
Enter the world of the ultimate assassin. HITMAN World of Assassination delivers the definitive stealth action experience, putting you in the shoes of Agent 47, a master assassin. Explore immersive locations, uncover hidden secrets, and eliminate targets with complete freedom of approach.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.86/day in the week to Sep 8 → 43.29/day in the week after.
About
Enter the world of the ultimate assassin. HITMAN World of Assassination brings together the best of HITMAN, HITMAN 2 and HITMAN 3 including the main campaign, contracts mode, escalations, elusive target arcades and featured live content.

Suit up for a spy-thriller adventure where all your deadly abilities are put to the test across more than 20 locations.

Your deadliest weapon is creativity. Unlock new gear and up your game on highly replayable missions.

Travel a living, breathing world, filled with intriguing characters and lethal opportunities.

A new way to play on your own terms, that combines rogue-like elements and deep strategic planning with a persistent and infinitely replayable gameplay experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 69.2Kreviews | 87% | — | $39.3M |
| $99.99 | 59.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10 i have no idea what i'm doing half the time but somehow everyone around me keeps dying. sometimes i spend 20 minutes setting up an elaborate assassination plot only to end up throwing a fire extinguisher at a guy in broad daylight.
leaving a negative review purely because of the payment structure Genuinely what were you smoking IOI
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #78, worst CA #100 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 42.63/day in the week to Jul 21 → 54.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $69.99 |
| 2.4Kratings |
| 80% |
| — |
| not modelled |
| Free | 326ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Hitman World of Assassination Review[/h2] [table] [th][h2]Factors[/h2][/th] [th][h2]Rating[/h2][/th] [th][h2]Description[/h2][/th] [tr] [td]🎮Gameplay[/td] [td]10[/td] [td]This game has everything that you would think a game named Hitman should have. [/td] [/tr] [tr] [td]📷Graphics[/td] [td]9.5[/td] [td]Highly detailed and eye-pleasing visuals.[/td] [/tr] [tr] [td]🎧Narration/Audio[/td] [td]9[/td] [td]The dialogues and soundtracks are on point.[/td] [/tr] [tr] [td] 😮Variety[/td] [td]9.5[/td] [td]You’ll find new ways to eliminate your targets in almost every mission.[/td] [/tr] [tr] [td]🎰Re-playability[/td] [td]9.5[/td] [td]All levels can be played out in a lot of ways.[/td] [/tr] [tr] [td]💲Price[/td] [td]8[/td] [td]A bit expensive, wait for a sale.[/td] [/tr] [/table] [hr] [table][tr][td]🔷 Before I start the review, I want to put some light on how confusing the buying options for this series were. The ability to play the previous Hitman game within the next one, combined with levels being sold as DLCs, created a big mess and discouraged me from purchasing these games multiple times. However, now all three Hitman games have been bundled into one, called Hitman World of Assassination. Despite this improvement, they still offer different versions of the game with limited content. There's the Hitman World of Assassination Part One, which only includes the missions from Hitman (2016). I recommend buying either the Standard or Deluxe edition of the game, as both include all the base campaign missions. [/td] [/tr] [/table] [hr] [h1][b]🎮 Storyline:[/b][/h1] [table][tr][td]🔶 The story of all the Hitman games is connected and takes place in the same universe. However, if you haven't played the previous games, it won't have a significant impact on your experience. The plot revolves around taking down members of a shady organization named Providence. As Agent 47, you must eliminate these members while uncovering your own past. Each level has its own mini-story and background. Since you're a Hitman tasked with killing some of the most ruthless and feared individuals, it's crucial to know your targets well. Each level starts with a cutscene that provides detailed descriptions of your targets, allowing you to approach each mission as a distinct event, which I really liked. However, the overall story of the game isn't particularly special. You'll enjoy it more if you've played the previous games, but if not, you can still have fun with the gameplay. [/td] [/tr] [/table] [hr] [h1][b]🎮 Gameplay Mechanics:[/b][/h1] [table][tr][td]🔷 The name of this game alone gives you a good idea of what it's about. While none of us would want to be a Hitman in real life, it's hard not to be curious about how they operate. Agent 47 invites you to join his assassination missions set all around the world. You get to experience the beauty of some of the most marvelous cities while eliminating high-value targets for the ICA. This game is essentially a work of art. It offers limitless possibilities for approaching and assassinating your targets. What makes this game highly re-playable isn't just the combat or stealth mechanics, but the rich environments full of secret areas and items. All this takes place in a vibrant, living world. [/td] [/tr] [/table] [hr] [table][tr][td]🔶 The best part about this game is that you decide how to play it. The simplest way to approach your target is to knock out people and use their disguises to get through restricted areas without being shot on sight. But, since it's Hitman, you can also complete each level without ever changing your clothes. If you want to make each kill look like an accident, you can find clues around the location and unlock mission stories. You control the difficulty by setting your own rules, and that's