
Weed Supermarket Simulator is a chill store sim where you grow weed, develop new strains, set prices, and keep your shelves stocked. Expand your business and optimize it for maximum profit. Manage employees, handle inventory, and turn your shop into a high-performing business.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Weed Supermarket Simulator is a chill first-person simulation game where you run your own weed store.
Open and manage your shop as you sell weed, bongs, and other smoking gear. Set up shelves, display cases, and counters to make shopping easy and fun for all kinds of customers.
Grow your own weed from seed to harvest. Build a grow room, plant seeds, and take care of your plants. Upgrade and improve your strains to create high-quality weed that sells for more.
Order weed and supplies on an in-game computer. Get deliveries, unpack boxes, store items in the back room, and place products on shelves, in fridges, or in locked display cases.
Serve customers at the counter. Scan items, take cash, and keep everyone happy - or at least nicely high.
Use your profits to expand your business. Make your shop bigger, improve the interior, unlock new strains, and sell premium products.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 437reviews | 87% | — | $250.4K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
everything is the same sell price ...one price for everything;;;cnat price each item it all sets the same price
just didnt like it not fun ai is dumb game is poorly made!
i really enjoyed this game, but wish there were more. i loved how you could have a warehouse and store your items along with organizing everything. i adore that you can name your strains after youve messed with the terpenes. i do wish there were more background wallpaper options, that the stocker would stop dropping boxes of goods on the floor when the rest wont fit (LOL), and there were more stats on the customers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As an artist, I hope in the future the assets can be replaced with human made ones, as they should never be permanent fixes. Please support human artists. Only gripe with AI here is the art is just not it, as should always be human made. Yes, programming can be one hell of a journey too, but skills can be earned through debugging the code yourself step by step as well, to eventually I hope AI is not needed anymore for you. The game plays alright, stockers should not instantly drop boxes with items still in them when there is another slot to fill, and of course to carry it back and not have my sorters come and pick it up, it can create a mess eventually where customers complain about it. Needs a ton of work still to make it genuine, and satisfying. Sorry, would love to recommend it, but not until assets have been replaced with human art.
I was browsing the steam store when this game popped up under the "similar to games you've played" tab. Sure, ill take a peak and then this game will sit on my library for eternity untouched after I finish it. I did not realize until almost lvl 40 that the game had released YESTERDAY (the same day I was playing it). I absolutely LOVED this game. It was a BLAST to play and my review will be posted to the steam review page to help boost sales towards this wonderfully coded experience. This game was a blast to play, but there are things that I as a player noticed. They are as follows : 1. When the stockers are bringing boxes from the shelf to the floor, the AI still continues to bring the box of the item on the shelf even after the label has been removed. When they reach the shelf they just throw the box on the floor instead of bringing it back WITH them to the stocking room. This in terms makes the Warehouse employee have to work overtime to pick up any boxes the player orders, any boxes the cultivators finish with, and any boxes the AI brings out to the floor then throws on the ground. 