
A masterful combination of top-down shooter and endless replayability with procedural levels. Blast your way through walls & enemies with guns and cybernetic abilities. Install perks from cyber chambers and upgrade your character stats after each death. Can you stop the Overseer?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam + Google Play only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 91% | — | $420.5K |
| $6.99 | 1.6Kratings | 92% | — | $112.2K | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ᅟ[b]본격 엘리베이터 타고 6층 가는데 4시간 가까이 걸리는 게임.[/b] 게임은 단순하다. 스팀에서 흔히 보는 '탑다운 슈팅 로그라이크' 그 이상도 그 이하도 아니다. 아니, 구간마다 중간 세이브도 있으니까 '로그라이크'라기엔 너무 혜자인가? 한국어 지원이 없기에 영어끈이 짧은 나로서는 스토리는 제대로 모르겠고, 그래도 게임 하나는 기막힐 정도로 적응하기 쉽다. 애초에 난이도 자체를 너무 낮게 설계해놓은 듯. ᅟ스타일, 무기, 능력, 강화 등이 존재해서 여러 빌드를 시도해볼 수 있다. 개인적으로는 이동속도의 이점을 살려 무빙으로 회피하고, 넉넉한 장탄수와 높은 연사력을 바탕으로 압도적인 전투 유지력을 보여 주는 [b]'해커 SMG'[/b] 빌드를 선호한다. 총알을 막아내는 방패병이 좀 거슬리긴 한데, 이건 미사일이나 폭탄같은 능력을 챙겨주거나, 정 아니면 빠른 이동력으로 뒤를 잡아 따버릴 수도 있다. 게다가 골드 수급을 통한 업그레이드도 가능해서, 설령 죽더라도 점점 더 강해지는 구조라 진심 엔딩을 못 볼래야 못 볼 수가 없는 편. 따라서 여유로운 진행을 하고 싶다면 골드 노가다가 조-금 필요하긴 하다. ᅟ도전과제는 수집 요소가 들어가 있는 게임들이 으레 그렇듯, 어려운 건 아니고 약간 귀찮은 정도다. 특정 층에서만 나오는 히든 무기·능력·강화 같은 게 있어서, 웬만하면 포럼 가이드에 있는 '시크릿 아이템' 을 참조하면서 플레이하도록 하자. 혼자서 그것들 다 찾으려면 4회차, 5회차까지 하게 될 수도 있다. 스페셜 레벨을 모두 완료해야 해서 최소 3회차까지는 필수니, 1회차는 순수하게 아무런 도움 없이 꼴리는 대로 엔딩 보고, 2회차부터는 공략 보면서 하는 게 가장 이상적이라 본다. 참고로, 회차반복을 하지 않고 도전과제를 노린다는 선택지는 없다. 왜냐? 플레이어가 특정 레벨을 선택할 수도 없을 뿐더러, 엔딩을 보면 지금까지의 레벨이 다 초기화되고 다시 1층부터 강제로 시작하거든. 게다가 태그에도 붙어 있듯 '로그라이크' 장르에서 반복은 패시브같은 개념이니 받아들이도록 하자. 더 할 말이 없네. 그냥저냥 무난한 게임성에, 무난한 도전과제를 가지고 있어서, 나도 무난하게 엄지를 살포시 들어 본다.
