
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
테일즈 오브 어라이즈의 프로토 타입 옛날 게임 리마스터 치고는 생각보다 깨끗하고 준수한 그래픽도 보여주고 스토리만 따라가도 즐거운 모험을 보여주는 반면 편의성이나 인터페이스 등의 면에 있어서, 어라이즈만 해본 입장에서 하면 할수록 어라이즈를 또 하고 싶다는 생각이 간절하게 들기도 함. 이게 있었기에 지금의 어라이즈가 나올 수 있다고 생각을 하지만 구매자 입장에서 그리고 게임 플레이어 입장에서 과연 어라이즈보다 나은 면모가 있거나, 어라이즈 회차플레이보다 더 값어치가 있냐 라고 물어보면 그건 아닌것 같음
Very charming game with gorgeous cell-shaded graphics, wonderful plot and... Well, the gameplay is a bit clunky - enough to where it just misses the mark for me, but that's about what you'd expect from a game that came out pre-2010. This game is full of personality, just not the cool-badass kind. Great music, too
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.2K | 63% | $24.99 | |
| $3.8M | 23.1K | 74% | $5.99 | |
| $3.8M | 16.4K | 96% | $9.99 | |
| $3.8M | 14.6K | 97% | $9.99 | |
| $3.8M | 4.8K | 77% | $29.99 | |
| $3.8M | 7.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $864.7K | 2.9K | 68% | $13.99 | |
| $9.4M | 7.2K | 81% | $49.99 | |
| $2.1M | 4.4K | 86% | $19.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.7M | 12.4K | 95% | $6.29 | |
| $5M | 4.3K | 87% | $49.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tales of Vesperia ist mein absolutes Lieblingsspiel und für mich das beste Tales of überhaupt! Die Story ist packend, voller moralischer Grauzonen und mit einem der besten Protagonisten aller Zeiten – Yuri Lowell. Er ist kein typischer Held, sondern ein charismatischer Antiheld, der das Spiel besonders macht. Dazu kommt eine ikonische Party, ein dynamisches Kampfsystem und ein wunderschöner Soundtrack. Egal wie oft ich es spiele, Vesperia bleibt für mich unübertroffen. Ein zeitloser Klassiker und mein persönliches JRPG-Meisterwerk!
7/10 The good: - World design and fast travel options. - Story and characters are interesting. Characters have meaningful interaction with each other and as a team. - There are a total of 8 companions in addition to the hero, and you can select which 4 are active at any given time (barring times when they are not present, of course). - Combat is well handled. You can make things as simple or as complicated as you want. - After the final boss, you can either continue to explore and wrap up loose ends, or start a New Game +. OK: - Inventory and crafting, often a weak point in RPG's, is OK, but could be improved with more inventory sorting options. - Cartoon-style graphics are fine. Expressions are lifeline and entertaining. The bad: - Side quests! There are a lot of these, which is not by itself a problem, but they are atrociously handled: - It's not always clear when they start, and there is no indication of any kind in the UI while they are active, apart from the actual events as they happen. The lack of map markers is a design choice, and some players prefer the challenge of operating without them. However, you can't even see what has been said about them after the conversation is over. Either you have to have a very good memory, or you have to stop and write down the details at the time at the time the dialogs appear, which is ridiculously tedious. - You can often not make this easier by suspending everything else and just focusing on the side quest to completion, because of a complicated and completely hidden and nonsensical set of triggers that allow it to advance. - Most of them are not actually interesting: they add little to the story, and the rewards usually have no relevance to game play. However, there are exceptions, and if you just ignore all of the side quests, you can miss some good stuff. - Finally, many of them expire or fail to start, depending on triggers that are silent and unpredictable. (Of course, you can always use a walkthrough, but where's the fun in that?) The bottom line: I don't regret the time spent playing it, but I'm a bit frustrated at the lost opportunity of more enjoyment that could have been had with minimal development effort.
not a fan of the combat in these
I originally played Vesperia when it first released on the Xbox 360. I had mixed feelings about it back then, and I still have mixed feelings about it today. This game is certainly the best looking Symphonia-style Tales game, and the interactions among its enjoyable cast provide a satisfyingly dorky anime vibe. However, the meandering and preachy environmental apocalypse story is boring, and combat becomes tedious by the end as a result of frequent and lengthy enemy encounters. [Spoiler]Thank God for Holy Bottles.[/Spoiler] Overall, I'd give Vesperia a neutral review were it allowed, but a mildly positive review isn't too off the mark.
[h1] 's good. [/h1]
このゲームはお勧めしません。 ゲームはクリアまでプレイし、クリア後も多少追加要素的位置づけのものまで遊んだ時点でプレイを終わりました。 お勧めしない理由は大きく二点です。 一点目 シナリオが面白くありませんでした。特に気になったのは主人公の考え方がひどく自己中心的だという印象を終始受けながらのプレイでした。一言でいうと主人公は他人に厳しく自分に甘い。正直なところ中盤あたりで不快感が強くなったのでそこでやめたかったのですが、最後までプレイしたら印象が変わるかもしれない、と思いましたが結局総合的な印象は変わりませんでした。他のキャラクターもすっきりしない人物ばかりですね。シナリオ面でははっきり言って駄作です。 二点目 コントローラーでプレイしましたが、誤操作がひどいです。特にひどかったのは戦闘中のアイテム選択欄での操作が誤操作ばかりでまともにアイテムを選べない状況がたびたび生じました。それ以外はそこまでひどいものはありませんでしたが、一度戦闘の最中に十字キーの操作がうまくいかなくなりました。STEAMでは数十のゲームを遊んでいますがこのゲーム程操作エラーが多いのは初めてです。 他の方が指摘されているように、主人公以外も操作すると面白いというのは確かにその通りでしたが、これらのマイナス面が大きすぎてゲーム全体としてはマイナス評価です。 これ以上のプレイは苦痛なのでクリア後コンテンツはやらないつもりです。
Protagonista, especialmente, tem complexidade emocional. Não é apenas um tipo ideal. Muito bom.
i have played and beat this game numerous times via xbox 360, xbox one and xbox series x, and still love this even more on pc. only complaint is you need special k mod if you have more then one monitor
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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