
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il es super bien original graphisme bien je suis presse de voir les autre taverne j ai déjà fini les 3 .
Fantastic game
Cuando era niño teníamos un ordenador en el comedor. No iba muy bien y, además, lo teníamos conectado al televisor, así que tenía que usar el suelo como mesa para el teclado y el ratón. Por comodidad, simulador o Tycoon's eran lo normal a jugar. Uno de los juegos que más disfruté siempre fue Game Dev Tycoon. Pasé muchísimas horas imaginando qué tipo de videojuego me encantaría crear algún día. Nunca hice un simulador de taberna en un mundo de fantasía… pero este juego es un 11/10. O mejor dicho: “11 de 10”. Una nota excepcional para un juego excepcional.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Greenheart Games knows how to make Tycoons <3
Humour, mécaniques de jeux bien faites, tout simplement excellent ! Et je n'ai pas encore finit le 3eme chapitre ! A noter que la progression se fait à un rythme parfait, sans prise de tête quoi que des fois... mais rien de frustrant ! J' ai Hâte de voir le bout du bout.
The game is made with a lot of charm and love. Its a decent tycoon managment style game with a very fun story. Shame the story is quite short for now. Id highly recommend this game. Even if the developers vanish tommorow Id say the existing experience is worth the price. Negatives: As more of a factorio spreadsheet kindof gamer the customisation and design mechanics are not particularly apealing to me. I have never found myself using the designer. Id prefer more of the development effort to go to making the managment and optimisation mechanics more fun. As I feel these aspects are still quite shallow. This is especially felt when the story finishes and your left with just the managment. An example of what I mean: Right now optimising your employees is simply looking for a high skill employee for the job with negative quirks you can bare. A system of levels like in oxygen not included would go a long way. Or maybe make the quirks more impactful. Like maybe a character has mops for legs and then you have to figure our how to schedule him to walk over your dirty areas. Maybe you could buy enchancments like that from a passing wizard. Unless im wrong the race of the employer does not affect them almost at all. This seems like a missed opportunity especially with race specific areas. Shceduling which worker works wich station, wich routes they use ect ect a lot more depth could be added to manage and optimise. Maybe salaries are a scale you control and the level you set them to affects who you get offered. A lot of ideas but of course im not the one who has to code them :)
One of those games where you can tell the developers genuinely love what they created. Truly they pay attention to player feedback. Had a blast playing this and if you like simulation games you will too. Strongly recommend!
Офигенная, очень слежу за развитием. Жду возможность расширять, генерировать помещения!
Купил рассчитывая на развитие а получил какую-то фигню, плюс музыка просто кошмар.
:)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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