
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
베리하드모드로 다깸 구작 젤다와 천지창조맛을 기대하고 샀고, 중반까진 나름 재밌게 했지만 후반에 못참고 컷씬들 싹다 스킵때려버릴정도로 지루했음 개연성없는 메인스토리 분량채우기식 아무 의미 없는 뺑뺑이 서브퀘스트 의미 하나도 없는데 게임 템포 끊어먹는 컷씬때려박기 던전재탕도 적당히 해야 재밌지 처음부터 끝까지 우려먹기만 하니까 뒤로갈수록 급격히 질림 한 80%세일하면 사봄직 할듯
エンディング全種クリアしました。体験版込みで36時間ほどのプレイ時間となります。 ストーリーは終盤に8割、それまでは2割といった感じで進みますが、あっと驚くような展開の連続で楽しめました。 伏線等もしっかり回収され、最後まで進めれば色々細かい点も判明してニヤリとさせられます。 ただ他の方も述べている通り、明確に悪い点は4つの時代が全て同じ地形のマップだったという事です。 再建の時代まではまぁ楽しめるのですが、それ以降はもう苦痛でしかありません。 ただひたすら表示が隠れているマップを埋めていく作業でしかなく、死んだ目で淡々とコントローラーを動かすだけでした。 洞窟や遺跡も基本同じですが、微妙に時代によって進めたり進めなかったりして、其のうちどこが制覇済みか、まだ調査が残っているのか分からなくなり精神的に疲弊します。 (自分は残っている宝箱の数でチェックしていましたがしんどかったですw) 他にも細かい不満点はありますが(アクセや武器、後半ありあまる使い道の無いお金等)、操作性は良くストーリーも(後半)面白く、サブクエストもあの世界の住人達の人となり知る機会が出来るようになっており楽しめました。 お姫様やフェイとの会話も自分はとても楽しめました。 この機能は他のゲームにはない味わいで良い試みだと思いました。 もし続編が出るのなら、マップ回りだけは改善して欲しいと思います。 ※追伸:[spoiler]火事場のミニゲームは[/spoiler]絶対に許さんぞ!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
數位豪華版送的三個配件都能隨著遊戲進展拿到功能相同的, 要花這筆錢不如拿去買原聲帶。 [spoiler]蕾卡姐我老婆<3[/spoiler]
It's such a shame this game launched to such performance issue with certain systems as it marred what is probably one of the best games I have played in a while. First of all, if you love story games this is an INCREDIBLE story game, it started a bit slow but the times slowly began to come together and the little hints, the lore drops, everything just pulled together a generally beautiful world in peril. The art style is incredible, the portrait art is also amazing and each one has a unique flair to really bring the character to life but onto the gameplay. If you like Zelda combat and puzzle with Chrono Cross time traveling and general doom and gloom of the world then you will love this game, honestly, hell, even secret of mana fans should pick it up. Each weapon has it's own unique flair, the "magicite" system though feeling like a gacha didn't really bother me and it slowly became a core part of the whole game to me, and the bosses though a bit "learn pattern get kill" generally felt rewarding, especially if you could parry pretty much everything. Honestly, pick this game up if you loved any old school RPG in the SNES 16 bit era, this is an incredible love letter to these games and I am generally, really really gutted I have 100% the game and have no more reason to play it. 11/10.
