
What's it like to open a shop in Akihabara? Sourcing, displaying, hiring(Staff & Robots), setting your own prices. From a little shop to a legendary otaku shop filled with rare figures. Conquer Akihabara with your gacha business skills. (and sometimes physical means too)!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Gacha Capsule Shop Sim - Akihabara is a management and collecting game where you run your very own capsule toy store. Stock machines, open capsules, and grow your business into the ultimate destination for toy lovers.
Build your personal gacha capsule figure collection, from giant robots and kawaii cats to meme figurines. Display them proudly in your private collection.

Manage Your Shop
Design and organize your capsule shop. Place machines, decorate the space, and keep your customers happy with a wide variety of the latest trending collectibles.
Robot Fight Club
Manage your cozy gacha shop by day, then enter the underground world of Robot Fight Club by night. In hidden parking lot arenas lit by JDM car headlights, worker robots battle while yakuza, sumo wrestlers, influencers, and other VIP customers place bets. Bet on your favorite robots, win extra cash, and expand your capsule collection.

Collect & Sell
Open capsules yourself to uncover rare toys! Sell them to earn profits or display them in your personal collection. Each series offers new surprises and opportunities to expand your shop.
Order & Expand
Keep your inventory full by ordering new capsule series and tracking best-sellers. Use your earnings to unlock more machines, expand your shop space, and attract new customers.
Customize & Hire
Decorate your store to make it stand out and hire employees to help with refills and customer service. A well-managed and stylish shop means happier customers and higher profits.
Interactive Gacha Capsule Machines – Load, unlock, and spin for surprises
Shop Management – Handle stock, pricing, and layout like a true manager
Over +10,000 Figure variations to Collect – Multiple rarities, materials and size
Sell Figures – Set up display tables and price your stock strategically
NPC Encounters – From Yakuza troublemakers to chaotic Sumo wrestlers
Giant Street Figures – Turn heads with massive displays outside your store
Grow Your Empire – Upgrade to premium capsule machines, renovate your shop, hire staff, organize marketing, attract more customers!
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ai slop. I bought, played and enjoyed this game very much. However, it is not made clear that the company they used, UGC90, uses ai as a base for their design. I only found this out by searching for their website and reading their synopsis. I am angry that the use of ai was not clearly stated on the store page. It's too late for me to get a refund, but I will not play this game anymore, nor will I ever buy from this company.
ill be blunt ai is why i am making it negative, and the lack of disclosure on the home page, i enjoyed the game but the fact ai art was used makes it untenable, the lack of disclosure seems like they are trying to pass ai art as human. at the bare minimum they should have disclosed on the store page they used ai not me finding out halfway through checking thier website. if they used human art and fixed some bugs i would absolutely love this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Korean +1 more
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After about 8 hours playtime I am on day 25 and level 33. Here is my review. Pros: -Its like TCG Card Shop Sim -Feels like it is a promising start to the shop sim game type -Shop automation -Good gacha capsule hits feel good -The events like the customer surge is a really cool idea even when you get the bad ones like sumo or yakuza ♥♥♥♥♥♥♥ up your machines. -The robot battle is a cool idea too. Betting on a boxing match of 2 robots to increase profit, sweet. -Pacing feels really good of income to upgrades Cons: -Petting the cats each day to boost luck gets very tedious especially when they are scattered around and the animation takes a while each day -Upgrading gacha machines is really a pain because it takes quite a while to empty other machines to restock the new ones and then you need to run each machine out to the trash/recycle machine. Also you have to suspend robot automations or they keep trying to stock them while you empty them to the new machines. -Not adding more trash cans was a mistake or an oversight. You waste a lot of time when upgrading machines and re-upping supplies taking the boxes to the bins outside -Making us have to use the machine to get luck boost vs ripping the capsules out of the box is annoying. You added a way to skip the capsule animation which is cool but why do we have to spend 30 seconds each time we open 5x to put coins in and then have to empty the coins to pull again? It is cool for the first dozen times but gets old fast. Either add a way to clear coins from the machine via the in game menu without backing out each time to clear or remove this entirely. -Content is lacking. Sure it is early access but considering this is basically a clone of TCG I was really hoping that there would be more here.... I feel like I beat the game at 8 hours in. All there is left is to buy more shop space, but for what? No more capsule license to buy and even if there were, the stuff in the capsules are super limited. -Higher license capsules really don't feel more rewarding even in the higher end machines. I hardly notice a difference in openings later in the game vs the start. Possible Bugs (or things that need fixing) -The black gacha machine was not sticking correctly -When opening capsules if a customer, worker or robot walks in front of you it blocks the visuals of the capsule opening -When you are mass opening capsules sometimes the interaction menu glitches out and you have to run away from the machine and click elsewhere, run back to the machine and then the menu to open capsules reappears -Robots do not help repair money swapping machines TLDR: Was it worth the price? Eh.... not so much. It has roughly the same price tag as TCG but a fraction of the content. At least this has promise considering its early access. I'd personally wait until more content is added though.
