
Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 437reviews | 79% | — | $121.2K |
| $19.99 | 116ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is a bland mess. You'll have seen everything it has to offer within the tutorial mission. It has a terrible progression system, where you will need to go back to grind old missions to continue the story by hour 2. Enemies don't telegraph their attacks at all in some cases and you have braindead mechanics like the invader, an enemy seemingly 20 levels above yours, who will come in every 2nd mission and just one-shot you in some cases.
Нереально кривой баланс. Идёшь на миссию с 6м уровнем угрозы, будучи сам 11, и тебя разрывают в клочья. Смысла в оружии дальнего боя практически нет, потому что мобов кучи и они быстро окружают тебя, так что наносить урон мечом по всем значительно выгоднее, чем стрелять по одному, ещё и с перезараядками. Против боссов уже лучше, но до них надо дожить.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Thai +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На момент игры слишком уж много багов. Спустя несколько каток жуткие лаги, иногда пропадает звук выстрелов и начинаются статтеры. Постоянные провалы под карту. Союзник может не успеть зайти в дверь и остаётся чилить во время файта за зоной. Слабый баланс. Апгрейд очень дорогой, как будто не имеет смысла, так как прибавятся какие-то крохи к урону. В итоге ждёшь, пока дропнется что-то лучше. Огонь как будто сжигает уж слишком быстро, порой порешь орды врагов, отбиваясь и контролируя получение урона, потом где-то нелепо за секунду фидишь) На карте есть миссии, которые почему-то ни разу не открывались. Комната игрока не используется как хаб, почилить в коопе с друзьями в ней не получится. Ачивки добивать также смысла нет из-за неимоверного гринда и странного счётчика комбо. Пару вечеров конечно можно приятно провести с друзьями, но выше 3-4 баллов из 10 игре поставить не могу. Из подобных посоветовал бы The Ascent
The problem with the game is that the combat feels off. It may have to do with how fast the combat is mixed with a reloading system that requires a QTE for reloads, much like Synthetik's, but the game is fast-paced. The hit registration feels off as well; there isn't enough feedback, in visual terms at least, on whether one is taking damage. And it's easy to be instagibbed down when multiple enemies are around one. And then there is the inventory system that's hard to navigate, and the fact that one is always in the menu, replacing gear. It needs a lot of work. Also, if you're going to play this with a controller, bind melee to the back paddles, or else you're going to have to play using the "claw" method to maneuver in combat well. Game Mentioned: https://store.steampowered.com/app/528230/SYNTHETIK_Legion_Rising/
斜め上からの俯瞰視点タイプのステージクリア型ルーターシューター 荒い部分が多いけどそれなりに楽しめる 日本語はあるが、中華フォント使用タイプなため 日本語に禁止文字が出て歯抜けになりまくるタイプ。 翻訳そのものは、メインシナリオ部分は翻訳硬かったり 機械翻訳な部分がだいぶあるけど意味はわかるレベル。 反面この手のゲームで重要なアイテムのフレーバーなどの翻訳はかなりちゃんとしてる。 しかしアプデで追加された部分はだいたい未翻訳… アイテムのレアリティが「赤>青>緑>灰色」となっており そこからカードによる強化で様々なカスタマイズを!というのが売りの一つ しかし現状パークの3スロット目が赤にしかつかないため 赤装備から最終装備を選ぶ形にならざえるをえないので自由度は実はそこまで高くはない 敵のAIやバランシングに難があるし、地形のスタックもだいぶ多い… あと効果音関係が非常に寂しい… 特にきつい部分として、面白さを感じられるようになるのが 後半~クリア後に集中している点だろう。 そこまでがあまり面白くなくてしんどいため、投げ出す人も多いかと思われる。 個人的に非常に気になってる部分としては 火炎放射の当たり判定がめちゃくちゃで産廃になってる点は是非修正してほしい… 総評としては、ルーターシューターの基本は抑えており 装備のカスタマイズ性もあるので、そこそこ楽しめるゲームといえる。 様々な意味で値段相応の出来といえる感じかな セール時なら割とありかと 以下Tips ・属性付与は時間延長だけの炎が一番カス 冷凍と衝撃は発動するたびにバーストダメージも入るので 悪いこと言わんから属性はどっちかを選ぶと良い ・現状は後半ステージでのレアドロであるReaperとPurgeの二強 Reaperは自爆無しのグレをばらまけるのがアホみたいに強い Joker Fire Rateと組み合わせて思う存分グレをばら撒いてやろう Purgeは本領発揮するのにジョーカー系が3枚も必要だが (Bullet piercing、Splitter、reloderのジョーカー系3枚) 揃えきれば、冷却 or 衝撃 & リコシェでReaper以上の馬鹿兵器に変貌する。 まあこうなる理由としてリフレクターなんていうクソな雑魚がいるから仕方ないんや… 雑魚なんだからせめて一定ダメージでシールド破壊させてくれよ… ・近接したいならVampiric Slashのカードのランク3以上を使おう ランク2だと吸収量が0.7%だが、ランク3から吸収量が9%に爆上がりする 効力上がりすぎなんで正直バグなのではないかと思いはする… ・実績コンプ目的だと今作はやめとけってレベルできつい 図鑑埋めのために必要な装備がドロップするステージがマジで出なくて虚無る…
