
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的第一款 RTT(real-time tactics),第一次这么清晰地感受到游戏里的难度曲线。手柄用起来还蛮丝滑的,不同的击杀方式做了震动区分。但是想要成为忍者冠军[strike](这是个啥)[/strike]最好还是使用键鼠。 对我来说,本作的爽感是无数试错之后、最后一次行动的严丝合缝:影子模式下,五人同时运作,像咬合的齿轮一样瞬间拆解、击溃敌人;卡在敌人视线边缘,完成一次几乎不可能的暗杀;无限不在时,找准最优角度射中武士,再从藏身处现身补刀… 很多进阶操作没有专门教学,而是藏在加载界面的提示里。当你进行到游戏中段,发现只靠那些基础技巧已经开始吃力,这时才会想起那些提示语,于是再回头去尝试——然后突然意识到,原来还能这样! 相似的感悟还有我自己摸索出的连招:故意让爱子去谈话吸引敌人注意,把视线往熄灭的火把那侧拉,诱导敌人走向盲区,隼人拔刀,一气呵成。摸清楚游戏机制之后,这些只是设想的操作几乎都成功落地,成就感简直拉满。 当然我玩得比较谨慎,甚至谨慎得有些猥琐了,基本通关意味着把整张图屠完(除了倒数三章)。大多数时候都是用友希吹哨,把人一点点勾进暗角解决。没有高手那种片叶不沾身的潇洒,但刀锋割喉的利落音效和敌人倒地的沉闷声响,也能带来正反馈。 每关打完我都会去看相对应的攻略以及速通,才发现解法有时候不只一个,而基本上我都是选的最难最奇怪的那个哈哈哈 全程开着日配,但不得不说英配也很优秀。我尤其喜欢友希略带沙哑的少女音色,很有记忆点。相比之下,剧情倒是乏味可陈。 小熊真的好圆润好可爱,毛茸茸地在地上打滚表演杂耍,还会跟着大家一起鞠躬……(๑¯㉨¯๑)我也想养一只—— 不说了,我要玩赏金奇兵去了! [i]P.S. 选择全员移动时,如果路径会经过仅敌人可进入的房子,角色会自动进入并且无法退出直接死档。这点需额外注意。[/i]
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Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][url=https://store.steampowered.com/curator/45623879/] Я начинал скромным шиноби. Стал менеджером по утилизации тел. Дослужился до директора кустарного цеха. Спасибо, игра, за вертикальный рост! [/url] [/b] Shadow Tactics - лучший симулятор японского психоза. Вчера ты думаешь о чести самурая, а сегодня уже считаешь, сколько самураев можно придавить одной сосулькой с крыши. 10/10, игра научила меня тактике... и тому, что моя клавиша F8 скоро сотрётся в пыль. [h1] Сюжет и атмосфера [/h1] Ты не герой. Ты - дирижёр кровавого оркестра из пяти маньяков в кимоно. Их задача - спасти Японию для сёгуна. Твоя задача - не сойти с ума, пока они обсуждают честь, сидя в кустах над грудой трупов. Атмосфера - это когда сакура падает на лужи крови, а звук флейты означает, что через секунду кто-то умрёт в страшных муках. Всё дышит красивым, стильным насилием. После пары миссий тебе захочется не саке, а валерьянки. [h1] Геймплей: [/h1] "Сохраняйся, грузись, повторяй (и ненавидь куриц)" Это не игра. Это шахматы, где фигуры ходят сами, а ты - главный задрот с кнопкой быстрого сохранения. [h3] Можно быть гением: [/h3] запланировать синхронное убийство пятерых самураев одним нажатием кнопки. Выглядит эпично. Получается с 47-й попытки. [h3] Можно быть обезьяной с гранатой: [/h3] побежать напролом и узнать, что такое настоящая ротация трупов. [b] Но игра быстро напоминает: "Спрячь все тела. ВСЕ. Да, даже того, что упал в колодец. Нет, курица в ловушку не считается". [/b] Из плюсов: +Механика. +Уровни. +Персонажи. +Саундтрек. +графика +Достижения +Коллекционные карточки Из минусов: -Камера(иногда вращается так, будто её крутит тот самый самурай, которого ты только что скинул с крыши). -Понимание(ты провёл 3 часа на одной локации, а в Steam есть ачивка "пройти за 10 минут"). -Куры. [h1] Вывод: [/h1] Shadow Tactics - это не тактика. Это терапия для мазохистов. Игра заставит тебя почувствовать себя и гением, и идиотом одновременно. Чаще - вторым. [h1] Итог:[/h1] 10/10 - потому что мало игр, где можно убить врага, бросив в него бутылку саке, а потом его же тело. И всё это - под философские диалоги о судьбе самурая. [b]УТОЧНЕНИЕ: Если после прохождения тебе не хочется тут же начать заново - проверь, не забыл ли ты свою душу в одном из бесчисленных кустов-трупоедов.[/b] Игру рекомендую к покупке!(особенно по скидке в 90%) [b][url=https://steamcommunity.com/profiles/76561199580866459] отдельное спасибо @Добрый за этот чудесный подарок [/url] [/b] Если вам понравился этот обзор, не забывайте ставить лайки или кидать награды! Хотите увидеть обзор на конкретную игру? Самый верный способ это устроить - просто подарить мне её! А так-же, вы можете подписаться на мою кривую кураторскую группу в Steam: [b] [h1] [url=https://steamcommunity.com/groups/UwUngelical_Official]Группа: UwUngelical[/url] [/h1] [/b] а если нечего делать и любишь аниме или хентай-игры, то подписывайтесь на куратора: [b] [h1] [url=https://store.steampowered.com/curator/45623879/]Куратор: UwUngelical(FuTto)[/url] [/h1] [/b]
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The game is not bad, basically Commandos in feudal Japan. But it will annoy the hell out of you with it's clunky mechanics and weird logic (especially considering there are achievements for stealth, no kill and ect.): 1. You can knock enemies out, but not tie them up. And they wake up veeeery quickly. 2. Characters stop sneaking after swimming, which leads to many uncomfortable situations. 3. You can jump in water from a tall balcony just fine, but doing it off the ground requires a "beach". 4. "Shadow mode" allows simultaneous actions with multiple characters, but only ONE action per character. 6. Camera angles randomly prevent you from clicking to hide behind obstacles. And on, and on, and on...
