
Megastore Simulator is a first-person management & tycoon game. Start small and grow into a massive two-floor megastore with forklifts, pallet jacks, and staff. Unlock and manage departments like Bakery, Clothing, Electronics, Sports, Music, Toys, Grocery, Seafood, and Vending Machines
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5/day in the week after.
About
Start with $400; choose a department from clothing, toys, bakery, sports, grocery, music, buy your first shelves and products, open for business, and grow.
Monitor all departments, refill shortages fast, and don’t miss sales.
Each department comes with its own mechanics. In the bakery, order dough, purchase an oven, and bake your products.
Track shelves in real time, top up any missing items, and unload trucks quickly with a hand truck.
Expand your megastore in any direction by purchasing new sections.
Open the upper floor to offer more space to your customers. Place departments wherever you like and make sure everything stays accessible.
Hire cashiers, stockers, bakers, and more; manage shifts and performance.
A massive warehouse with 4 truck loading bays and access to both floors.
Buy warehouse equipment like a pallet robot, forklift, and pallet jack.
Manage the entire operation with stock control panels and warehouse displays.
Keep items like computers and cleaning supplies in the service room to keep your store organized!
Attract more customers to your megastore with ads and product promotions.
Bring your store to life with talking, reactive NPCs.
Boost satisfaction with a returns desk.
Buy recycling bins and turn empty boxes into cash.
Decorate your megastore the way you like with department-specific decorations and furniture: fitting rooms, various wall and floor customizations, a bakery tray rack, and much more.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 2Kreviews | 93% | — | $1.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ohje, ohje, ohje -.- Hab das Spiel jetzt nach langem mal wieder getestet. Mein Favorit war eigentlich Better Market. Nachdem die Better Market aber fast völlig verhunzt haben, dachte ich mir, gib Megastore doch nochmal ne Chance. Zumal es ja, in dem Fall, komischer Weise so gut bewertet ist. Ich fang einfach mal an: - warum füllen die Mitarbeiter die Regale nicht vollständig, grad anfangs beim Spielzeug wäre das aber unheimlich wichtig, weil oft nur 2 Items in einer Box sind. - warum können die Mitarbeiter nur 3-4 Kartons bewegen, vorallem wenn man größere Karren gekauft hat - Das Schichtsystem macht das Spiel unnötig unübersichtlich - bleiben die Mitarbeiter so ineffektiv? Oder kann man die irgendwann verbessern? - warum werden Kartons und ganze Lagerplätze gesperrt ( für Mitarbeiter reserviert )? Muss man ständig schauen, kann ich das jetzt nehmen, kann ich das jetzt platzieren usw... schwachsinn - wie transportieren die Mitarbeiter Paletten? - Auch die Begrenzung der Anzahl an Mitarbeiter geht hier schon frühzeitig auf den Senkel, kein Bock zu expandieren, weil die ja sonst nicht nachkommen - Wie bekommt man mehr Kunden, mit mehr Kassen, mehr Angebot oder Ladenerweiterung ja nicht - warum sind bei den Kunden die Anzahl der Artikel auf 5 begrenzt O_o - warum nehmen die Mitarbeiter nicht den nächstgelegenen Mülleimer und gehen zum Entsorgen immer ins Lager - Menüs und Beschreibungen mangelhaft. Hab zb gedacht die grünen Stofftiere sind wie die Rosanen. Also normales Regal gekauft, und das Spiel sagt mir DANN erst, ich bräuchte ein Rundregal -.- - .... Und so weiter und so fort, dabei bin ich noch nicht mal sehr weit. Also auch hier, einfach 0,0% Langzeitmotivation, sehr schade. Auch wenn es sonst technisch ganz ordentlich läuft, muss man hier erstmal eigentlich negativ bewerten. Natürlich wird hier abgeändert, wenn sich noch was an dem Spiel tut. Bewertung: 4/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese*, Portuguese - Brazil*, Danish, Indonesian, Dutch, Finnish +13 more
Hours played at review time, across 421 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前我已经游玩 20 小时,非常喜欢这类游戏,所以游玩过程中,我也整理了一些可以优化改进的细节。首先必须说一句:这款游戏做得特别好,辛苦开发团队了,继续加油! 1、建议增加商场闲逛的看客人群。可以在电子产品、服装、音乐等各个专区,添加只逛不买的路人。目前所有顾客都是径直走动、拿取物品就离开,行为过于机械,缺少商场真实的热闹氛围。 2、建议对部分货品设置单件拾取限制。像吉他、大提琴这类大型乐器,顾客可以一次性批量拾取,和现实进货一样,观感比较突兀,适当限制单次拾取数量会更合理。 3、希望优化顾客购物袋的细节。目前所有顾客统一使用纸袋子,样式单一,且袋子没有重量质感、存在反重力的违和问题。可以增加购物袋的款式多样性,同时优化物理细节,提升画面真实感。 4、游戏存在保存重登的 bug。上线后偶尔会出现空箱子的情况,暂时不确定是否存在货物丢失的问题,希望官方排查修复。 5、目前暂未找到纸箱回收功能。如果没有该机制,建议新增纸箱回收系统,回收纸箱后可小幅回血,增加玩法细节与实用性。 6、存在卸货员到货不工作的情况。大概率是玩家游玩时误关教程提示、不了解操作规则导致。建议在游戏内的电脑系统中,新增职位说明书功能,可供玩家随时查看各类岗位的操作教程,方便新手上手。 目前就这几个问题 后续如果还有问题 我会编辑到后面 希望游戏做大做强 后期3456楼 大型综合商场哈哈哈哈
