
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a gem of a game. Love the management and fairly off hands approach to the game after hiring and scheduling. I love that there is little micro after establishing the tavern (can adjust some annoying things in difficulty like fires). The main micro that is annoying, especially once tavern gets established is supplies and lack of automation. Looking forward to more updates and expansion of the already solid core game! Thanks.
4/5 Cozy.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zuckersüß - von diesem Spiel könnte man Karies bekommen. Trotzdem ist es nicht kitschig oder "drüber". Tavern Keeper hat genau die richtige Dosis aus Niedlichkeit, guter (und stimmiger) Story und immer passende Grafik. Wenn man bedenkt das das Game noch in einer frühen Entwicklungsphase zu sein scheint - Holla die Waldfee!
Beautiful, cozy, and engaging. Definitely satisfies as a fun tavern management game. Pretty funny too. Only three scenarios so far, so the game doesn't feel complete. Seems a lot more is on the way though. About to try the freestyle mode, which I hope will tide me over until more content is released.
This game is so fun and one of the best early access games I have played. It is so satisfying, cute, and rewarding. 11/10 would recommend.
Amazing game!!!
This is a lot of fun! I've become addicted to it already and can't wait for more scenarios!
I cant tell you the last time i've been so addicted to a video game. 16+ hours in two days and I cant stop!
The design and the idea are really lovely. (and people liking to design their own stuff might love this game). But no - and I am sorry as people surely put a lot of effort in it - even for an early release (and all the points that the developers wrote in "what to expect and not to expect"), I must say that I am rather very disappointed with the game. I think this game does not appeal for people liking sim games. The game mechanics are quite simple and mastered after a short while. There are many other things that you cannot influence, and the limits for a sim are quickly reached. Now after 33 hours, it is just repetitive and is not fun anymore. I don't think that the other upcoming campaigns might change this decisively.
Love the game! Relaxing casual game with a weird but unique art style. Steven Pacey as the narrator was icing on the cake; quite possibly one of the best in the business.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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