2. You can't change the label of the shelf when an item is on the shelf, you have to take it off into the box, throw it on the floor or move to another shelf, then add the label. 3. Deliveries were confusing at first, believing that I would at some point be able to deliver items from the store. The screen for being able to push certain delivery items in your queue up was only discovered 10 hours in, but cool feature none the less. 4. The quality over quantity aspect takes over near end game, making the final upgrade in the game for the seeds (+120 points towards lower tier customers) completely useless as you are already making so much money on high tier customers. 5. Not being able to purchase a 2nd counter and it only being able to be unlocked after the 4th-5th store floor upgrade plan slows the game down midgame almost too much to where it almost made me stop playing 6. The 69 and 420 jokes in a canonic weed game is a very good touch, I loved them. 7. Only having 1 save per file and not being able to see a manual save and a player save is a QOL feature I would love to see in this game. 8. You can jump levels in this game almost too quickly, not enough seed options at varied prices causes the shelves to stock up with a lot of lower level stuff that never ends up getting bought mid game. 9. Limiting the amount of customers in the building is understandable, but it would be nice to see NO cap on customers after the final building upgrade has been purchased. 10. Sad to see there is hookah, hash, cookies, jelly, and hints at edibles and mushrooms in the form of lights, but mushrooms are not able to be sold ): 11. Need more employees in ALL categories, would also like to see an employee category that plants the seeds and ultimately be able to automate the entire process. 12. This is probably coming in future updates but MORE END GAME STUFF, I have 400K and nothing to spend it on waiting to hit lvl 50. More apartment options, or maybe the option to place the computer inside the apartment. 13. A break room for the employees, them standing in the main room in the way visually is kind of a pain in the ass. I did have to do a fair amount of AFKing towards end game to just wait for HOURS to hit level 50 with no use of playing as everything was purchased. Overall 8/10 good game and funny idea that I know will be expanded upon. Look forward to seeing updates :)
I want to like this game. However, there are a few issues that make it not enjoyable. To start, when you get to a point where you have multiple quality level products, the customers don't buy the lower quality products. So if you made a bunch of a lower quality product you're forced to throw it away. Secondly, you can't identify the quality of the product in a box unless you close the box. It would be nice if just by looking at the box, it would show the quality level among the other listed stats. The warehouse shelving labels also only show the quantity of the item on the shelf which is only nice if you have snacks and drinks. But, if you have actual product outside of that it only shows the quantity not both quantity and quality. Though, the biggest issue for me is customers not buying the lower or multiple quality levels of product, they all just default to the highest quality you have, even after the devs claim they fixed this in their April patch. I think if this and the other issues mentioned are addressed, this game could be extremely fun. I'm going to shelve the game for now until hopefully these things are addressed.
