
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kox
It's chill my doo
This feels like a game from the early-mid 2000s in the best ways possible
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr gut gemacht ... freue mich auf weitere Inhalte
Great game concept, very easy to lose track of time while running the tavern - however, being capped at 2.5 stars with no way to progress in the game is not ideal. After the recent update, I was excited to move on only to see that we can hue change now. But that's about it. Would love for the game to be completed.
Feels like a nice old 2000's game, with colourful light hearted humour, lots of customisation, and not asking too much of your time. You can tell the game is made with love after a few hours, and currently there is quite a bit to do despite the campaign only being half way done. Currently it takes around 7-10 hours to finish the first 3 scenarios of the campaign/story which is respectful of your time if you just want to play here and there. Overall I'd say its a solid 8-9/10 game that has a good roadmap and gives you the supporter pack for free if you purchase currently in early access.
The game has potential, but it is nowhere near polished. There is so much to cover; I’ll try to summarize: Pros: + It is very easy to get immersed in the game quickly. + Nice graphics. + Some control elements are very intuitive. + The game features interesting combinations/requirements you must meet to progress; you have to manage several interconnected systems at once. Cons: - You can clearly feel the game is far from finished. - The game fails to explain certain things crucial for smooth progress, which is incredibly annoying. - Outright annoying mechanics that completely ruin the experience (fires, bugs, etc., occur way too often). The game literally makes me want to stop playing. - Instead of smooth progress, something is constantly breaking, and it’s totally frustrating. - The game tries way too hard to be story-driven, making it unbearably tedious. I want to PLAY, build, and create! I don’t want to deal with annoying "personalities" and stupid events every second. - Massive FPS drops when the tavern is crowded. - Bugs (stuck customers, etc.). - The game is incredibly linear. On one hand, it forces a narrative on you, but you have zero influence over the story. - It tries to be "funny and cool," but it completely misses the mark. The commentary is annoying, and even after adjusting the options, it remains irritating. - Why is it impossible to skip the intro at the start of a scenario? I don't get it. There are plenty of games that have these basic mechanics figured out even in Early Access. Instead of smooth gameplay, building, and expanding the tavern, I am constantly being interrupted—fire, brawls, bugs, lack of money, no customers, and more fire. There’s just too much of it; it wastes the game's potential. Instead of planning, the gameplay is just about reacting to these stupid events. And it doesn’t matter if I rush or focus on every detail—the result is the same. You should focus much more on balancing these mechanics so that after completing a scenario, I don’t feel like spitting on my monitor and deleting the entire game.
حلوه بس مايجوز الخمر
[h1]На момент написания отзыва игра находится в раннем доступе.[/h1] В игре вы берёте на себя роль менеджера таверны. Распределяете помещения, нанимаете персонал (у каждого есть сильные и слабые стороны, у некоторых даже есть сюжетные ветки), получаете прибыль, докупаете оборудование и нанимаете персонал (продолжать до конца уровня). Для разбавления геймплея есть сюжет, который тянется через уровни (на момент написания обзора их 3). Так же во время игры вы будете сталкиваться с различными мини-историями персонажей, в которых принимаете непосредственное участие (ваш выбор имеет последствия для истории). Первые 2 уровня прошли достаточно гладко и интересно, третий же уровень показался достаточно растянутым, душным из-за специфических условий выполнения сюжетных заданий и FPS на высокой скорости начинал подлагивать. На уровнях мне не хватало места для выставления всех желаемых предметов интерьера. Плюсов в игре больше, чем минусов, на 3-4 вечера - самое то отвлечься
Really calming game about running a tavern, very simple which I like and they do a great job of making all the taverns work uniquely from each other while still maintaining the same core game logistics, can't wait for more!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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