the beauty of this game. [/td] [/tr] [/table] [hr] [table][tr][td]🔷 Each of these locations has hidden details for the player to discover. Discussing them would spoil the experience, but it's important to know that all these places are unique and require out-of-the-box thinking to eliminate your targets without being noticed. As someone from India, I was thrilled to see an Indian city in the game. I was amazed by how much effort was put into capturing the essence of the place. There were signs in Hindi everywhere, NPCs speaking the language, traditional clothing, and crowded streets—everything was quite accurate. It wasn't until I entered a home in the slums that I realized the depth of detail in the depiction. This made me appreciate the effort put into other locations in the game even more. While I might not notice the finer details in places I haven't visited, those who live in these locations will truly appreciate the love and effort the developers put into each level. [/td] [/tr] [/table] [hr] [b]Additional Modes-[/b] [table][tr][td]🔶 Aside from the highly re-playable base campaigns, Hitman offers a variety of other game modes to try. The newest addition is the Freelancer mode, which provides a fresh overhaul of the game. While the core mechanics remain the same—enter an area and eliminate your targets—this mode adds extra challenges and new mechanics. They've done a great job explaining it through a video available in the main menu, so I highly recommend checking it out. There's also the Contracts mode, where players can create their own challenges and select their own targets. Anyone can create or play a contract, so be sure to explore this mode as well. [/td] [/tr] [/table] [hr] [h1][b]📷 Visuals:[/b][/h1] [table][tr][td]🔷 This game is probably one of the most visually vibrant games I've played to date. Whether it's the dark and gloomy atmosphere of the slums or a high-tech hospital with AI, the developers have perfectly captured each setting. The animations, lighting, and visual effects are all top-notch. If I had to use one word to describe the game's visuals, it would be 'realistic.' Visiting all of these environments and doing the dirty Hitman work was a very eye-pleasing experience for me. [/td] [/tr] [/table] [hr] [h1][b]📝 Main Pros and Cons:[/b][/h1] [b]Pros-[/b] [list] [*]The visual experience is great. [*]Each mission is set in a totally different location. [*]There are limitless ways to get rid of your targets, so there’s a lot of re-playability. [*]A lot of details have been put into the levels. [*]Mission stories are available in case you are stuck. [*]Freelancer mode available. [/list] [b]Cons-[/b] [list] [*]Buying options were very messed up. [*]The story could have been better. [*]Some missions in the third part are a bit linear and have less mission stories as compared to the previous two ones. [/list] [hr] [h1][b]😇 Honest Rating:[/b][/h1] [table][tr][td]🔶 It's very rare to find a game where the gameplay is nearly flawless, but with Hitman, everything almost works perfectly. Whether you're a fan of the stealth genre or new to it, this game is a must-play. I would have definitely given this game a 9.5, or even a 10, if the buying options weren't so confusing. They've now compiled all the games into one, which is a good start. However, remember that Part One only includes the missions from Hitman (2016). I only recommend buying the standard version of the game, preferably at a discount. [/td] [/tr] [/table] [hr] Rating: 9/10 [hr] I, Agent 47, once blew a living human heart that was to be transplanted into my target…
This game is brilliant. Especially on sale, the bang for your buck in this title is well above average. I'm a big stealth game guy, and Hitman really separates itself from the pack in this genre. The map design, gameplay options, and general vibe of the game are unique and interesting. 9/10, You Should Play It. I enjoyed my time so much I'm actually listing the cons first. CONS: - Always online bullenscheisse that doesn't even stop cheaters from populating the leaderboards, not a fan. This is foremost a singleplayer game and I don't appreciate always online ever. - Elusive target time gating in a 6 year old game is very irritating. I do have the signature suit with gloves now but it took a solid three months with no way to speed it up. - Buying the correct version of this game is surprisingly challenging! Almost feels like a scam sometimes. Luckily I got it right the first time I opened my wallet. - Freelancer is interesting in concept but difficult to the extreme even for a roguelike. Let us keep some of the weapons or something, it's wild how much you stand to lose per run. - Hitman JankTM: NPCs will be suspicious at the drop of a hat, but don't care about huge bloodstains, cameras going down, or anything of that nature. This game series already cares more about NPC behavior than almost any other, but there's still very strange gaps in the logic that don't compute all the way. Odd bugs are also not uncommon. - Game is brutal on the hardware, in a very weird way. It runs fine in the sense that it rarely lags or drops frames or crashes (rare but not zero!) but it is impossible to have the game running on my laptop and try to do ANYTHING else, no chats, no messages, no browsers. Granted, laptop. However it's rough. - You unlock 1 quintillion different guns and have essentially zero reason to use anything other than a silenced pistol. I guess it's fine, but eh. PROS: There isn't really a need to go point by point here I adore most of the gameplay and panache of this game. The map design, mission stories, side stories, continuity, unlockables, target options, user made contracts, escalations, all