真的是垃圾游戏,不会做游戏就别做出来污染市场环境,游戏逻辑既反游戏成长逻辑,又反现实逻辑: (1)所有商品都卡等级以及对应许可证,越高等级的许可证开通费用越高,但对应商品的利润于低等级商品的利润持平甚至更低,许可证唯一的目的就是增加商品数量,不会增加运营利润和增加客户数。 (2)每日客户数卡死上限7人,不会因为你买的商品种类的增多以及开通更高许可证等级的商品而增加,并且根据第一条,实际导致你每日收入几乎是固定的,不会因为你扩建的越来越大,商品种类越来越多,收入就会越来越多。 (3)员工设置最脑残,首先员工数上线跟等级卡死,其次,一个工种的员工还分为上下班两个。其三,员工干活速度比蜗牛都满,招了跟没招没啥区别。 这游戏就是数值平衡崩坏+底层机制混乱。前期能忙死你,比你现实搬砖都累;过了前期能愁死你(再怎么扩建收益是卡死的),比你没钱吃饭都愁。 也就适合主播搞活涨粉玩一下,普通玩家就别碰了,根本就不是个正常游戏。
Megastore Simulator, developed and published by Yolo Games Studio, takes a familiar concept and scales it up into a surprisingly engaging retail management experience. At its core, the game is about transforming a modest storefront into a massive shopping destination, but it succeeds because it gives players direct involvement in every stage of that growth. Beginning with a limited selection of products and a tight budget, players are tasked with stocking shelves, setting prices, and ensuring customers leave satisfied. The premise may sound straightforward, yet the game continuously introduces new systems that keep progression feeling meaningful throughout its early hours. Unlike many supermarket simulators that remain confined to a single niche, Megastore Simulator embraces variety. Expansion is one of its defining features, allowing players to unlock and manage departments dedicated to electronics, fashion, groceries, toys, baked goods, sporting equipment, and more. Watching an empty retail space evolve into a busy two-story establishment filled with shoppers creates a strong sense of accomplishment. The game leans heavily into immersion by allowing players to physically move inventory, organize stockrooms, and utilize equipment such as forklifts and pallet jacks. These additions help sell the fantasy of running a large-scale business rather than simply managing numbers behind a menu screen. The management systems are accessible without being overly simplistic. Hiring staff becomes essential as the store grows, with employees capable of handling checkout lanes, restocking shelves, and maintaining daily operations. There is a constant balance between investing in expansion and ensuring existing departments remain profitable. Automation options eventually reduce the need for micromanagement, creating a satisfying transition from small business owner to retail executive. The pacing of this progression is one of the game's strengths, as each new upgrade feels earned rather than simply handed to the player. Presentation is another area where Megastore Simulator performs well. Its visuals are clean and functional, prioritizing clarity over realism. Customers move naturally throughout the store, departments are easy to distinguish, and the interface makes inventory tracking relatively painless. While it lacks the visual fidelity of larger simulation titles, the game's attention to detail within its environments helps maintain immersion. The atmosphere of a busy shopping center is effectively conveyed, especially once the store reaches a larger scale and employees begin handling operations alongside the player. However, the experience is still shaped by its Early Access status. Some gameplay loops can become repetitive during extended sessions, particularly before advanced automation features are unlocked. Mid-game progression occasionally slows as expansion costs increase, requiring players to spend more time optimizing profits before making meaningful upgrades. Additionally, while the existing department variety is impressive, greater customer interaction and additional customization options would help provide more long-term depth. These issues do not undermine the overall experience, but they do highlight areas where future updates could significantly improve the game. Megastore Simulator ultimately delivers on its central promise of letting players build and manage a retail empire from the ground up. Yolo Games Studio has crafted a title that captures the satisfaction of business growth while maintaining an approachable learning curve. Its combination of first-person interaction, layered management mechanics, and ambitious store expansion makes it stand out among retail simulators currently available on Steam. Though there is still room for refinement, the foundation is strong enough to suggest a very bright future for the project. Rating: 8/10
The game is great! It’s a great timespender where ya forget how long you’ve been playing, butttt, to the dev who I can tell is trying hard, here’s a few tips that would make the game great! Have the market price fluctuate like the read world! And please add walls so we can separate the store a little more please!!!