This is a pretty middle-ground review that leans towards "recommended". If you are like me and love the rare twin-stick-shooter aRPG then CyberCorp is worth looking into. This is quite similar to Housemarque's "Alienation" game. It leans more into looting and "buildcraft" than Alienation did, but doesn't feel quite as good to play. I'm going to focus primarily on feedback and gameplay-feel. Game-feel is a bit all over the place. On the one hand, shooting with the various gun types does generally feel good. Unfortunately [b]hitting things does not.[/b] Enemies do not register hits particularly well, especially powerful ones. They don't flinch, knockback is almost nonexistent, and explosions don't knock them down. They ragdoll on death and that's it. This bad feedback issue is at it's worst when it comes to the games novel "style meter" mechanic. It's similar to Devil May Cry's mechanic of the same name, but tied to things like active reloads, slide dodges, multi-kills, and most importantly, finishers. The higher your style (from D-S) the more leeway you get with active reloads and the less damage you need to inflict on enemies before you can perform a finisher. This mechanic works really well at increasing the pace of combat! -but the issue is that the finishers have all the impact of watching a 4 year old smash action figures against each other. The zoomed out presentation, the lengthy and sometimes very sloppy animations just make every finisher feel like an awkward mid-combat pause and not a triumphant mini-victory. Frankly, I think finisher animations should just be removed (but the instant kill mechanic remain), or replaced with faster, flashier ones that need more particles or visual effects to sell their importance. I would even argue for something like a Shinobi style finisher where ALL enemies at the HP threshold are killed in one finisher. This would prevent the annoying (but safe) tactic of tapping "A" over and over on a group of weak enemies so you get to stay invincible during the lengthy animation. The game also suffers from being a looter-shooter with extremely boring end-game content. The exotic weapons are typically more hindered than helped by their gimmicks, and there's little incentive to do anything but grind the same handful of missions over and over. Some of these missions randomize enemy spawns, but most do not, and the end result is an aRPG in desperate need of some kind of endless or lengthy randomly generated dungeon.
Эта игра сплошной баг! мы играли в мультиплеере и на каждой миссии кто-то застревал в стене, в кат сцене или просто не открывалась дверь.
Игре год, версия 1.0, контента нет
I tried to play this game in Co-op but its got so many bugs that every second mission has somthing wrong with it. i like the concept and i wish it was with less bugs id be more intested to push on with the game.
Весьма достойный твинстик шутер в стиле киберпанк. Графика - минималистичная, но вполне стильная и симпатичная. Боевка - бодрая. На низких уровнях сложности интересно пройти чисто из-за сюжета и локаций, а на высоких - из-за челенджа. Есть куча типов оружия и рандомный лут, есть билды, определяемые типом оружия и тремя активными навыками, есть кооп и распределение ролей в пати, есть вариативность прохождения, есть реиграбельные миссии на любой вкус. Проекту желаю дальнейшего развития. Разработчикам - дальнейших успехов.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14M | 19.2K | 75% | $29.99 | |
| — | 0 | — | — | |
| $266.6K | 714 | 70% | $14.99 | |
| $3.7K | 16 | 100% | $8.99 | |
| $5.5K | 29 | 69% | $7.99 | |
| $2.5K | 16 | 62% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.2K | 175 | 88% | $24.99 | |
| $121.2K | 116 | 59% | $59.99 | |
| $121.2K | 468 | 95% | $8.03 | |
| $121.2K | 476 | 89% | $9.99 | |
| $121.3K | 511 | 80% | $9.99 | |
| $121.2K | 164 | 94% | $29.99 |