
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't even imagine how painful it is, but I realized something. This game isn't a game, it will be part of your life and reminder about cost of life. And after the plot you either gonna break optimistic hopes or gonna start make your whole life better in all possible ways.
What Remains Of Edith Finch is a game where you uncover the secrets and the truth about the Finch family in the Finch house. On your journey with that purpose, You interact with different objects of the Finch family in their own rooms, where in the end it triggers a memory or a sequence of a Finch family member. You can then learn who they were, what they were doing and how it ended for them. In my opinion, What Remains Of Edith Finch was never intended to be a happy and wholesome game. The whole vibe I was getting was curiosity, but also sadness. The ending especially portrays that idea. As you sink deeper into the game, there could be a chance that emotions are going to be very high playing this game. Eventually making you shed a tear if you are very infested into the story and the world. What Remains Of Edith Finch strongest element is undoubtedly the story writing and how the player reacts and feels. It's a game mean't to create emotions and thoughts for the player to convert them into reality. Seriously, If you want to experience a very emotional story in a short span of time, What Remains Of Edith Finch is the game you are looking for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 618ratings | 86% | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最喜欢砍鱼那一关,虚拟和现实的结合非常震撼。 这个游戏被誉为游戏界的百年孤独是有原因的,家族的没落,最后剩下活着的,但也注定会归于沉寂的命运让整个有些基调都很忧伤,或者更确切来说是无力。但其实没有什么游戏性,是一款建模不错(可能会有点晕3D)的走路模拟器。 总的来说非常值得体验,游戏流程也不长,两个小时就能过完所有剧情。不过我个人结束之后没有特别狂热喜欢此作的感觉,可能是情绪基调在作祟吧。。。
Joguei esse jogo há meses, na época mesmo tento pensado nele por dias, e tendo criado um grande carinho por ele, não fiz um comentário sobre. Hoje em dia me pego vindo procurar jogos similares, pois ele foi apaixonante pra mim, fiquei dias falando sobre e sentindo falta do que senti jogando ele. Enfim, um jogo que sempre indicarei e lembrarei com carinho.❤️❤️
I avoided this game for a while because I was worried it was horror. It's not. It's just a beautiful, deeply tragic story that has a vaguely unsettling air that works perfectly within the plot.
If you a depressed or have any pre-disposition toward being depressed or suffer from other mental health issues. Even if you know someone who has committed suicide or nearly gone through with it yourself, DO NOT PLAY THIS GAME. I wished there was a warning for this game so that certain consumers do not have to suffer.
[h1] review [/h1] What Remains of Edith Finch is one of the best examples of storytelling in games. It's a game that understands that gameplay itself can be a narrative device rather than something that exists between cutscenes. Every chapter introduces a different member of the Finch family, and each story is told in a completely unique way. Instead of repeating the same gameplay loop, the mechanics constantly evolve to reflect the personality, emotions, and perspective of the character you're experiencing. It's one of the few games where the gameplay and the narrative feel inseparable. The Finch house deserves just as much praise. It's easily one of the most believable and memorable locations I've explored in a game. Every hallway, hidden passage, and sealed bedroom quietly tells its own story before a single word is spoken. The environmental storytelling is exceptional. It's only a few hours long, but it's one of those games that stays with you long after the credits roll. [h1] A deeper look into the story *** SPOILER ALERT!!! *** [/h1] [spoiler]I don't think the game is actually about whether the Finch family is cursed. The "curse" is just the lens through which every tragedy is viewed. Once a family convinces itself that every generation is doomed, every accident becomes proof. The stories stop being records of what happened and become myths that explain why it happened. That's why almost every death can be interpreted in two completely different ways: either as supernatural fate or as the consequence of human choices, coincidence, neglect, or mental illness. The house itself is probably the biggest metaphor in the game. Instead of grieving and moving on, Edie preserves every bedroom exactly as it was. Nobody packs away their belongings. Nobody reclaims the space. Every room becomes a shrine frozen in time. As more family members die, the house literally grows upward, becoming increasingly unstable. It's almost like grief has become architecture. Rather than supporting the family, the house traps them inside their own history. One thing I didn't fully appreciate until after finishing the game is how unreliable every story is. Barbara's chapter is presented like a cheesy horror comic, complete with dramatic narration and ridiculous monsters. It's almost certainly