
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Adventures of Elliot: The Millennium Tales is a fantastic game and was a game to definitely scratch the itch for an old school 2D/2.5D Zelda-like game. The story was something that grabbed hold and did not let go. I started with the demo, that took about 3hrs, and ended up playing another 30hrs in the main game. Normally I am skeptical of time travel in games but this one did it very well. The gameplay was simple yet allowed for various playstyles. Story - 8.5/10. Gameplay - 9/10 Music - 9/10 The only "negative" I would say for this game is the price point vs the playtime. $60usd for about 33hrs total isnt really worth it; monetarily speaking. This is a wonderful game with a lot of love put into itand I am glad I did not wait to get it. I will say, however, waiting to pick it up on sale may not be a bad idea. TLDR - Great game. Kinda pricey for the amount of play time. Overall score from me is roughly 9/10. Great story but maybe wait for a sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
數位豪華版送的三個配件都能隨著遊戲進展拿到功能相同的, 要花這筆錢不如拿去買原聲帶。 [spoiler]蕾卡姐我老婆<3[/spoiler]
I really wanted to sink many, many hours into this game since I generally love RPGs from Square Enix.. but this one just isn't great. The bad outweighs the good and I found it too boring. Here's my pros/cons: Pros: - The art style is great, it feels familiar and unique at the same time. - The Magicite system adds a bit of customization to your weapons, like extra crit, damage, range, and a few other fun bonuses. - Map & fast travel, even though it's in most games now, it was still nice to have. Cons: - Music feels reused and just bland. I completely muted it 7 hours in, and I've never done that in any Square Enix game. - Voice acting & dialogue: every character you interact with is annoying and overly excited about how amazing you are. I muted all voice after 2 hours and skip every dialogue box possible. The story is just bad unless you're 5 years old. - Most dungeons are puzzles to get 1/4th of a new heart piece, and they're way too easy, you could beat them with one hand, some with your eyes closed (not a joke). - Dungeon/Ruins names had zero thought put into them. See a big ice looking ruin? It's called "Ice Ruins." Other zero effort names: Forest Ruins, Water Ruins, Fire Ruins, Secret Cave 1, Secret Cave 2, Secret Cave 3, Desert Caves, etc. Names a 3 year old would pick. - Weapons are generic and boring, nothing unique. As the game progresses and monsters get harder, you find "upgraded" versions of your weapons that just bring your damage back to where it started. So in Age 1 with level 1 weapons, you kill monsters in 2 to 3 hits. In Age 3 with your new weapons, you're killing the same monsters (just recolored) in 2 to 3 hits again. Repetitive, lazy design. - The game is basically a straight line. You can explore, but if you find something meant for a quest 10 hours later, you can't interact with it until the story catches up to that point, then you have to backtrack to use it. Makes exploring feel empty. - Big one for me: combat feels terrible. You can only attack in 8 directions, but enemies move freely in any direction. If an enemy is between your diagonal and up attack, you can't hit them without repositioning. The joystick feels like an NES dpad. - The game is about time traveling through different eras. I only made it through 3 before uninstalling. Each era is identical to the last... same world map, same dungeons, same monsters, just different colors/weather. One era is a "magic" era, and I expected new magic skills to go with our weapons, but nope. It feels like the creators didn't realize other RPGs exist and thought they were making the first one ever. Extremely easy, super repetitive, toddler level dialogue. "Elliot's not the best, he's the bestest of the best." The cons list is endless for me. I genuinely didn't like almost every aspect of this game. Cannot recommend.
