if Mass Effect were made out of cardboard?" If you're on the fence about this one, you're probably thinking of how cool a 1950s XCOM shooter sounds. I recommend you keep thinking about what that would be like and skip this game, as your imagined version is much more enjoyable than the actual product.
Come Back To Finish This Game Recently , Because Star Wars Zero Company Remind Me Of This Game .I Had To Say This Game Is So Difference From Xcom Because You Play In 3rd Person Pov Then U Can Also Control Your Teammate Where To Go And To Do . Overall The Story Are Still Better Than Many 3 A Games This Day But The Issue For Me Is Crashing Glad It Doesn't Bother Me Much
本家のXCOMは知らないでプレイ。 味方に指示が出せる戦略TPSとして良くできている。 グラフィックも綺麗なんだけど、爽快感、演出や展開が薄くいまいちゲームに引き込まれない。 Metasocreは低すぎる気もしますが、実際はまんないのも事実、でも結構楽しいよ。 ◎味方に指示を出しスキルを駆使しての戦闘は歯応えがある。 ○ゲームが進むにつれシステムに慣れてきて楽しくなってくる。 △基地パートは見返りのない会話が続き退屈だった。 ×シューティングとして爽快感に決定的に欠ける。
褒贬不一实至名归,建议选个新手难度看看剧情拉倒,默认老兵前期难受的一批。 首当其冲的就是弱智AI,没本事抄质量效应就做成纯辅助的得了。本作AI默认跟随由于弱智寻路经常会冲到火线白挨枪子所以要么蹲坑打地鼠要么手动调,但手动调的问题是命令有范围限制,超过范围AI自动回到跟随,这臭毛病在前期大学打机甲那里尤其严重,因为当时你手里武器没法正面破甲所以只能让队友吸引火力自己绕后,结果一跑远队友就开始两点之间直线最短以最快速度送干净,普通以上难度队友倒地过时间直接算阵亡移除游戏,时间给的还很短。中期由于技能装备等级都上去这个问题会好很多(可能和我选了俩本体是地雷和炮台的工程有关)但这不代表体验好起来了。本作上限很低中后期没什么提升而且由于弹药和性能导致武器能用的就那么两三把,加之对面人均子弹海绵和喜欢堆怪后期打的很腻(或许是难度原因)。最后是指挥模式本身很断节奏,本作可没有什么方便的技能快捷键之类的P大点事都要进指挥,指挥也不是停止时间而是时间减速所以也别想着紧急情况有用该挨揍还挨揍,而最重量级的是非指向性技能没法无视掩体,如果队友在高地想往平地扔点或部署点什么东西要么指望系统大发慈悲给卡到平地,要么沿着来的路下去,大哥这些技能是投掷出去的不是滚出去的,还是说制作组想表达自己的处境?那我一点也不意外。 剧情很平庸([b]含剧透 [/b]),倒不是说有多少槽点而是太刻板了,主角经典美利坚硬汉,经典国家家庭冲突,经典家庭因为国家没了,经典一边骂骂咧咧一边给国家干事。哦,前半段没骂骂咧咧,可以解释为主角这次是为了人类也可以说是制作组搞得唯一一个亮点: “你觉得你是威廉卡特么?” 虚灵/乙太/长老(爱怎么翻怎么翻):“我觉得我是。” 而这个在结尾揭晓的亮点显然无法挽回整个游戏,毕竟制作组在其他方面一点脑子不动纯Ctrl C+V,头一小时看见典中典的对着小绿人喊康米和美利坚人均烟鬼酒鬼以及满地武器还能会心一笑,十小时还搞这么些个玩意就纯偷懒了。外星人那边更是凑数,这次新货只有一个叫外来者的,最大创新是把嘴唇竖过来,躯干偷懒到换个色就拿上去用,于是你能看见本作唯一的裸露场景:外星人的俩X头。懂仂,头套人嘛(震声),人类怀旧外星人也要怀旧,这样才称得上健全是罢。 当然也有好的地方,本作前期毫无人烟的小镇、农场、街道加上满地诡异的尸体和梦游者氛围拉满,还能通过遗留物品凑几条幸存者线最后发现他们的结局,游玩动力感很足。结果中期只剩图,后期更是经常在复制粘贴的外星建筑里打头套人,半成品是吧。 对话也一样,本作是XCOM系列里对话最多的一部,富裕到前期甚至能做几个不同选项引发不同结果的内容,中后期自然是别想了。结尾弱智三选一套弱智二选一还把威廉整的跟小丑一样,威廉的担心不是没道理,摧毁的前提是更换操控权,万一虚灵拿到操控权便乘恶龙怎么办?但当时的情况是人类马上嗝屁不赌一把连奴隶都没得当所以压根没的选。救人二选一时这位更是来了句:“现在让我们看看虚灵会选谁。”怎么您是打算演反面角色了? 至于和正作的联系我只能说主观上大路朝天更好,但制作组确实想搭在一块,也确实能联。外星人除了外来者剩下的就是小灰人和异变者(总算不是正作里的下肢贫弱仂,还多了几套炫酷护甲);XCOM俩飞行器一个天际游侠一个复仇者;长老死地球上也能作为外星人到来的原因;结局消失不见的长老可以认为是XCOM2指挥官身上那只,用的都是稀有的蓝色灵能(除它之外都是橙色)。 更别提制作组为了让正史成为第一次接触把结局整的相当简单粗暴,外来者灭族,目击者全图,顺带让游戏里的选项都成了图一乐。代价这么大结果也没圆上,毕竟外星人又不单冲着老美,游戏里的简报也提过古巴突然发射一枚导弹但坐标改了,明显对面的特工也在和外星人干仗。结局外来者都开始轨道轰炸了,这能瞒住才叫见鬼。 额外的: 威廉:“你说我要是全程把嘴闭上观感会不会好一点?” 指挥官:点头。
if you're into mass effect style gameplay (takes a bit too long to ramp up) and secret alien invasions (always fun esp given recent events) this is the game for you. not the greatest story at times (but not the worst) and the art is def showing its age at this point but the music and vibes are 9/10
Dunno why everyone hates this game. Is it XCOM? Probably not. Is it fun? Absolutely. Side note: Ultrawide support here is trash, playing at 3440x1440 resolution will bring you frustration
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