This game is easy to learn, no frustration and a low learning curve. You go at your own pace and with so many different ways to play the game, you will never get bored with it. My only request would be for the item screen to display how many pallet spaces each item has as many items have more than one pallet space in the warehouse. It would make re-ordering stock easier if we knew how many pallets to order at a time. Overall, love the game and would highly recommend it!
我自收费台都40多台了,人数还是101,能不能取消这个上限
Ich spiele Megastore Simulator jetzt schon einige Zeit und muss sagen, dass mich das Spiel positiv überrascht hat. Für mich gehört es zu den besten Supermarkt-Simulatoren, die ich bisher gespielt habe. Besonders gefällt mir, dass man seinen Markt komplett selbst gestalten kann. Man ist frei in der Planung und kann den Supermarkt nach den eigenen Vorstellungen aufbauen. Das macht das Spiel abwechslungsreich und kreativ. Auch das Lizenz System finde ich gelungen. Man startet mit den wichtigsten Produkten und erweitert den Markt Schritt für Schritt. Dadurch wird man nicht überfordert und hat immer neue Ziele. Das Kreditsystem gefällt mir ebenfalls sehr gut. Die Kreditrate wird automatisch abgezogen, sodass man seine Finanzen gut im Blick behält. Außerdem sorgt der Verkaufsautomat vor dem Geschäft für zusätzliche Einnahmen- eine tolle Idee. Sehr positiv finde ich außerdem das große Lager und die Möglichkeit, später verschiedene Abteilungen wie Bäckerei, Metzgerei oder Fischabteilung aufzubauen. dadurch fühlt sich das Spiel wie ein echter Supermarkt an. Natürlich gibt es noch ein paar Dinge, die ich mir wünschen würde: .-Möbel und Geräte sollten wieder verkauft werden können - Mehr Auswahl bei Wandfarben und Dekorationen - Schilder für die einzelnen Abteilungen würden den Markt noch realistischer machen -Die Gespräche der Kunden könnten besser zur jeweiligen Situation passen! -Die Rolltreppe sollte sich ausschalten lassen, solange das Obergeschoss noch nicht genutzt wird. - Das die Kunden evtl. auch wirklich einen Einkaufswagen benutzen - Dass das Obst und Gemüse auch in Tüten verpackt werden würde, wie die Brötchen - das es Kuchen gibt in der Bäckerei - andere Hintergrund Musik Mein Fazit: Megastore Simulator macht richtig Spaß und hat für mich großes Potenzial. wer Aufbau-,Management-und Supermarktspiele mag, sollte es auf jeden Fall ausprobieren. Auch der Kaufpreis des Spiels ist meiner Meinung nach absolut fair und angemessen. Schon jetzt bietet das Speil viele Inhalte und Möglichkeiten, seinen eigenen Supermarkt kreativ aufzubauen. Deshalb finde ich, dass man für sein Geld bereits sehr viel geboten bekommt. Ich hoffe das zukünftige Updates möglich als kostenlose Erweiterungen erscheinen und das Spiel einfach weiter verbessern. Das würde sicher viele Spieler freuen und auch neue Spieler ansprechen. Zusätzliche kostenpflichtige Inhalte könnten manche Interessenten möglicherweise eher abschrecken. Ich freue mich jedenfalls schon auf die kommenden Updates und bi gespannt wie sich Megastore Simulator weiterentwickelt. von mir gibt es eine klare 5 Sterne Empfehlung.
非常好玩的游戏,交互性很好,再提几点建议 1. 希望能继续扩大商场空间,能扩充到三层最好,东西多了货架摆的多显得拥挤 2. 蔬菜水果类建议出一个称重台,按斤售卖,打价签,增强真实性 3. 推出二维码支付 4. 希望能增加客流量上限和员工数量 5. 希望能增加直梯、洗手间 6. 希望增加顾客拿取购物篮和购物推车,而非仅仅是装饰品 7. 希望能出多种购物袋款式,目前购物袋过于单一 8. 切肉的部分建议切肉一次性能多切几块,切得时候托盘里其他的肉可以放在切肉台上,或在切肉台下面做一层放置架,现在切肉只能一块一块的切,托盘必须放回冰箱,那种一次只能切两块的骨头效率太低了,建议优化
The best store simulator I have seen and actually enjoyed playing, this is an amazing game, kudos to the developer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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