not what actually happened. But that's exactly the point. Barbara wasn't remembered as a person anymore—she became a legend. The truth became less important than the story people wanted to tell. Lewis' chapter might be my favorite piece of interactive storytelling ever made. His monotonous factory job slowly fades into the background while the fantasy kingdom grows more elaborate until it completely consumes the screen. The player physically experiences his inability to separate fantasy from reality. If this had been a movie, it would have been sad. Because it's interactive, you gradually become complicit in building his fantasy. By the end, you're controlling both worlds at once, and you understand exactly why reality disappeared for him. Gregory's chapter is another example of why this game could only work as a video game. You're controlling an infant whose imagination transforms an ordinary bathtub into an entire underwater adventure. As a player, you're smiling because everything feels playful and magical, while at the same time knowing exactly where it's leading. The contrast is devastating. Milton is probably the biggest mystery in the entire story. Unlike the others, the game never explicitly tells us he died. His disappearance leaves open the possibility that not every Finch met the same fate, which subtly undermines the idea of an unavoidable curse. Whether he escaped physically or only through imagination is left entirely to the player. Edith herself is interesting because she spends the game searching for answers but ultimately doesn't find any. She doesn't prove the curse exists, nor does she disprove it. Instead, she accepts that stories matter even if they aren't literally true. They preserve memories, identities, and emotions in ways that facts alone never could. The final message I took away wasn't that the Finches were cursed. It was that every family tells stories to make sense of loss. Some families pass down heirlooms. The Finches passed down tragedies. Eventually those stories became so deeply rooted that they shaped how each generation understood themselves. Whether the curse was real almost stops mattering, because belief itself has consequences. Very few games trust the player enough to leave so much unanswered. What Remains of Edith Finch never tells you what to think. It simply gives you the pieces and lets you decide whether you believe in fate, coincidence, or something in between. That's why I think it's one of the greatest narrative games ever made. [/spoiler]
I'm heavily impressed by the variety of stories and gameplay elements they managed to pack into such a short game. But overall it didn't resonate with me as much as I expected. The reason was probably that while the gameplay elements did benefit from their quick rotation, the story parts did not. Still recommended but it's not the very meaningful experience I was hoping for. 78/100
[h1]What Remains of Edith Finch Review[/h1] Like many recent players, I picked up this game after watching a YouTube Short featuring Calvin Finch's swing scene. That clip alone was enough to convince me to give it a try. Personally, I didn't resonate with the story as deeply as many others seem to have, but I still had a genuinely enjoyable time. The game is structured as a collection of short stories, each with its own unique gameplay mechanics. Every story reveals just enough to keep you invested and wanting to discover what happened next. I picked it up during a 75% off sale, and honestly, it's fantastic value for the experience you get. The game is the perfect length, it never overstays its welcome or becomes repetitive and it has a few nice twists that keep you engaged throughout. I initially played the game on my Steam Deck OLED, but the performance was rough, with frequent shader stutters even on Low/Medium settings. I switched to my PC and ran into the exact same issue. What fixed it for me was adding the following to `Engine.ini` file - [/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 The Engine.ini file is located in %LOCALAPPDATA%\FinchGame\Saved\Config\WindowsNoEditor\ You can also check the PCGamingWiki page for this game if you want additional fixes, such as Disabling Chromatic Aberration and Fixing the High DPI scaling resolution issue Overall, I really enjoyed my time with What Remains of Edith Finch and it was a memorable experience that I'm glad I played.
The narration, level design, music, and atmosphere are all exceptional. This isn't a game, it's an art!!. Every member of Finch family had it's own story, and it felt very different but also depressing at the same time artistically beautiful and creative. It's one of those rare games that proves storytelling in games can be just as powerful as any movie or book. A game to be remembered for a long time.. Also special thanks to @ESDEATH for the gift!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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