Shadow Tactics is an enjoyable game, though one that wore out it’s welcome a little bit in the end. At it’s core its a commandos style isometric tactical stealth game. That’s a genre I have occasionally dabbled in, playing Commando’s with a friend over a decade ago, but otherwise being aware but not really doing more than dipping my toes into the genre. Shadow Tactics is another of those games that ended up being purchased on the cheap for £3.50 around 3 and a half years ago, and in an effort to actually cut down my backlog, I have been diving into those games I have piled up. I went into Shadow Tactics knowing very little, other than it had very good reviews on steam, was sent in Japan Edo period, was a stealth game, and it looked interesting. The game rewarded me pretty well. Presentation wise it’s excellent. It might not be AAAA graphics in blistering RTX on vision, but each map is gorgeous. Though the game is fully in isometric view, there’s so many different details on each level, and a general sense of scale. I even found the cutscenes, while in isometric view again, well animated so to give people in it a greater sense of character. The art style is beautiful, and in some ways the game reminded me in look of a table top model piece. Sound design seems decent. The voice acting was pretty good, I only heard a little of the English VO as I chose to have the Japanese voices on instead, but both seemed good, and again characters seemed distinctive and well acted. The game ran well. As a sidenote I did until the half way point have a huge issue with crashing, which I thought was likely because it was a Unity engine game. Turns out that Unity doesn’t seem to like recent intel CPUs, which have problems with many newer games and engines, eg Unreal Engine 5. Using intel XTU to turn down the core performance ration by 3 fixed all crashes, and I can’t hold Intel’s shoddy CPUs against this game. Storywise it’s not groundbreaking, but it really held my attention. It’s typical historical Japanese fare, feuding factions, plots and assassins. The main villain of the affair is hidden but very obvious, though I did have it spoiled a bit before this reveal by a walk-through I glanced at, but I wasn’t exactly shocked. A major twist 2/3rds of the way into the game wasn’t spoiled for me, and actually I thought worked really well as an emotional gut punch. The decision that a character makes also feels completely in keeping with the time period and code of morality that would govern historical Japan. The writing for each character is pretty decent, being likeable but again not keeping them too modern, and each was distinctive, so while the main plot of the game is humdrum, the fate of the characters really interested me, as did the general historical atmosphere of the game. I’m a sucker for any historical game that keeps the fantasy elements out and has good atmosphere, and this game delivers. On the gameplay front, I mostly found it very good. It’s as mentioned, typical commandos fare, control up to 5 different characters with different skills and abilities to complete missions such as stealing items or assisting important officials, while trying to avoid detection. The game has handy tools like vision cones and a shadow mode where you can plan actions and then execute them at the push of a button. The game encourages save scumming with a handy popup when you’ve not saved for more than a minute. While at first I found the odd bit of frustration in getting caught, I quickly found the ability to reload and try again got me through this, and I began to approach each situation like a puzzle, and really found the whole thing enjoyable. I only occasionally glanced at a walkthrough and enjoyed figuring each situation out, using the characters in different combinations. Minor negatives, I found controlling the characters in some actions when I needed to be quick to avoid detection, eg moving bodies and getting rid of them, a little clunky. I also felt that the game slightly overstayed it’s welcome. By the final mission I felt that the game was starting to get repetitive. The last mission is nothing new, no spoilers but it’s another castle full of guards with a man to assassinate at the top, with nothing to mix it up. By that point all the characters had been introduced and there were no new abilities, so it felt like treading old ground. I confess I used a walkthrough to cheese through the last level. I have bought the expansion, Aiko’s choice, but will probably give it a break for a bit before moving on to that so it feels a little fresher. Still at 25 hours Shadow Tactics not a short game, and I didn’t think it got too thin until the very end. I think a part of that is that I’m pretty new to the genre and not a stealthy gamer by nature per say. There is plenty here to encourage repeat playthroughs, with badges to encourage different approaches, like no killing or using certain methods to complete missions. Overall a very enjoyable little game that has opened up a genre to me that I haven’t really got into before.