抱着支持制作者的想法给了推荐,及格线上的作品。审美很不错,无论是角色建模还是扭蛋设计我都很喜欢,特别表白粉色格子衬衫潮男npc和深蓝色单边眼罩妹子npc,长得特别的萌呀。街景也很有秋叶原味,可惜活动范围太小也没有互动。 玩法很单一,前期没钱干事,后期没事能干,玩这个游戏感觉时间过的很快但是好像我啥都没干光颈椎疼了。会有bug和卡顿,一些让我比较无语的地方,比如正常行走能够通过的过道手上拿了个工具就过不去了,然后机器人店员蠢得要命。 听说制作组很听劝,后面入手的玩家或许可以获得比我更好的游戏体验。哦对了那个爆率可以再调高一点不我都玩抽卡模拟器了怎么出金还是这么困难TvT 三十块我觉得差不多刚好值回票价,喜欢这个风格的可以试试。
I don't care if there's AI used in this game. The game is fun and is very satisfying to the collect-a-thon enjoyer. The game tells you how many originals there are, then how many versions of the originals there are, and a nice book to see all that information easily. I love the gameplay loop, getting new figures, and putting my robots to work.
v0.8.46アップデートについて [h2]日本文化へのリスペクトではなく、「盗用文化」を広げかねない仕組みに感じます[/h2] 私はこのゲームを、秋葉原や日本のガチャ文化を楽しめるゲームだと思い、応援やリスペクトする気持ちで購入しました。 [h3]一番問題だと感じていること[/h3] このような仕組みがSteam Workshopという大きなプラットフォームに用意されることで、 「他の場所から3Dモデルなどをそのまま持ってきてMODとして公開することも普通なのだ」 という認識を、ユーザーの間に広げてしまう可能性があります。 これは、単に一部のMODに問題があるという話ではなく、[b]MOD文化そのものにどのような認識を広げるのかという問題[/b]だと感じています。 そのため、今回のMod Factory / Workshopの方向性には非常に失望しています。 [h3]MODそのものに反対しているわけではありません[/h3] Workshop以外で個人で外部データを使って遊ぶことも 既存作品を参考に「それっぽい」ものを自分なりに作ることも、自由な遊び方だと思っています。 むしろ、そうした創作やアレンジがWorkshopで広がることには期待しています。 しかし、このゲームでは事情が違うと感じます。 ガチャの中身やフィギュアそのものが、このゲームの一番重要な核心部分だからです。 [h3]個人利用と、公式Workshopでの公開は同じではない[/h3] その核心部分について、第三者の著作物を無断で利用しないよう明確な注意喚起がないまま、外部から持ち込んだデータを簡単にゲームへインポートし、さらにSteam Workshopで公開・共有できる仕組みを公式が用意することには、大きな違和感があります。 個人利用の範囲で自分だけが楽しむことと、それをSteamのWorkshopで他のユーザーに公開・共有することは、同じではないと思います。 また、著作権上の問題が発生した場合やMODが削除された場合、それを使用していたプレイヤーのセーブデータや、それまでのプレイ時間にどのような影響があるのかについても、公式から十分な説明が必要だったのではないでしょうか。 [h3]公式が提供する仕組みだからこそ[/h3] MOD作成者や利用者がそれぞれ責任を負うこと自体は理解できます。 しかし、公式がゲームの核心部分に関わるデータを簡単にインポート・公開できる仕組みを提供するのであれば、著作権上のリスクやセーブデータへの影響について、最低限の注意喚起を公式から示してほしかったです。 さらに、公式の投稿と一般ユーザーの投稿が区別しにくい形で同様のコンテンツを扱えるのであれば、 「公式がやっているのだから、この程度なら問題ない」 という誤解を生む可能性もあると思います。 [h3]そして、私が一番残念に感じていること[/h3] これを「日本の秋葉原・ガチャ文化」を題材にしたゲームとして発信していることです。 私には、日本のアニメやゲームなどのコンテンツを外部から持ってきてガチャの中身として利用することまで含めて、日本文化の一部であるかのように発信しているように感じられてしまいました。 公式からの発表にはリスペクトを感じられません。 [b]私は、そんな文化をSteamを通じて発信することを支援するために、このゲームを購入したつもりはありません。[/b] [h3]最後に[/h3] MODの自由を否定したいわけではありません。 むしろ、ユーザー自身がアレンジしたものでWorkshopで広がって楽しめるものだと信じています。 だからこそ、今回の方向性はとても残念でなりません。 --------------------------------------------------------------------------------------- My Thoughts on the v0.8.46 Update [h2]This Does Not Feel Like Respect for Japanese Culture, but a System That Risks Promoting a Culture of Unauthorized Use[/h2] I bought this game because I wanted to enjoy and support a game centered around Akihabara and Japanese gacha culture, and I had a genuine sense of respect for what it was trying to represent. [h3]The Biggest Problem I Have With This[/h3] By providing a system like this on a major platform such as Steam Workshop, there is a risk that users will come to see it as normal to take 3D models and other content from elsewhere and simply publish them as mods. I feel that this is not merely a matter