Cool cyberpunk roguelike shooter. The graphics are a bit basic but they have a nice low poly charm. This game would have fit right in as a downloadable game back on the Xbox 360. Shootouts are chaos with excellent sound effects, gore, level destruction and once you earn a few perks and upgrades you feel really powerful. My last run i had a laser SMG with a 200 round magazine which could be reloaded in less than a second. Kind of an underrated gem. The soundtrack goes hard too - https://www.youtube.com/watch?v=Wp7z-l_cgVA
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, German, Danish, Russian, Simplified Chinese*languages with full audio support
| $17.99 |
| 3.3Kratings |
| 79% |
| — |
| not modelled |
| $6.99 | 225ratings | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid Rogue-like! Very fun to play. Neon Chrome is not the flashiest game out there but it feels like a game you would of played on the PS2 and arguably, PS2 games were some of the funnest times in gaming. Almost Everything is procedurally generated, from the character you pick before you start a run, to the enemies that spawn, to the rooms you explore. There is a ton of variety when it comes to gameplay. A good collection of weapons and cybernetic enhancements, the bosses are super fun to fight and the destructible environment adds an extra layer of enjoyment. I had a great experience climbing the Neon Chrome upwards going through floors and clearing rooms out while being able to execute sneak attacks on unsuspected foes. Now, there is some issues with the game although they are pretty minor for the most part. There is not a lot of options for combat, all you get is your main weapon and a sub ability, which tends to be either a grenade or rocket you can throw (there are a few others but these are the main ones). Because of this, sometimes sticky situations can become very sticky as there is no dodge or roll button. You also have a melee ability but I barely used that as its not that optimal. There aren't a lot of bosses, which is a shame because they were fun to battle. A run can be incredibly lengthy; the higher you go the longer the levels become. They got around this by allowing you to take an elevator after beating certain sectors of the tower (after a boss), but if you want to do a pure, no elevator run, you will be playing for an incredibly long time. The levels getting longer does not help either as the last few levels had me doing the same objectives for every floor. The art direction of the floors does not look very different from one another, there isnt a lot of difference from floor 1 or floor 25, it always looks grey and cold, which I understand that this is cyberpunk themed, but some color and a bit more variety would of been appreciated as you progress. The music does repeat as well, I think I only heard a total of 4 songs throughout my whole playthrough. Overall, the game can feel and get repetitive the longer you play and higher you climb. Despite the shortcomings, I had a great time with the game. Being able to install cybernetic enhancements, picking up different rarities of weapons, getting different character builds before starting a run and blowing up terrain while purposefully positioning npcs on explosions to kill them was very enjoyable. The boss fights were the cherry on top as they were challenging and exciting. A very solid game that I think anyone that is into twin stick shooters and rogue likes will enjoy. You can even play with friends!
really fun and engaging top-down...just enough roguelite elements to keep it interesting, just enough difficulty to keep you on your toes, just enough progression to make you want to play more, just enough variety in the combat to make you want to try everything only cons would be the slight jank (sometimes damage/hits just flat out don't happen but it's pretty rare) and sometimes there's cheap deaths where you're punished pretty hard for not being 100% careful and 100% proactive but it's easy enough to get back into another run and gamble on a different build...also the hovertank boss is WAY too easy, this definitely needs a rework 10tons is rapidly becoming my favorite indie dev, BIG FAN
Really solid game. Great atmosphere, good music, and good gameplay and good pace.
有卡 有中文 有成就 有云存档 有创意工坊 特别好评533
Good mechanics, but a successful run just takes too long and is too repetitive.