[h3] Shadows, yes; tactics... no [/h3] [h1] Gameplay: [/h1] As with Desperados 3, Mimmimi Games has done a great job. Even though I'm going to talk about the game's minor flaws, it's important to note that it's a awosme game and a very good tactical game. I'm very disappoint that the game is totatly design for shadows. More freedom would have been perfect. Killing all the enemies on the map is easy at the beginning of the game, but as you approach the end, it becomes impossible. You are forced to stay hidden and avoid enemies rather than kill them. Shadow mode is too primitive, especially if you play Desperados 3 before playing Shadows. We can't accumulate shadows and we can't create a timeline, which really hurts the gameplay. What I found most disappointing about this game was[spoiler] the death of Master Samurai. He is, along with Yuki Chan, the best character, and his death makes the shadow mode even more disappointing.[/spoiler] Master Samurai added style to the game, but the other characters are too similar and the strategies are too repetitive. All this is a shame because otherwise this game is truly fabulous, the story is great “[spoiler]except for the death of the Samurai. [/spoiler]” The game length is excellent and the number of missions and maps is really good for the price. I highly recommend this game as well as all game from Mimimi Games. [h3] Mimimi Games take a while to come out, but they're always worth the wait. [/h3] [h1] If you like Strategy, Tactics, tower defence games, come and discover what's available on steam. [/h1] https://store.steampowered.com/curator/45245664-Seni-Gaming-Strategy-Tactics-TD/
It's one of those rare games where I'm naturally good at it and I pick up real fast because I am already a real life basement ninja who has been sitting and hiding in my mom's basement for decades to avoid any social interaction. I can even crouch-walk to get to my microwave at 3 am without waking my parents up, so this game is like a piece of cake for me. It's a perfect simulation of my daily existence. 10/10 I can finally utilize my microwave tactic for a game, I’ve been training for this my entire life.
