
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly one of the best tavern games out there currently. All other tavern based simulation games are just tedious or terrible; Focusing on everything except the actual TAVERN part of the game. Tavern Keeper has charm and a really good gameplay loop. The current early access story content lasted me 20 hours and was charming the entire time. The custom furniture that you can create is amazing and you can create any type of tavern you want. The update schedule for the game is slow but they are working on a ton of backend stuff that can't really be seen in gameplay yet. Excited for the future for this game. The only thing I would want is a map with a custom shaped tavern to play in.
Good game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 35.4K | 90% | $5.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 5.7K | 91% | $29.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 29.2K | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.2M | 1.9K | 94% | $29.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $63.6K | 278 | 96% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing!
The game is really good. It reminds me a lot of their first game, which I got early on. Game Dev Tycoon was a banger that brought up the genre imo. Now, seeing their second game, I absolutely love the work they've done. The story has been fun to follow, decorating locations is a blast, and I have been building up my tavern little by little. It's early access, so there are some things I can forgive. Like- I'd love if the Swamp can eventually grow to be a bigger tavern so you can keep with the theme. The locations seem somewhat limited as of right now, but it seems more in planned for the future. I also think if the game is all about customization, maybe allow more creative freedom with the hires. I'd love if I could somewhat create a worker. Some people have been complaining the first update took awhile, while also being focused on a color picker. But I have to say, it had a lot more then people expected. I think it's a great update with a lot of QoL improvements and any negative reviews simply due to what the first update is should be ignored. They worked hard on the update, it shows. But I'm still learning the game, having a blast, and I think this is an awesome game. I would 100% suggest trying it out! I may change this update as I learn more and as the game updates. o/
나머지 시나리오랑 5성 컨텐츠 빨리 좀 만드슈..
Sehr niedliches, chaotisch-tolles Management-Spiel :) Durch den Erzähler ist es einfach noch einmal etwas anderes. Weiter so!
Fantastic, its gonna be hard to keep me interested until full release though, keen for it!
Good
O jogo é muito divertido, é bem legal administrar a taverna, confesso que os desafios e acidentes que acontecem pelo mapa me deixam com MUITA RAIVA, mas ainda sim, não muda o fato deste jogo ser realmente divertido, grande recomendação e vale oque está sendo oferecido.
da best
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.