
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business.
Manage Your Shop:
Design your own TCG shop. Organize shelves and card packs to make the customer shopping experience smooth and easy.
Card Collection:
Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection.
Host Game:
Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!
Order Products:
Stock up on different booster card packs and card game products. Keep track of popular trends and adjust your inventory to cater to the ever-changing demands of your customers.
Expand Your Business:
Earn profits to reinvest in your shop. Expand your space, unlock new card sets, and upgrade your facilities to attract even more customers and increase revenue.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 50.1Kreviews | 96% | — | $39.4M |
| $19.99 | — | — | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
guay
Best graphics and good gaming enviromen
NICE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.5M | 69.4K | 87% | $29.99 | |
| $39.6M | 103.7K | 93% | $19.99 | |
| $39.6M | 58.2K | 59% | $34.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $76K | 174 | 93% | $12.99 | |
| $3.5K | 38 | 47% | $4.99 | |
| $1.1M | 2.1K | 93% | $13.99 | |
| $161.7K | 435 | 81% | $9.92 |
Latest in each market: best US #73, worst KR #100 · 10 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like it very much
good game but lowk i do wonder what a manga of this card game would be like
Me gusta lo que etretenido que es y fácil que es de modear.
perfect its just perfect
well
Great game !
The concept of a shop simulator is nothing groundbreaking, but this game made it interesting by tapping into a very specific niche: TCG cards. The basic mechanics of filling your shelves, managing your inventory and upgrading your shop are all fun for a while, but what truly kept me going was the balance of wanting to collect every card vs. selling those cards to make money. Add on top of that the gambling mechanic of opening packs of cards and now you can't stop playing. This was a great concept, but it was unfortunately packaged into what seems like a fairly low-effort game made with generic unity assets that still hasn't left early access after 2 years. There are many aspects that eventually make the game uninteresting such as the progression scaling being quite bad in the end game, and the fact there are actually way too many cards and variations of cards to have any chance at collecting them all. No shame on the developer, they had a great idea, they worked on this alone, they made it happen and it blew up. The bad generic assets even help elevate its meme status. It is not a bad game at its core, you should probably play it if you haven't, but it's not a good game either. I would actually love to see a higher quality "remake" of this, but this version of the game is not something I would ever go back to. I did complete this 100% because I really wanted to see what it had to offer, but it was a pain to push through and I mostly left the game running by itself with little intervention for most of my playtime. I'm recommending because it's worth a play, just don't expect too much.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.