
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Criminally underrated, Team Asano absolutely nailed the old school Zelda vibes with interesting game mechanics and a well written story. The "best" ending blew me away with its plot twists and final cutscene. Bravo
數位豪華版送的三個配件都能隨著遊戲進展拿到功能相同的, 要花這筆錢不如拿去買原聲帶。 [spoiler]蕾卡姐我老婆<3[/spoiler]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Good: Addictive gameplay loop with a large emphasis of weapon combinations, exploring and enjoyable boss fights make for a fairly solid Zelda-style adventure. The Bad: The writing and (English) voice acting. Characters frequently repeat themselves, yap for far too long, and the Fairy in particular is aggravating to listen too (thankfully you can now turn her off!). The Ugly: The goo ball slug boss.
Change the voices to japanese, play on very hard. I love listening to fae. My only complaint is that I had to stop listening to huria when she got sick, I wanted to have two foids yapping in my ears. It's kino.
エンディング全種クリアしました。体験版込みで36時間ほどのプレイ時間となります。 ストーリーは終盤に8割、それまでは2割といった感じで進みますが、あっと驚くような展開の連続で楽しめました。 伏線等もしっかり回収され、最後まで進めれば色々細かい点も判明してニヤリとさせられます。 ただ他の方も述べている通り、明確に悪い点は4つの時代が全て同じ地形のマップだったという事です。 再建の時代まではまぁ楽しめるのですが、それ以降はもう苦痛でしかありません。 ただひたすら表示が隠れているマップを埋めていく作業でしかなく、死んだ目で淡々とコントローラーを動かすだけでした。 洞窟や遺跡も基本同じですが、微妙に時代によって進めたり進めなかったりして、其のうちどこが制覇済みか、まだ調査が残っているのか分からなくなり精神的に疲弊します。 (自分は残っている宝箱の数でチェックしていましたがしんどかったですw) 他にも細かい不満点はありますが(アクセや武器、後半ありあまる使い道の無いお金等)、操作性は良くストーリーも(後半)面白く、サブクエストもあの世界の住人達の人となり知る機会が出来るようになっており楽しめました。 お姫様やフェイとの会話も自分はとても楽しめました。 この機能は他のゲームにはない味わいで良い試みだと思いました。 もし続編が出るのなら、マップ回りだけは改善して欲しいと思います。 ※追伸:[spoiler]火事場のミニゲームは[/spoiler]絶対に許さんぞ!!!
Another really good game by Team Asano yet I have to admit I was very close from dropping it soon after reaching the Age of Reconstruction. I'll give my reasoning during the review. For starters, this is pretty much a case of what would happen if Square Enix greenlit a The Legend of Zelda game. It's not exactly as the old 2D Zelda games because those were still super cryptic and you really had to put in the effort and pay attention when talking to NPCs and either write down the important bits and memorize which places you needed to come back for upgrades or opening up paths and so forth. The map, little by little, starts displaying more and more information the more you play by getting upgrades for it and that is a super welcome change that, with the assistance of Save Points, make constant backtracking somewhat enjoyable. It kinda reminded why i enjoyed The Minish Cap back then. The reason why I almost dropped this game was because after exploring what I was able to in the Age of Safekeeping and then traveling to the Age of Reconstruction (this is something anyone can do in the Demo), I noticed that there were very little changes to the regional terrain and enemies remained the same. For instance: The Bryd tribe, the bird-like enemies you fight, are always the same across every age: you have the lancer, the archer, the "monk" that fights with kicks and the wind mage. Those same enemies are present in every era and could make the game feel a little monotone in that front. Dungeons being the same in all eras with some changes to their level design is a mixed bag for me but the "full versions" of them are brilliant. Faie can be a bit too chatty, even with the setting to tone her down. I ended up not dropping it because after the events at the Northern Tower and exploring a bit, I went into the Rainbow Lotus and kept listening at the theme that plays within for around 5 minutes. It reminded me of the situation I had with Octopath Traveler 1 in 2019 and decided to keep giving a shot because of the banging soundtrack. The combat is very dynamic due to how the Magicite alters the behavior of the weapons. This paired with the upgrades you find during the run make it quite fun while in the max difficulty. Something else that they did immensely well was that the bosses are super fun, their designs are great. The story started with a very simplistic premise in part making reference to how The Legend of Zelda does it or at least did in the old days. But the more you play it, the more convoluted it gets. I legitimately didn't expect the turns it took and i'm pleasantly surprised about it. Going for the 3 endings is definitely the way to go. I love HD-2D graphics, I think it's a great way to make pixel-art games because it keeps its charm while being able to use 3D environments. It's pretty much one of the best things Square Enix has come up with it in past decade. Character Portraits having the looks of them being hand-drawn is the cherry on top. I really hope Square Enix keeps greenlighting games like this. Quite enjoyable game if you like this sort of lighthearted stories and gameplay.
This is definitely worth the playthrough, I highly recommend it!
It's such a shame this game launched to such performance issue with certain systems as it marred what is probably one of the best games I have played in a while. First of all, if you love story games this is an INCREDIBLE story game, it started a bit slow but the times slowly began to come together and the little hints, the lore drops, everything just pulled together a generally beautiful world in peril. The art style is incredible, the portrait art is also amazing and each one has a unique flair to really bring the character to life but onto the gameplay. If you like Zelda combat and puzzle with Chrono Cross time traveling and general doom and gloom of the world then you will love this game, honestly, hell, even secret of mana fans should pick it up. Each weapon has it's own unique flair, the "magicite" system though feeling like a gacha didn't really bother me and it slowly became a core part of the whole game to me, and the bosses though a bit "learn pattern get kill" generally felt rewarding, especially if you could parry pretty much everything. Honestly, pick this game up if you loved any old school RPG in the SNES 16 bit era, this is an incredible love letter to these games and I am generally, really really gutted I have 100% the game and have no more reason to play it. 11/10.
Muito bom! Combate, Exploração, historia. Jogo tem uma gameplay divertida e desafiadora, faz você querer explorar mais o mapa. Infelizmente falto a Square colocar PT-BR.
베리하드모드로 다깸 구작 젤다와 천지창조맛을 기대하고 샀고, 중반까진 나름 재밌게 했지만 후반에 못참고 컷씬들 싹다 스킵때려버릴정도로 지루했음 개연성없는 메인스토리 분량채우기식 아무 의미 없는 뺑뺑이 서브퀘스트 의미 하나도 없는데 게임 템포 끊어먹는 컷씬때려박기 던전재탕도 적당히 해야 재밌지 처음부터 끝까지 우려먹기만 하니까 뒤로갈수록 급격히 질림 한 80%세일하면 사봄직 할듯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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