The Adventures of Elliot: The Millennium Tales immediately brought back memories of the old Zelda DS games I grew up with. From the top-down exploration and dungeon design to the sense of adventure and puzzle solving, it captures the spirit of those classics while still carving out its own identity. One of the game's biggest strengths is its cast. The characters are full of personality, and their designs are fantastic, but what really stood out to me was the voice acting. The performances are incredible and bring so much life and emotion to every scene. The Japanese voice cast is stacked with legendary talent, including Ryota Osaka (Marco Bodt), Hiro Shimono (Zenitsu Agatsuma), Natsuki Hanae (Tanjiro Kamado), Nobuhiko Okamoto (Katsuki Bakugo), Junichi Suwabe (Ryomen Sukuna), Takehito Koyasu (Toji Fushiguro), and Show Hayami (Sosuke Aizen). Hearing so many iconic voice actors in one game was a real treat, and every one of them delivered. The soundtrack is excellent throughout, and the boss encounters remain consistently inventive, introducing new mechanics and challenges that keep the adventure feeling fresh from beginning to end. The combat is a bit of a mixed bag. It lacks the depth of a dedicated combo system, which may disappoint players looking for more complex action combat. However, weapon switching and the Magicite system add a welcome layer of customization, allowing players to experiment with different builds and playstyles. While the combat never quite reaches the highs of the game's strongest elements, it remains fun and engaging throughout the journey. The time-travel concept is interesting, but most eras reuse the same world map with only minor visual changes. The enemy variety also suffers from a similar issue, with many foes feeling like reskinned versions of creatures you've already fought. As a result, the different eras don't always feel as distinct as they could have. Even with those shortcomings, the game's strong cast, phenomenal voice acting, fantastic music, enjoyable boss fights, and charming world easily carried the experience for me. And without spoiling anything, it features one of the best plot twists I have ever experienced in a long time. It completely caught me off guard, and the emotional payoff genuinely made my heart melt. If you're a fan of classic Zelda-style adventures, action RPGs, memorable characters, and outstanding voice acting, this is an easy recommendation.
エンディング全種クリアしました。体験版込みで36時間ほどのプレイ時間となります。 ストーリーは終盤に8割、それまでは2割といった感じで進みますが、あっと驚くような展開の連続で楽しめました。 伏線等もしっかり回収され、最後まで進めれば色々細かい点も判明してニヤリとさせられます。 ただ他の方も述べている通り、明確に悪い点は4つの時代が全て同じ地形のマップだったという事です。 再建の時代まではまぁ楽しめるのですが、それ以降はもう苦痛でしかありません。 ただひたすら表示が隠れているマップを埋めていく作業でしかなく、死んだ目で淡々とコントローラーを動かすだけでした。 洞窟や遺跡も基本同じですが、微妙に時代によって進めたり進めなかったりして、其のうちどこが制覇済みか、まだ調査が残っているのか分からなくなり精神的に疲弊します。 (自分は残っている宝箱の数でチェックしていましたがしんどかったですw) 他にも細かい不満点はありますが(アクセや武器、後半ありあまる使い道の無いお金等)、操作性は良くストーリーも(後半)面白く、サブクエストもあの世界の住人達の人となり知る機会が出来るようになっており楽しめました。 お姫様やフェイとの会話も自分はとても楽しめました。 この機能は他のゲームにはない味わいで良い試みだと思いました。 もし続編が出るのなら、マップ回りだけは改善して欲しいと思います。 ※追伸:[spoiler]火事場のミニゲームは[/spoiler]絶対に許さんぞ!!!
6.5/10分 游戏解密内容比较简单,虽然有设定解释但地图同质体验化导致地图探索乐趣降低,战斗系统有说法但上限也不高。 总体来说算是一个比较好玩的游戏,游戏难度对于我这种游戏小孩来说是刚刚好,处于一种一次打不过两次就过的程度,不会像魂游一样卡人好几天。美术效果体验非常好,从八方延续下来的hd2d给人的视觉体验非常棒,在光影和画面效果上让人记忆深刻。双武器系统有不错的发挥空间,比如能够对武器联动(用回旋镖破盾打剑的破盾输出)。 缺陷我认为也很明显,怪物没有新的,剧情算是白开水,战斗系统的上限较低比较大的限制了可玩性,抽卡式获取武器魔石(这个我最讨厌,现在网游全是抽卡,好不容易逃避下来还是遭不住单机又抽卡)
勉強推薦,這遊戲太多無意義的跑圖,劇情bug也很多,不要追究太深入,整體來說算是可玩。
Muito bom! Combate, Exploração, historia. Jogo tem uma gameplay divertida e desafiadora, faz você querer explorar mais o mapa. Infelizmente falto a Square colocar PT-BR.
This game was a nice surprise and a breath of fresh air for me, since I don't even remember how long ago i played a game like this. I really liked the story, all the side quests were a joy to do, and the voice acting is outstanding. I also enjoyed the graphics of the game, this HD-2D really brings back nostalgia, but with a modern touch, it really was a joy to play this game. Not everything is perfect, i think the map could be a bit bigger, and enemy variety could also be better, but that didn't ruin my enjoyment. Overall, I strongly recommend this game, an amazing story with amazing voice acting and a chill vibe.
If you're a Link to the Past fan, this game is for you. Blending familiar gameplay plus exciting progression and upgrades, this game is not just a fan letter, it's a best selling fan novel. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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