have various charm points for my personal taste to contribute holistically to this being one of my favorite games. I intend to 100% as much of this as I can (Freelancer is a major roadblock here). I'm such a fan of the map design in particular I will do an impromptu personal tier list and end the review on that note. From least favorite to most: Marrakesh: Colorful, calorful, hace bueno hace chingada. This map has a lot of bells and whistles and it is Friction to get in and out of the various locations. I like the idea of the map in concept, but it is crowded and hard to do much with. See Mumbai for a better version. Hawke's Bay: There's just not much to this one but they actually added a bunch of extra nonsense in this map despite it being a short one, via mission stories and such. The escalation with all the busywork KOing guards puts this lower than it should be, which is unfair but bah humbug. Colorado: Holy moly where can you go on this map without being seen by someone I feel like I have to KO fifty people if I want to keep the Suit on. The map isn't my least favorite because the mission stories are a lot of fun and I enjoy them more than Marrakesh. I understand if this is bottom of your list though. Santa Fortuna: I haven't explored every inch of this map it's massive. The bits I have seen are again cool, but have a lot of friction when transitioning locations. It's aight just not my favorite to navigate. Ambrose Island: So Much Walking. This map's points of interest are freaking miles apart it's actually quite annoying. That's the only real downside though, the rest is a lot of fun. Carpathian Mountains: This map is so cool. Ever seen Snowpiercer? Still it's near the bottom for similar reasons to Hawke's Bay, not much to DO here. Chonqing: This map is very cool, brings to mind Virtual Insanity by Jamiroquai. However it's also a pain in the ass to navigate my goodness. Again, haven't explored absolutely every inch but hoo boy it's a job. Just because it's near the bottom doesn't mean I hate any of these maps, I actually do enjoy all of them to some extent. Sapienza: WHAT HOW COULD YO- shut up the lab is not a fun place to navigate and I despise it. The city is great, the mansion fine, the film set solid, the lab -1/10. I know there's shortcuts to break the virus and whatever but custom contracts also love putting targets down there. Screw the lab. Hokkaido: Pain in the ass to navigate? All rise for the honorable Hokkaido. Without a certain trick in the morgue this would be at the bottom. Once you solve that problem it becomes a lot better. Isle of Sgail: Female dog ass map, I swear... there's a deep amount of friction in getting places on Sgail, but being a more recent map it does have a lot of polish and the verticality is interesting instead of frustrating... except sometimes. ICA Facility: No seriously, for a tutorial map this is amazing. You can do a fair bit here with the limited objectives and unlocks. Decoying the old man over with a coin was my first big "Aha!" in this game. Bangkok: This is going to sound crazy because Bangkok is very interesting to navigate overall... except the second hotel building where Cross is. Jesus, what a pain in the ass place to go except exactly the top floor. The underground in Bangkok is incredible for gameplay purposes and is solid. That other hotel building... ugh. Berlin: Hoo boy it's a little claustrophobic at times but Berlin is interesting. I don't adore the club section of the map but navigation here is not as bad as you'd think. Bumps it above a few others. Dubai: Another one where navigation is not as hard as it appears, except for the damn exhibit section. I got straight up lost in there once, very embarrassing. Haven Island: The resort is cool. Lots of walking but it's less than Ambrose and the level design here is pretty fair. Mendoza: The winery is amazing. I really like this map actually, it's got a lot to it and deserves a high ranking. I just like the other maps a bit better. Mumbai: I've been to Mumbai. This feels like Mumbai. That is both good and bad. No notes. Whittleton Creek: I've been to the suburbs. This feels like the suburbs. That is both good and bad. Very fun to navigate. Miami: Crossing the circuit is disastrous for your shoe leather but what a map. The user contracts on this are incredible, I learned you could wear disguises I didn't even know about from the mission stories. Good job playerbase, you cooked with this one, and so did IOI. New York: The bank is cool. It's got layers to it and is both claustrophobic and open at the same time. Really fun to dart around enforcers and cameras in the lobby while making your way upstairs. Banger map. Paris: For a starter map there's a lot to this, they actually almost nailed it the first time. I have personal issues with this map due to a certain escalation but I actually think in terms of sheer layout it's a banger. Solid little stage. Dartmoor: Oh amazing. It's the easy answer for a reason, I love running around this map in my suit, it just feels like it's made for that playstyle. The stories are cool, the layout is incredible, the various side objectives exist, it's a good time. Hitman is a good use of your gaming time, it's one of my favorite singleplayer experiences from the past half decade or so, and that resume includes RDR2, Baldur's Gate 3, CyberPunk 2077, and Expedition Verso. I know I just listed four RPGs and Hitman, but I play this game like an RPG I guess whaddya know. Turn off the mission story full guide and set it to limited or whatever, then play it like a puzzle game, Hitman is enjoyed best in that configuration IMO. Still end of the day your decision do what you want, but play this game.