of individual problematic mods, but a question of what kind of understanding and culture this system itself may encourage within the modding community. That is why I am extremely disappointed with the direction of the Mod Factory / Workshop. [h3]I Am Not Against Mods Themselves[/h3] I believe that using external data for personal use, or creating something "inspired by" an existing work in your own way, can be perfectly valid ways to enjoy a game. In fact, I look forward to seeing creative works and personal adaptations spread through the Workshop. However, I feel that this game is different. The contents of the gacha and the figures themselves are the [b]most important core of this game.[/b] [h3]Personal Use and Publishing Through the Official Workshop Are Not the Same[/h3] Because these figures are at the core of the game, I find it deeply concerning that the official game provides an easy way to import externally sourced data and then publish and share it through Steam Workshop, without clearly warning users not to use third-party copyrighted works without permission. Using something privately for your own enjoyment and publishing or sharing it with other users through the official Workshop are not the same thing. I also believe the official developers should have provided clearer information about what happens to a player's save data and accumulated playtime if copyright-related issues arise or a mod is removed. [h3]Because the Official Game Is Providing the System[/h3] I understand that mod creators and users should each take responsibility for what they create and use. However, if the official game provides a system that makes it easy to import and publish data related to the core content of the game, I believe the developers should at least provide clear warnings about the potential copyright risks and the possible impact on save data. Furthermore, if official posts and user-created posts can appear to handle similar content without a clear distinction, this could lead to the misunderstanding that: "Since the official game is doing it, this level of use must be okay." [h3]And This Is What Disappoints Me the Most[/h3] The fact that all of this is being presented as part of a game centered around "Japanese Akihabara and gacha culture." To me, it ended up feeling as though bringing content from Japanese anime, games, and other works from outside the game and using it as gacha content was itself being presented as part of Japanese culture. I did not feel a sense of respect for Japanese culture in the official presentation. [b]I did not buy this game to support the promotion of that kind of culture through Steam.[/b] [h3]Finally[/h3] I am not trying to deny the freedom of mods. On the contrary, I believe the Workshop could be something where users create their own ideas, designs, and adaptations and share them with others. That is exactly why I am so disappointed with the direction this has taken.