The only reason I bought this game is because I like Schedule 1 and job simulators. It's actually an interesting combination to play and I find it funny because to attract customers you can light up at the front door and blow smoke at them. Also, if your eyes are sensitive the visuals get a little impaired and swimmy your character will see effects from lighting up. But if you want to play something that's laid back and doesn't require a lot of energy this one fits that category.
[h1]遊べるけど不便、不親切、バランスの悪さなど欠点が目立つ[/h1] 大麻を栽培して販売という発想は面白く、栽培も自分でできるので競合との差別化はできている。 評判や迷惑客など「客側のノイズ」が一切ないので気ままに遊べるのも悪くない。 難易度も低く、大麻の売り上げが大きいので軌道に乗れば毎日がんがん稼げる。 ただそういった良さと並び立つぐらい「洗練されてなさ」も目立つ作品だ。 [h1]本作の面白さ[/h1] 中身はよくあるショップシミュレーターと同じだ。 大麻販売が主だが、 ・スナック菓子 ・菓子パン ・ソフトドリンク ・ソフトクリーム などの飲食物も販売できる。 ただ、それらは[u]利益率が非常に低いので販売する旨味はほぼない。[/u] 大麻については ①種のライセンスを購入 ②種を注文 ③届いた種を改造(香りづけ等) ④種を鉢に植える ⑤しばらく待つと苗が育って実ができる ⑥実を回収して販売できるように加工する ⑦棚に並べる という工程を挟むことになるが、面倒なように見えて割と楽である。 ③のレシピは保存できるのでいつでも呼び出せるし、面倒な⑥はスタッフに任せることもできる。 ③を行うと大麻にはそれぞれランク付けが行われ初期値は6ぐらいだが、 ・新しい種 ・種のアップグレード を行うことで数字は30、60、90と簡単に増えていくのでカスタマイズ性はそこそこある。 またこの数字によって客の好みが変わり、低い数字ほど貧乏客に好まれ、高い数字ほど富裕層に好まれる。 値段は一律同一価格だが、数値によって倍率がかかるという仕組みだ。 なので数値が高いほど売り上げも高くなる。 本作はこれらによって[u]如何に高品質の大麻を作って販売していくか[/u]が肝になっている。 [h1]微妙なところ[/h1] ・レジ対応においてマウスの長押しで商品のまとめてスキャンができない、Spaceで会計を処理できない細かいプレイフィールが古い ・1920*1440にすると表示が見切れる ・1ケースの商品と棚に置ける個数がばらばらすぎて端数が余る商品が異様に多い(1個、2個入った段ボールを店内に転がすことになって見栄えも悪い) ・大麻のバリエーションを増やすほど客の好みが細分化されすぎて売れにくくなる(大麻の質を上げて高品質にすると貧乏客を無視したまま高い利益を叩き出せるようになるが、そこに至るまでの「売れにくくなる期間」が苦しい ・ゴミ箱の判定が広く、真横にあるにもかかわらず、中身入り段ボールを投げるとゴミ箱に吸われるときがあって段ボールの中身がロストする(中身が残っている場合は確認メッセージを出せと言いたい) ・大麻主体で利益を生むプレイスタイルにしたいのかもしれないが、大麻以外は利益が少なすぎるくせに値上げに厳しすぎて存在価値が弱い(あれがないこれがないという特定の商品を求める客がいないので、売れないものは撤去こそが効率化になっている。また一部商品の利益率が高いのでそれらだけで揃えれば良くなってしまっている) ・客の財布事情がばらばらすぎて、多くの層に対して適正価格で販売してもそれでも「買えない」メッセージの客がそれなりに多いこともあって、そういったメッセージを見せられ続けるのは不快 ・プレイヤーレベルと客レベルの伸びが正比例していないので、プレイヤーレベルが高くなっていい大麻が作れるようになっても客レベルが低く、「新しい大麻が売れなくなる」というプレイアビリティを損ねる現象が起きる(しばらく日数を経過させれば解決するようにはなる) ・高額の「棚ユニット(大)」が通常の棚に比べて値段が4倍高いのでどれほどのものかと思ったら置ける量が1段分増えただけでありがたみはさほど変わらず期待外れ ・商品の値段を決める際にバーによる変更のみで直接入力や固定値の上下の刻みができないので不便 ・一部の売れ筋商品だけ置けばいいゲームバランスなので店舗拡張する動機がない ・ミッションの進行が途中の状態でプレイをやめると、再開時に進行度がリセットされる ・「商品」カテゴリのほとんどの商品の利益率が低すぎてライセンスを買うだけ買って肝心の商品は売る価値もないものが多すぎる ・一括支払いの「すべての請求書を払う」がなぜかひとつ以上の請求書を払わないと使えない(普通にやっていると請求書は1日2枚なので機能していない) [h1]まとめ[/h1] つまらなくはないが、2026年の競合に比べるとインパクトは弱い。 大麻栽培は確かに本作を表す個性だが、[u]基本的な部分のクオリティがとにかく低い。[/u] 上記の問題点は4,5時間プレイしていれば気にならなくなるが、そういうマイナス方向の慣れというのはその過程においてプレイ体験を損ねていることに変わりはないので、慣れればよいというものでもないだろうし。 一応、おすすめにはしてあるが、[u]おすすめする、おすすめしないの間を反復横跳びしているぐらいの評価。[/u]
Nice shop simulator game. There is enough to do to keep you busy. Late games offers less of a chalange. Things that needs work are packing machines. Boxes fly around, you always take the bottom one. If you keep refilling the machine it runs out of space for boxes right away. So when you scale your production it becomes a mess. Restocking is also horrible. We need filters , not just one long list of products. Also we should be able to order from the page that is showing your shop stock. Also a better way to control ai workeres the restock your shop space. A nice addition would be workers that ue the lab stations. If you have to do it manualy having more then 1 offers no advanage. Overall its a nice shop simulatror that has a lot of potential, but also needs a bit of work. Looking forward to what devs do wuth this game,
Everytime you pick something up.. you get a new box... which then becomes trash. The UI feels rigid.. and just the overall feel is subpar. It's not the worst simulator game I've played.. but it's close.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2K | 93% | $13.99 | |
| $176.7K | 372 | 87% | $14.99 | |
| $26.2K | 47 | 85% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344 | 2 | 0% | $4.96 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.4K | 820 | 91% | $15.99 | |
| $250.4K | 1.9K | 83% | $5.99 | |
| $250.3K | 527 | 91% | $29.99 | |
| $250.3K | 269 | 91% | $21.99 | |
| $250.5K | 1.7K | 85% | $6.99 | |
| $250.2K | 489 | 89% | $19.99 |