Great game ruined by needing to always be online to progress at all. The servers are usually reliable but sometimes they aren't, and when they're down you are SOL. Offline mode isn't worth playing.
World of Assassination is less of a traditional stealth game and more of a highly lethal, dark puzzle box. You are dropped into massive living environments and told to eliminate a target. How you do it is entirely up to you. You can play it like a grim spy thriller, or you can lean into the game’s glorious "♥♥♥♥♥♥♥♥" energy. Striking a perfect balance between serious infiltration and absurd mechanical comedy, the game allows you to drop a coin, choke a guard, steal a chef’s uniform, and poison a celebrity’s hot pot with a straight face. Visually, the engine holds up beautifully. The crowds are dense, the lighting is cinematic, and wandering through these sprawling locations feels like a high stakes vacation. It is a triumph of mechanical design. It rewards patience, rewards creativity, and offers hundreds of hours of replayability for anyone who loves mastering a space. While the gameplay loop is incredibly addictive, it isn’t flawless. On standard difficulties, guards can feel incredibly oblivious. But as a pure stealth playground, there is simply nothing else like it on the market. Turn off the hints, put on the signature suit, and start experimenting. It is, without a doubt, the most refined and mechanical version of Hitman ever made.
amazing game but still have to buy deluxe edition to play the whole game
Приобщаюсь к серии спустя 10 лет после выхода первой части этого сборника. Впечатления исключительно положительные, поэтому рекомендую всем фанатам стелса и вариативности. [hr][/hr] В магазине дичайшая путаница с изданиями и наборами для покупки, поэтому советую сразу брать Deluxe Edition, чтобы без переплат получить сюжетные миссии из HITMAN, HITMAN 2, HITMAN 3, а также основные дополнения и режимы.
死妈开发商,重启要买你勾日的DLC,第三代还要买,还要买前两份,不买就不全,你怎么不给你妈分开当妓女卖,一个人草碧,一个人口暴,一个人组角,老玩家就是血包是吧,把买过前作的老玩家当傻逼了,新玩家一百多块直接获得老玩家当年四五百往上的东西,本来不想买的,看活动十块钱入手了,发现是个前传试玩版,想买齐还要你妈臭逼的头脑风暴,购买比游戏烧脑也就你ioi了,二代也做的云里雾里,像不像你妈遗照的PPT一样廉价,还有重庆刻板印象,流浪汉试药,满大街监控,你以为中国都是香港哪个吊样子?舔你美爹的大寄吧舔多了吧,一个目标在地下,一个目标在楼上,是联想到你父母了么?一个下了地狱一个上了天堂,玩个单机还要联网我是没想到的,不联网锁装锁模式,傻逼完了,联动007出的永恒燕尾服还是拿NPC耶茨衣服改的,300块的游戏,不舍得自己出件衣服?007也是抄的神秘海域,流程也就8小时,真想玩的可以去找资源网站玩盗版,等4出了被背刺早晚的事
This game is being sold under the full title HITMAN World of Assassination, it shows up that way on the store, and the banner even advertises "VR Supported". In reality, this is HITMAN World of Assassination Part One — basically just the original Hitman 1 missions. It’s missing huge chunks of content (no Freelancer mode, no later episodes), and despite the prominent “VR Supported” banner, the store description later quietly admits it “Does not include VR or Freelancer modes”. This feels like a deliberate bait-and-switch. The packaging and presentation make it look like the complete definitive edition, when it’s closer to a glorified demo or the bare-bones starting package. New players expecting the full World of Assassination experience are going to be seriously disappointed. If you already own Hitman 1 or are looking for the complete game with all missions, VR, and Freelancer, skip this version and get the proper bundle or wait for a sale on the full edition. Valve and IO Interactive should clean this up — the store page is highly misleading.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 6.1K | 75% | $19.99 | |
| $2.3M | 30.5K | 84% | $4.99 | |
| $1.6M | 4.4K | 80% | $19.99 | |
| $96.1M | 95.2K | 82% | $49.99 | |
| $68.5M | 203.7K | 83% | $19.99 | |
| $68M | 127.2K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.4M | 57.8K | 59% | $34.99 | |
| $39.2M | 47.3K | 96% | $16.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.2M | 642.7K | 93% | $4.99 | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $38.9M | 79.7K | 82% | $39.99 |