
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法:不客气的说就是落后于时代了,无任务系统引导,无剧情回看,战斗卡手,很多点都缺少教程引导,比如其实可以当半个任务系统的前情提要、其实可以传送的地图、战斗里的秘奥义开启法......隐藏内容太多啦!除了玩法和功能上的隐藏,还有很多的隐藏支线←这是我刚才搜别人的评价才知道的,感觉我自己玩到的支线只占全部的百分之十,有人要玩的话真的推荐先多看看攻略。正常玩会错过很多内容。 画面:要说也是比较老的,但我接受程度还可以,就是不太喜欢整体画面偏灰这点,小人设计都还是挺可爱的,后期一个乐趣就是各种换领队和皮肤跑图,2d动画过场和立绘的画风都很喜欢。 音乐:除了op没有印象特别深刻的,普。 剧情:老实说挺白开水的,一直是淡淡的,主线要挺后期才慢慢明朗,前面经常一下子不仔细看剧情就不知道自己在干什么要去哪里。 但王道剧情就是有王道剧情的魅力啊,嘴上说着没啥意思,身体还是很诚实地一玩就是几小时,而且主角尤利也是魅力十足,超卡酷一,这作的人物塑造我是真喜欢,大家都很讨喜,羁绊也很强,不会像以前玩过的一些游戏,感觉大家只是同事或者总有些人比较边缘,我想这很大程度上归功于传说系列的特色小剧场系统,一开始我还懒得看,后面和大家熟了就开始真爱看了,大家都很可爱啊。 希望凛之宵星的大家在另一个世界继续着他们的冒险,幸福、快乐地生活。
테일즈 오브 어라이즈의 프로토 타입 옛날 게임 리마스터 치고는 생각보다 깨끗하고 준수한 그래픽도 보여주고 스토리만 따라가도 즐거운 모험을 보여주는 반면 편의성이나 인터페이스 등의 면에 있어서, 어라이즈만 해본 입장에서 하면 할수록 어라이즈를 또 하고 싶다는 생각이 간절하게 들기도 함. 이게 있었기에 지금의 어라이즈가 나올 수 있다고 생각을 하지만 구매자 입장에서 그리고 게임 플레이어 입장에서 과연 어라이즈보다 나은 면모가 있거나, 어라이즈 회차플레이보다 더 값어치가 있냐 라고 물어보면 그건 아닌것 같음
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tales of Vesperia ist mein absolutes Lieblingsspiel und für mich das beste Tales of überhaupt! Die Story ist packend, voller moralischer Grauzonen und mit einem der besten Protagonisten aller Zeiten – Yuri Lowell. Er ist kein typischer Held, sondern ein charismatischer Antiheld, der das Spiel besonders macht. Dazu kommt eine ikonische Party, ein dynamisches Kampfsystem und ein wunderschöner Soundtrack. Egal wie oft ich es spiele, Vesperia bleibt für mich unübertroffen. Ein zeitloser Klassiker und mein persönliches JRPG-Meisterwerk!
