
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gustaría añadir una reseña positiva sobre este juego, ya que gráficamente su estilo cyberpunk se ve muy bien y la jugabilidad es buena. Pero, por desgracia, me resulta imposible. Lo compré hace unos cuatro años y ya entonces tenía un problema: el juego se bloqueaba y se cerraba constantemente. En algunas ocasiones el bloqueo era tan grave que tenía que apagar el ordenador directamente desde el botón de encendido. Y no es por PC, por que me sobra para este juego. Esperé un tiempo con la esperanza de que lo solucionaran y, en febrero, volví a intentar jugar. Sin embargo, seguía teniendo exactamente el mismo problema. Os preguntaréis por qué escribo esta reseña ahora, seis meses después. Pues bien, me parece lamentable que anuncien nuevos DLC mientras siguen sin publicar un parche que solucione un problema que afecta a tantos jugadores.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14M | 16K | 98% | $29.99 | |
| $14M | 22.6K | 97% | $14.99 | |
| $14.1M | 13K | 80% | $39.99 | |
| $13.9M | 47K | 95% | $19.99 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $13.9M | 16K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.3K | 351 | 76% | $14.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $420.5K | 1.2K | 91% | $14.99 | |
| $47.5K | 169 | 91% | $14.99 | |
| $299.4K | 1.6K | 82% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Play only in DirectX 11 mode, otherwise you'll constantly crash. As for the game itself, it's billed as an action RPG in a cyberpunk setting. Well, it's cyberpunk, but not RPG. It's just a top-down action game in the vein of an alien shooter. I'd give it a positive review, but the gameplay itself is very tedious. You're literally forced to run around the same locations for nothing
this game is fantastic. an ARPG, twin stick shooter, open world, cyberpunk adventure thats a dang good time. and amazing world setting and world building. idk, this games dope.
I absolutely enjoy this ARPG. The game play is fun, but might be repetitive for others. For a top down shooter I enjoy the gun play. My biggest complaint are the controls and the story is mediocre.
Gave it a shot in co-op but it felt really clunky and undercooked. The concept is great no doubt, but the execution isn't - and it honestly feels to me like it didn't get enough development time. I'm actually really disappointed about this one because I was very much looking forward to playing it, as it seemed to be a Diablo-like with a cyberpunk setting similar to Ghostrunner's, and I should have liked it in theory, but the combat didn't feel good at all, which for this type of game is my number one criterion.
I have mixed thoughts on this game overall, but can still recommend it due to how fun the combat loop was, even though it has some glaring issues in other departments. Combat: You have access to quite a large array of weaponry and powers, most of them feel fun to use, and can cause quite a bit of environmental destruction. Also, each weapon has a "universal" upgrade, meaning that even if you sell a specific copy of it, if you find another one on an enemy later on, it will retain the previous upgrade level, so you cannot lose upgrade resources. Selling unique weapons, on the other hand, is not something you can undo. My only real criticism in this department is that by the late game, a lot of weapons lose their usefulness, so your viable options shrink quite a bit. Besides the combat, the visuals do a lot of heavy lifting too. The cyberpunk environments are dense and colourful, so wandering around stays worthwhile even when the objective is just "go here, shoot that." The loop does not get much more complicated than that, but the guns feel good enough that I didn't mind. Story: Not the focus of the game. For the most part, you run jobs for mob bosses and megacorps who keep you on a need-to-know basis, which is a convenient excuse for the game to skimp out on having to flesh out the details. There IS technically a more or less coherent story here, but it is mostly set dressing to justify the combat. The Cyber Heist DLC leans all the way into this: you take a job, things go wrong, you shoot your way out, and you never actually learn what the job was really about. Whether that bothers you is a taste thing - I was not too fond of the way that story resolved, but the final fight was good enough that it balanced out. The mission briefings are written in-character, and the voice is basically a mercenary who doesn't care who gets hurt as long as the money clears. The gameplay backs that up - enemies aggro constantly in crowded civilian areas, so you'll rack up a serious bystander body count by the end whether you mean to or not. The only way to keep your hands clean is to ignore enemies entirely and keep walking, which is easier said than done when 10 guys are shooting at you. Traversal: my biggest gripe with the game. You can taxi between discovered areas, but only within the same tier of the Arcology. Changing tiers means fast travelling to an elevator (loading screen), walking to it (30 seconds), riding it (another loading screen), then fast travelling to where you actually wanted to go (third loading screen). You do this constantly between missions and the dead time piles up. Letting the taxi cross tiers, even at a higher cost, would have killed most of the tedium. There's also no sprint. On the long walks between taxi points and objectives you either stroll or roll - rolling is faster but looks ridiculous, especially through a crowd. Difficulty: I played on Normal and the balance was mostly fair, though a few optional encounters spiked well above the main missions around them. DLC stuff: Cyber Heist is short but worth it if you liked the base game; if you didn't, it's mostly more of the same. Its melee weapons wildly outclass every gun in the main game. You more or less need them in the DLC, but bring them back to the main story areas, and they one-shot almost anything. 100% completion: Took me around 18 hours to 100%, which felt about right - enough to see and try everything without it starting to drag. There are also no missable achievements. The two co-op ones can be done solo with couch co-op if you have two controllers, though keyboard-and-mouse plus a controller won't work, it registers both as the same player. Game is worth it on sale, in my opinion.
【NOT RECOMMENDED 不推荐6/10 】 非常尴尬的一款游戏,美术硬派,设计却乏善可陈,而且有大量干扰游玩流畅度的设计点,让人很快就疲惫了 太可惜了
an update coming.. YEAH!
Kann es nicht mit Maus und Tastatur spielen. Ich kann mich zwar bewegen aber Maus-aim funktioniert bei mir nicht. Keine Lösung gefunden und da dies das einzige spiel ist das solche ein Problem aufweist, sorry Devs.. mies.
Frequent crashes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.