Neon Chrome is a fierce, relentless twin-stick shooter that embraces the full aesthetic of cyberpunk brutality while delivering a roguelite structure built for repeated, chaotic runs. Developed and published by 10tons Ltd, the game places you inside a towering futuristic arcology ruled by an authoritarian figure known only as the Overseer. Your mission is deceptively simple: hack into remotely controlled bodies, fight your way through procedurally generated floors, and dismantle the Overseer’s defensive network until you can confront them directly. Yet beneath that straightforward premise lies a satisfying loop of destruction, experimentation, and steady progression that keeps each run engaging. The moment-to-moment gameplay is where Neon Chrome shines brightest. Movement is fast and fluid, enemies strike hard, and the weapons you acquire — from pistols and shotguns to laser rifles and explosive ordnance — encourage different styles of play. The controls are tight, allowing quick strafing, precise aiming, and smooth transitions between offense and evasion. Combat plays out in compact arenas filled with drones, soldiers, turrets, and cybernetically enhanced adversaries. Because nearly everything in the environment is destructible, firefights often devolve into controlled chaos: walls collapse under gunfire, floors erupt with explosions, and debris scatters as you carve a path forward. That destructibility is not merely cosmetic — using the environment strategically can save your life, letting you breach unexpected routes or set traps for pursuing enemies. Central to the game’s structure is its roguelite progression system. Each life is expendable, and each body you control — called an “asset” — comes with its own class perks or modifiers. Some specialize in heavy weapons, others excel in stealth or drone deployment. Even when an asset falls in battle, the credits you’ve gathered carry over, allowing permanent upgrades to your base stats like health, energy, and damage output. Over time, this softens the difficulty curve, making your next attempts stronger and more flexible. The interplay between randomness and steady improvement creates a compelling rhythm: even failed runs feel productive, and discovering a powerful weapon or synergistic perk can dramatically shift the tone of a session. Replayability is one of Neon Chrome’s strongest qualities. Procedurally generated floors ensure that no two attempts feel exactly alike, and the variety of weapons, augmentations, and asset classes gives players room to experiment with multiple builds. The game’s faster pace makes it easy to dive into “just one more run,” especially when a particularly promising loadout appears early. Additionally, Neon Chrome supports local co-op with up to four players, transforming its tense corridors into arenas of shared carnage. Cooperative play adds an entirely new layer to the experience — encouraging teamwork, improvisation, and sometimes humorous mayhem as players blast through floors together. The presentation contributes heavily to the game’s atmosphere. Bathed in neon purples, deep blues, and harsh metallic tones, the arcology is a dystopian labyrinth filled with industrial decay and technological menace. Synth-driven music energizes the action with throbbing, pulsating rhythms that mirror the game’s tempo. Though the environments and character models are modest in detail, they effectively convey a grim cyberpunk aesthetic that makes each floor feel hostile and oppressive. For a game focused on tight arenas and procedural layouts, this consistent visual identity helps ground the experience. However, Neon Chrome’s strengths also highlight its limitations. Despite procedural generation, many environments begin to feel visually similar after extended play. Rooms often share layout patterns or enemy placement tendencies, which can make the long-term experience feel repetitive. The story exists only as a thin justification for the action and does not evolve meaningfully as you progress. Players seeking narrative depth, dramatic twists, or rich cyberpunk worldbuilding may find the storytelling too sparse. Additionally, the reliance on random drops means that difficulty can fluctuate sharply — a great early weapon can lead to a powerful run, while a streak of mediocre equipment may make progress feel sluggish or unfair. Even with these shortcomings, Neon Chrome remains a compelling action experience for players who appreciate tight controls, replay-driven design, and explosive combat. It does not aim for complexity beyond its core pillars; instead, it focuses on delivering a consistently energetic, highly replayable shooter wrapped in a stylish dystopian shell. Its destructible environments, varied classes, and satisfying progression loop make it a standout option within the twin-stick roguelite genre. For those who enjoy overcoming tough floors through mechanical skill, experimenting with builds, and gradually shaping an unstoppable cybernetic warrior across multiple runs, Neon Chrome offers hours of intense, neon-lit fun. It may not deliver a deep narrative or vast variety, but what it does deliver — sharp action, rewarding progression, and endless opportunities for carnage — it delivers with confidence and style. Rating: 9/10
System Shock + hotline miami + nostalgia vibes. Rouglite elements, simple game, difficult but easy, great game, hidden gem. Something about the destruction of the level and satisfying death of your enemies with almost flash game esque opponents makes this game so silly and satisfying. Waking up from a new pod, different classes that change>??. I mean this game does alot better than modern games.
Another twin stick from 10ton. I really like twin stick, and this one is WAY better than Crimsonland. Lots of fun to play, and 100%. 8/10
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.5K | 1.1K | 92% | $19.99 | |
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