9/10分~影子战术!将军之刃!好久好久之前史低11买的,实在太便宜了,然后一直放着没玩(后来e宝也送了)~ 后来很久之后打开它!卧槽!第一次玩rtt(即时策略)太好玩了!这一作也是mimimi三部里面最难的一部,我记得看哪个评论说,rtt就是要折磨玩家,因为这种游戏打一关少一关。一关全杀屠城能打2-3h,但是真的超级爽,全程无警报的 一直抽丝剥茧,一点一点往内渗入(到最后杀光所有人,然后光明正大的走过去完成任务!)太爽了!!!暗杀!爽!!! 然后我也是消耗品恐惧症患者 能不用的情况完全不用枪,也完全不会触发警报,甚至琢磨都小熊我都不会用(单纯因为不会)对我来说着游戏真的超级难!啊啊啊好爽!!!(死M!) 每个角色都很牛逼的感觉,甚至每个角色的走路拖尸动作都有区别。 隼人,飞镖相当于小手枪可以双杀,而且有全系列最快的平a速度,1.4s好像~手感非常好!(当然高处跳杀才是最快击杀方式~有个高楼能勾,简直无敌~一跳一个~) 友希,口哨不断吸引敌人走位 然后到奇怪的角落被陷阱杀死~全程不用动手!强!也能手刃配合夹子双杀~拖尸还是蹲着拖,就是慢了点,超级好用! 无限,无敌的aoe旋风斩!管你多少人全都一刀砍了,还有能视野内勾引人的清酒,单杀武士的平a,各方面都是无敌的气息~(后面无限死了,不能单杀武士……好难受555…) 爱子,不太喜欢爱子,因为蹲一下,爬一下楼梯就破隐了……好麻烦。但是他能不限时长控制敌人,好像草帽都可以!好强!甚至单人控制巡逻队,粉末也是最强辅助!就是衣服还要找……好烦… 琢磨…我完全没玩过……不喜欢用子弹,不能拖尸,小熊我也不用……虽然是最超模的小熊…不过没玩过hhh完全当挂件了 mimimi特色是把制作人员都加进游戏里hhh,全都杀了还有特殊成就~(呜呜呜怎么真4️⃣了😭)还有异次元草丛和门 瞬间融化尸体!!!另外如果触发警报的话 这一作是无限援兵,而且会越来越强,到后面会出武士…(没有无限没法打…) 警报!警报流其实也好好玩(要不是无限援兵…) 有一关🈶队友,队友可以狙杀对面,然后那关可以一直触发警报然后里面一堆人跑出来送(好爽!!!)(被折磨这么久突然很爽那种感觉~释放!!!) 还有一关有牛牛,然后刺激牛牛会踢死后面的人,如果是意外死亡,敌人会找人过来看,但是不会触发警报~就可这样看尸体的时候 刚好又在牛后面,又踢死一个,下一个人继续来看 继续找人,一直踢死大半个地图的人…太强了牛牛! 最后是!我最喜欢的敌方平民!最强勾引!只要不杀他 一直在他前面吓他 他就会去找人,很远的地方找人过来,被杀掉又继续找,嘻嘻~到最后附近的人杀完了他没人找了,看着他无能狂怒好好笑:-D 不过只有这一作有这个机制~好玩捏~
数北日本人逃避责任有一套,还要说是武士道精神。内含剧透:[spoiler] 龙之介死了之后无限没有去找真申那个b崽子报仇,而是觉得自己没有尽责,所以选择切腹自尽。在场只有友希这个小孩子阻止无限自杀是为什么呢,当然是因为小孩子没有被数北日本文化荼毒,只有她知道人活着就可以报仇,就会有希望。爱子在最后说怀了无限的孩子 ,也没阻挡他切腹的道路就真的无语…… 爱子怀孕也不管了,龙之介死了也不想去报仇了,看似为国殉道但其实什么都没做。但这一切都不指向无限,该死的另有其国家和文化哈哈! 借用甄嬛传的一句话:“死是最容易的事情,一脖子吊上去就完了,可你这样做是亲者痛,仇者快,不值得。” [/spoiler] 游戏很好,此差评纯为剧情而打,个人观点,不喜勿评
In short, I enjoyed this game a lot but I think it might not be for everyone. I started this game a few years back but dropped it part way through. Recently, I came back to it to give it another go and I really enjoyed it. The thing is, this game is a stealth game, and it is nothing else. While you can technically fight head on, this game accommodates open combat even less than series like Dishonored, Metal Gear Solid, Sniper Elite, and so on. The penalties for being noticed are harsh and you'll probably just want to reload upon being found. And as a game where you click to tell characters what to do, there isn't the joy of traversal or directly controlling your character like in games such as Dishonored. I enjoyed this game a lot, but the joy from this game comes from stealth in a much purer form, and if you're not a fan of stealth games, or are not in the mood for this particular style of stealth game, this game doesn't have anything else to offer. Understanding what to expect when I came back to this game allowed me to fully appreciate it for what it is. Ultimately I thought this was a great game. I really liked the party of different characters, each with their own flavour of stealth. For example, one character's a sniper, one character focuses on traps, and one character can use disguises to hide in plain sight, bringing a sort of Hitman-like playstyle. Different combinations of characters being available for each mission gave each mission a different feel. I should say this is also a relatively hard stealth game. The difficulty ramps up steadily but quite steeply, and the last third or so of the game often had me staring at the screen and stroking my chin trying to think of what to do next for much longer than most stealth games, even on harder difficulties. This game doesn't require you to be a genius or to flawlessly control 5 characters simultaneously or anything--I don't want to make this game sound harder than it is, and it's not intimidatingly hard--but it is a Thinker. You have to plan each manoeuvre. I'm glad I came back to this and it is a solidly above-average stealth game, and if you're a fan of stealth games, this is definitely worth trying. Just be mindful of what it is when going in to it.
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