wonderful story and probably my favorite jrpg party ever !! my first playthrough of this on steam although i have 3 more full playthroughs clocked on the switch version all the characters are fun and intriguing and the way dialogue flows between them is so charming and natural. yuri is a refreshing protagonist in the genre since he's someone who is 1. an adult (rarer than you would think in rpgs?) and 2. morally dubious. he is also very very funny. guy who throws rocks at knights thinks expressing his feelings is cringe and goes to jail so regularly for tax evasion hes like almost on a friendly basis with the guys consistently sent to arrest him. never change yuri lowell never change combat is a little slow imo at first but had a lot of fun with it as you unlock more and more artes. im also biased and really love raven in this because i have a weakness for goofy ahh comedic relief characters that actually end up having a Lot More Going On (ominous) with them when you think about it the few complaints i have about this game, as much as i love it, are as follows: 1. there are a lot of plot holes 2. for as long as this game is you would think everyone would have a complete character arc and have meaningful discussions about their arcs HA HA HA NO. every character goes through some Things but a lot of the time, after said Things happen, everyone in the game just kind of .. glosses over it ? for the rest of the game? maybe it gets brought up once or twice but mainly just gets swept under the rug when there are plenty of character plot points in this that very easily had plenty of potential for interesting conversations to strengthen the bond between characters. the writers are just kind of like Haha this is fine its so fine. what do you mean you want to know more about that crazy scene that just happened that shouldbe extremely impactful to these dynamics but isnt Dont even worry about it. Donteven worry 3. some MAJOR worldbuilding and character backstory details are hidden behind very very missable sidequests. and this is the biggest issue i think with vesperia, it is insanely easy to miss side content to the point in my first playthrough i only stumbled across a very small handful of questlines and i made the effort to talk to any npc i saw. the only way im managing now is through the help of a guide and some of these require crazy levels of backtracking to discover 4. the "HEY WAIT FOR ME" curse: this happens so very often but honestly at this point its funny enough to be more of a pro than a con for me. where a character- usually yuri lowell the protagonist- will say something like "alright, let's get going" and walk three small steps forward, then stop. Cue another character, Usually Karol or Estelle, taking this as their moment to look around for a solid 5-8 seconds in a flustered way before going "hey wait up!! wait for me! i'm coming too!" And running forward when THEY COULD HAVE VERY EASILY caught up with character A in a quarter of the time it took them to do all that. It keeps happening. Why does it keep happening overall though, the pros heavily outweigh the cons and as the first jrpg i ever picked up this game and its world have a very special place in my heart (3 i heavily recommend!! give it a shot
個人的には「テイルズ オブ エクシリア」以降のシリーズしかプレイしたことがない為、ヴェスペリアは今回が初プレイ。 元々は2008年の作品&リメイクではなくリマスターなので仕方がないと思うが、最新作のアライズをプレイした後だと若干、戦闘がもっさりとした感じがした。(これがテイルズだ、と言われたら何も言えないが)
dam dog
Me ha gustado mucho la historia, quizás no tanto como en Berseria, pero está bastante bien la progresión y el escalado. De empezar siguiendo a un ladrón que ha roto una fuente, a salvar el mundo de la destrucción. Y el mensaje de que lo que importa es estar rodeado de buena gente.
Неоднозначные эмоции остались после прохождения. Очень сильно задушился от боевки, что в какой-то момент поставил сложность на легкую, включил автобой и больше не выключал. Для меня это был самой большой минус, который отбил желание как-то изучать мир, но он субъективный. Сюжет крепкий середняк. Начинается с решения локальной проблемы и постепенно мы уже спасаем мир от мировой хтони. Интересно было наблюдать за развитием персонажей, есть много забавных моментов. И пожалуй самый жирный плюс, это Патти и Джудит, просто супа гуд, лучшие девочки игры
このゲームはお勧めしません。 ゲームはクリアまでプレイし、クリア後も多少追加要素的位置づけのものまで遊んだ時点でプレイを終わりました。 お勧めしない理由は大きく二点です。 一点目 シナリオが面白くありませんでした。特に気になったのは主人公の考え方がひどく自己中心的だという印象を終始受けながらのプレイでした。一言でいうと主人公は他人に厳しく自分に甘い。正直なところ中盤あたりで不快感が強くなったのでそこでやめたかったのですが、最後までプレイしたら印象が変わるかもしれない、と思いましたが結局総合的な印象は変わりませんでした。他のキャラクターもすっきりしない人物ばかりですね。シナリオ面でははっきり言って駄作です。 二点目 コントローラーでプレイしましたが、誤操作がひどいです。特にひどかったのは戦闘中のアイテム選択欄での操作が誤操作ばかりでまともにアイテムを選べない状況がたびたび生じました。それ以外はそこまでひどいものはありませんでしたが、一度戦闘の最中に十字キーの操作がうまくいかなくなりました。STEAMでは数十のゲームを遊んでいますがこのゲーム程操作エラーが多いのは初めてです。 他の方が指摘されているように、主人公以外も操作すると面白いというのは確かにその通りでしたが、これらのマイナス面が大きすぎてゲーム全体としてはマイナス評価です。 これ以上のプレイは苦痛なのでクリア後コンテンツはやらないつもりです。
Protagonista, especialmente, tem complexidade emocional. Não é apenas um tipo ideal. Muito bom.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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