+类tcg卡牌模拟器,喜欢就玩,前几个小时包爽。 +同样是便宜建模但二次元画风在一众伪人sim游戏中显得顺眼多了。 +扭蛋种类也算丰富,还是有些收集的乐趣在吧。 -玩家没有物品栏。唯一能快捷使用的只有维修工具,其它工具每次使用时必须跑一趟仓库去拿,尤其是吸币的磁铁这样需要高频使用的工具不能快捷使用就是恶心人的设计。 -磁铁和扫码补货解锁得太晚了。20级解锁磁铁,23级解锁快捷补货。在此之前的几个小时只能一个一个地手点扭蛋机,不知道的还以为我在玩aimlab点小球。20级出了磁铁之后突然解放很多,收币就是过去走一圈的事儿,中间一点过渡没有,而且最终也做不到完全自动,所以说收币这个操作会从开始游戏的第一天恶心你到后期的每一天。扫码补货解锁的时候都解锁十几个扭蛋包了,在此之前购买扭蛋包的操作很冗余,需要先点购买按钮,在新弹出的窗口再点数量,就不能直接选数量吗?看着只是多一步,实际上这种日常重复的操作多这莫名其妙的一步就很明显地影响游戏体验,也说明制作组对细节把控得不到位。就算解锁了扫码补货操作也很莫名其妙,为什么不能直接掏出扫码器开始下单,非得和之前一样先打开手机再打开采购界面才能使用扫描功能?说是快捷补货只是省略了不用在采购界面上下滑动找项目的过程而已。 -用“自动化”做宣传但完全不能自动。员工工作效率太低了,而且目前收币和维护兑币机等操作是完全不能交给ai托管的,也就是说哪怕你后期全解锁了,依然有得你忙的。 -物品摆放可以优化一下。既然你扭蛋机可以重叠摆放,为什么不能同时挪动一整列的扭蛋机呢?后面扭蛋机多起来再解锁店铺扩张后每次要重新调整扭蛋机位置很麻烦啊。 -仓库完全不能扩容/修改布局。我想这应该是我玩过的第一款仓库不让动的模拟经营游戏,何意味? -扭蛋出的垃圾没有回收渠道,扭蛋产物只能一个一个卖,隔壁TCG可以把自己的卡重新打包便宜卖了快速处理废卡,这里后期几十上百个垃圾你就一个个卖吧(当然也可以不管,但我个人不喜欢看见我包里一堆垃圾还清不掉) 总结:有tcg卡牌店珠玉在前,照着做也该是未来可期,现阶段购买只能爽玩前几个小时,由于自动化体验不佳以及冗余的操作太多,以至于现阶段扩张店铺=提高操作量,后期想赚得更多就会越玩越不痛快。 附加:写这篇评测前发现如果每天不打广告,不提升顾客生成率的话,确实可以自动化运营一整天,赚得不多,但是玩家可以闲下来猛猛开扭蛋。这游戏开扭蛋收益比开店高多了,满效率开两天店可能才升一级,扭蛋扭一箱就差不多升了,更别说使用后期的扭蛋机提高扭蛋爆率后,开扭蛋赚钱也不赖。或许店铺运营意思意思得了,每天狂炫扭蛋才是正确的玩法吧。
Chill with a cool collecting fix. Cats and robots hang out in my store while i collect maids, dinosaurs, and food. Has a bright future. How its designed, it will be easy for the devs to add whatever they want. Be cool for mods too.
i loooooove this game. it's in early access so it obviously not perfect and is still sort of finding its own identity, but new things to do/work towards are added pretty often! i haven't noticed any game-breaking bugs but they do seem to get on those pretty quickly regardless, and they very obviously listen to the criticism people bring them. it's definitely similar to games like TCG card shop sim, but i like the differences like the gacha machine mechanic (of course) and the prizes being figurines. very fun! definitely recommend! try to get it on sale if you can but i think it's worth the base price.
AI, gaps between progression levels is jarring.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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