
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just kind of doesn't work 90% of the time. Constant controller/input problems, crashes at anything but 48 or 44.1 khz audio, crashes when alt tab, crashes if you haven't played in a while, crashes if you play too long. It's not worth the hastle of trying to get and keep running. Every small update to Steam breaks this game a dozen ways.
muito bom
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogaço. mesmo tendo passado anos ainda é dificil achar jogos desse port, jrpg completo e com uma historia que te prende do começo ao fim. ja tinha zerado no Switch agr vou fazer tudo aqui pra pegar as conquistas! recomendo demais pra quem gosta de Jrpg
E um Tales muito bom apesar de ter algumas coisas que a Bandai cagou no pau (espoiler cuidado) como o fato da Alisha sair do grupo e colocarem a rose no lugar pooo voce poderia o jogador poderia ter a opção de escolha qual das duas queria que ficasse no grupo simples ... Se a Bandai SE ! Fizer um remaster no futuro arrume isso e outras coisas tambem que a galera reclama se quiser saber procura no google não to com saco pra falar
拖拖拉拉几年终于打完,还凑合,剧情某些地方确实挺土的(二次开战那部分尬的不行),最后结局的对波还是很感动的,总体还可以! 但是战斗和跑图真的太难受了,加上没有中文攻略找诺尔敏找的奔溃,要玩的话请务必开桂,获得全新体验
Game was fun until the water temple. it was terrible. totally ruined the game. looked online for help and hints and found its considered the most annoying task in the game. I'm too old to fool around with nonsense. On to something not annoying.
这是一条明知自己将要牺牲的道路 未来的美好世界必将实现,即便那是没有我的世界 余世存在《非常道》中提到:抗战时期,有一记者碰见一军人自愿去河北组织游击队,军人表示,对于中国的最后胜利,他是有确信的。记者问:"中国打胜以后,你打算做什么事情?"无名军人很冷静地说:"那时候,我已经死了,在这次战事中,军人大概都要死的。"
To start: I don't have any rose-colored glasses for this game. I very [b]briefly[/b] played it on Steam launch, never on original console launch, and the only [i] Tales of[/i] game I really played (and beat) was [i]Tales of Arise[/i], which I absolutely adored, seemingly contrary to popular opinion. In any case, I REALLY wanted to like this game, I loved the music, I loved the intro, the environments were respectably pretty for its age, and I love grindy JRPGs with random loot drops. I gave it a few hours, but what really made it fall flat for me was the following: -I didn't enjoy the combat, it felt overly obtuse (there's like at least a dozen different mechanics/nuances they teach you via these obelisk things, so if you don't read all the obelisks, you're just straight up missing important game info, and to me at least they weren't fun mechanics, it's just a slog) ON TOP OF not feeling smooth at all - running around freely on the battlefield should have been the default, instead of only triggered by holding a button down. It just feels so clunky, but maybe I'm spoiled by more modern titles. -From everything I read online, fusion, one of the means by which you strengthen your characters, is largely pointless until end-game/post-game. -The skill system related to gear is, again, overly obtuse and not well-explained. -The characters' dialogue is super trope-y and cringe. To me it didn't come off as "there's character development coming" or "you know it's kinda camp-y, I like it", it came off as annoying and just straight up bad writing. In like five hours of gameplay they explained in cutscenes what a seraphim was 20 different times, to characters who ALSO already knew what it was. Very much a "I'm the chosen one!" 90's kinda JRPG vibe and I didn't enjoy it. I never want the [spoiler]princess[/spoiler] knight girl to talk again. I probably will not re-visit this title. But I would consider playing another [i]Tales of[/i] game if another comes out beyond ToA. [b]OVERALL RATING:[/b] 4/10
Ok I'm actually shocked by how much I liked Zestiria... I have played every title except for Phantasia, Destiny, and Destiny II, and when Zestiria first came out, all of the negativity surrounding the title made me avoid playing it. Finally decided to jump in 10 years later since I bought it on sale and it's been sitting in my Library (lol). Music is great, I *love* the characters (including both Alisha and Rose with the whole heroine swap thing), the battle system is fun, but it's definitely designed to make you Armatize to win. It's pretty difficult to finish fights as a party of 4, but Sorey and Rose Armatizing made some battles too easy. The story is decent, not amazing, but not the worst!
Uma grande jornada incrível
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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