
Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 437reviews | 79% | — | $121.2K |
| $19.99 | 116ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i had high hopes for this game but unfortunately the experience turned out to be underwhelming. I played the game for around an hour and decided that i'm just not having fun. It's unfortunate because it does have many highlights in terms of art style and in game customization and it has so much potential. But some fundamental aspects of the game is just too underwhelming to be called "fun". The three major problems i have with this game: 1. CD for blink, slide, and reload is simply too long. Very hard to effectively dodge even at early boss fights. 2. Bullet trajectories are too narrow, it feels a little off when i'm using the controller. 3.Weapons are simply too weak, even at beginning levels, it almost feels like you are scratching the enemy and not hitting them. It's partly due to sound/graphic effects and partly due to stats I honestly don't think these problems are that hard to adjust, but it just feels like this game is not that fine tuned. And the problems i listed determined that i'm just not having the blood-shedding action-intense fun that i expected i would have.
👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Thai +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вернул игру, не самый удачный проект, если честно
CyberCorp is a stylish cyberpunk action RPG that combines twin-stick shooting with a loot-focused progression system, delivering a fast and energetic experience set in a futuristic world dominated by powerful corporations. Developed and published by Megame LLC, the game places players in the role of an operator who remotely controls combat units sent into dangerous urban warzones. This premise provides a fitting backdrop for a game built around intense firefights, equipment customization, and the constant pursuit of stronger gear. The most impressive aspect of CyberCorp is its combat. Battles are quick, chaotic, and highly dependent on movement and positioning. Enemies attack aggressively, encouraging players to stay mobile while making full use of their weapons, abilities, and equipment bonuses. The controls feel responsive, and the isometric perspective offers a clear view of the battlefield, allowing players to react quickly to incoming threats. Every encounter becomes an opportunity to experiment with different tactics, whether focusing on raw damage output, defensive survivability, or specialized status effects. Progression is deeply tied to the game's loot system, which serves as the core motivation for long-term play. Missions reward players with new weapons, armor pieces, modifications, and upgrades that can dramatically alter performance. The variety of gear encourages experimentation, and discovering combinations that work together effectively is one of the most satisfying parts of the experience. Rather than simply increasing numbers, many items contribute to unique build possibilities that can significantly change how combat feels. This constant cycle of collecting, upgrading, and optimizing creates an addictive gameplay loop that fans of action RPGs and looter shooters will immediately recognize. CyberCorp's cyberpunk setting also contributes greatly to its appeal. Neon lights, futuristic architecture, advanced technology, and corporate-controlled warfare create an atmosphere that feels authentic to the genre. The environments may not always be groundbreaking in design, but they consistently reinforce the game's dystopian themes. The visual presentation balances style and functionality well, ensuring that combat remains readable even when the screen fills with enemies, effects, and projectiles. Cooperative multiplayer adds another layer of enjoyment. Playing alongside friends makes missions more exciting and introduces opportunities for team-based strategies. Different builds can complement one another, allowing groups to tackle challenges more efficiently while enjoying the satisfaction of shared progression. The cooperative component feels like a natural extension of the game's design rather than an afterthought, and it significantly increases replay value for those who enjoy multiplayer experiences. Fortunately, solo players are not neglected, as the game remains fully playable without requiring a team. Despite its strengths, CyberCorp does have some limitations. Mission objectives can begin to feel repetitive after extended play sessions, particularly for players focused on grinding for the best equipment. The game's indie origins are also noticeable in certain areas, including content variety and overall scale. While the core gameplay remains engaging, some players may wish for a larger selection of environments, enemies, and activities to support the lengthy progression system. These shortcomings do not undermine the experience, but they do prevent the game from reaching the same level as the biggest names in the genre. What ultimately makes CyberCorp successful is its understanding of what makes loot-driven action games enjoyable. It delivers satisfying combat, meaningful character progression, extensive build experimentation, and a visually appealing cyberpunk setting. The game does not attempt to reinvent the genre, but instead focuses on refining familiar mechanics into a cohesive and entertaining package. Players who enjoy top-down shooters, cooperative gameplay, and the thrill of hunting for powerful equipment will likely find plenty of reasons to keep returning. Rating: 8/10
Great game with bad pacing and worse writing. You literally have to steal secret documents from the secret department. It wouldn't be so bad but you have to slog it all to get to the good endgame. 3/5
low quality, low effort game. it needs a lot more polish.
My 9070xt can't have a stable FPS getting worse and worse in few secondes, I have to play in windowed mode. Gameplay are cluncky (the character don't move prefectly) and the reloading is bugged if you execute while reloading. Glitch if you hold M1 while you switch weapon alow you to fire more faster, it seems like more an bug than a skill performing making the gameplay little bit more ugly.
둠,로보퀘스트식 처형 회복이나 아이템 루팅은 나름대로 재미있는 시원하게 나옵니다만... 무기에 의한 타격감이나 움직임이 뭔가 좀 붕쯔붕쯔합니다. 적아 구분없이 서로 맞아가면서 무경직 딜교환이 가능하다보니 dps 높고 탄환많은 무기나 공속 빠른 칼이 굉장히 효율적입니다. 뭔가 synthetik 1,2 생각하고 오신 분들은 좀더 기다려 보셔야될거 같습니다.
Хорошая игра. Надеюсь разработчики игру не забросят. Ждем ДЛС, микротранзакции , косметику , разнообразные карты , сезоны и много контента.
这游戏目前来说太粗糙,真的太粗糙了。目前完全不推荐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14M | 19.2K | 75% | $29.99 | |
| — | 0 | — | — | |
| $266.6K | 714 | 70% | $14.99 | |
| $5.6K | 24 | 83% | $8.99 | |
| $5.5K | 29 | 69% | $7.99 | |
| $2.5K | 16 | 62% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.2K | 116 | 59% | $59.99 | |
| $121.2K | 468 | 95% | $8.03 | |
| $121.2K | 476 | 89% | $9.99 | |
| $121.3K | 511 | 80% | $9.99 | |
| $121.2K | 164 | 94% | $29.99 | |
| $121.1K | 557 | 41% | $7.99 |