Boring
The Adventures of Elliot: The Millennium Tales immediately brought back memories of the old Zelda DS games I grew up with. From the top-down exploration and dungeon design to the sense of adventure and puzzle solving, it captures the spirit of those classics while still carving out its own identity. One of the game's biggest strengths is its cast. The characters are full of personality, and their designs are fantastic, but what really stood out to me was the voice acting. The performances are incredible and bring so much life and emotion to every scene. The Japanese voice cast is stacked with legendary talent, including Ryota Osaka (Marco Bodt), Hiro Shimono (Zenitsu Agatsuma), Natsuki Hanae (Tanjiro Kamado), Nobuhiko Okamoto (Katsuki Bakugo), Junichi Suwabe (Ryomen Sukuna), Takehito Koyasu (Toji Fushiguro), and Show Hayami (Sosuke Aizen). Hearing so many iconic voice actors in one game was a real treat, and every one of them delivered. The soundtrack is excellent throughout, and the boss encounters remain consistently inventive, introducing new mechanics and challenges that keep the adventure feeling fresh from beginning to end. The combat is a bit of a mixed bag. It lacks the depth of a dedicated combo system, which may disappoint players looking for more complex action combat. However, weapon switching and the Magicite system add a welcome layer of customization, allowing players to experiment with different builds and playstyles. While the combat never quite reaches the highs of the game's strongest elements, it remains fun and engaging throughout the journey. The time-travel concept is interesting, but most eras reuse the same world map with only minor visual changes. The enemy variety also suffers from a similar issue, with many foes feeling like reskinned versions of creatures you've already fought. As a result, the different eras don't always feel as distinct as they could have. Even with those shortcomings, the game's strong cast, phenomenal voice acting, fantastic music, enjoyable boss fights, and charming world easily carried the experience for me. And without spoiling anything, it features one of the best plot twists I have ever experienced in a long time. It completely caught me off guard, and the emotional payoff genuinely made my heart melt. If you're a fan of classic Zelda-style adventures, action RPGs, memorable characters, and outstanding voice acting, this is an easy recommendation.
普段あまりレビューを書く事しないので簡潔に。 猫耳が出てくる!これ以上語る事無し。 戦闘システム&武器等 戦闘に使用する武器は種類そんな必要無いと思う。 切り替えが正直面倒くさい。 どうせなら、武器を二つ装備できるではなく、テンポよく切り替えて使える様な仕様が良かったと思う。 移動など ファストトラベルですが、ダンジョンから外界へ直接飛べる仕様になってないから面倒くさい。 逆もしかり。 ダンジョン入り口にシンボル、ダンジョン内入り口にシンボル、移動めんどい。 ストーリー まぁベタと言えばベタ、でもケモミミ成分が豊富でそれだけで満足したと思います。 ぶっちゃけゼルダになれなかったゼルダっぽい印象がありますね。 とりあえず、良し悪し含めて面白かったかと。
The Adventures of Elliot: The Millennium Tales is a fantastic game and was a game to definitely scratch the itch for an old school 2D/2.5D Zelda-like game. The story was something that grabbed hold and did not let go. I started with the demo, that took about 3hrs, and ended up playing another 30hrs in the main game. Normally I am skeptical of time travel in games but this one did it very well. The gameplay was simple yet allowed for various playstyles. Story - 8.5/10. Gameplay - 9/10 Music - 9/10 The only "negative" I would say for this game is the price point vs the playtime. $60usd for about 33hrs total isnt really worth it; monetarily speaking. This is a wonderful game with a lot of love put into itand I am glad I did not wait to get it. I will say, however, waiting to pick it up on sale may not be a bad idea. TLDR - Great game. Kinda pricey for the amount of play time. Overall score from me is roughly 9/10. Great story but maybe wait for a sale.
This was an excellent little adventure. I played through all 3 endings, all side quests, and got all the collectibles. The art was a very enjoyable addition to the 2.5 HD game library and the music was pleasant throughout. The story and gameplay were both strong and competent if a little simple (which isn't always a bad thing). Would definitely recommend if you want a tight "zelda-like" with some simple puzzle solving and some enjoyable but simple combat (definitely make sure to turn your companions dialogue to the less frequent option though lol)
Gud. (But honestly, maybe wait for sale.) It is a perfect mix of old Zelda, with the graphical style of games like Octopath Traveler. Really enjoyable story to go through especially if you go through the 3 endings in one playthrough. [spoiler] (bad > good > true) [/spoiler] Final Boss Suggestion: [spoiler] I would also recommend dying at least once and hitting the retry option on the second phase of the final true boss, it adds some extra context that is super fitting. [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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